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GraffitiNoise

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  1. well, good to know it's not safe, guess I'll just keep leaving the game. thanks for your time
  2. I always had this curiosity, but never the courage to actually try. I'm afraid to break my save or something else So, can I save a modified esp on CK while running a game that have this esp loaded? I mean, for make testing of this esp easier.
  3. I've done it. It seams the problem was having to close the Fo4edit after the cleaning and then opening again as you pointed many thanks!
  4. [00:00] Start: Applying script "Report masters"Selected masters are required by the following records and elements:[00:04] Done: Applying script "Report masters", Processed Records: 265, Elapsed Time: 00:04 what that means?
  5. I'm trying to do it on FO4edit, for instance, I want to remove the robot DLC master, I removed all it's related stuff and clicked "clean masters" but it didn't removed it. Could I be missing something? Is there a way to scan my mod for all RobotDLC related things?
  6. the link leads nowehre... I'm having this issue any help?
  7. Yes, that's what happens, but I really do need those.
  8. my F4se is outdadet, it says my game is 1.10.130 and expected version is 1.10.120 anyone else? PS: I have the latest version of this site https://f4se.silverlock.org/
  9. On a perk. I want to make Night Vision trigger on pip-boy light. On Vanilla it's triggered by game hour / sneak.
  10. Is there such a condition in the CK ? I don't want to go into script.
  11. When trying to create a global that's what I see: https://www.creationkit.com/fallout4/index.php?title=Global A window with a ID and a Value. How can I say this value is "players luck" ?
  12. I'm not a programmer, so it would be very appreciated if someone could be didactic. GetValue - GlobalVariable Member of: GlobalVariable Script Gets the current value of this global object. Contents1 Syntax2 Parameters3 Return Value4 Examples5 See AlsoSyntaxfloat Function GetValue() nativeParametersNone. Return ValueThe current value the global holds. Examples; Obtain the current time of day float timeOfDay = TimeOfDayGlobalProperty.GetValue() Where can I even write this?
  13. Forgive my ignorance but you got me lost there. I think what I need is a step by step explanation on how to create a Global that resembles the player's luck. I'm not a programmer, so it would be very appreciated if someone could be didactic. I tried this: right click on the Global tab, and select "new" so I could create my Global (that resembles player's luck) It opens a window with only a space for a number. Don't laugh but I tried to write there "player.getav luck" surely it didn't accept words. It would solve my problem if it did.
  14. Hi, I'm trying to make a mod that requires this condition on a perk: GetRandonPercent < Luck the problem is that I can only choose a real number (0-100) when performing the "getRandomPercent" and If I check the "global" box, I've pretty much search for every option there and couldn't find "luck" as a parameter. Is it possible? If so, how could I do it? thanks in advance
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