Now that the 1.9.32.08 patch has been officially released post beta. I noticed how the legendary skills worked. However, I don't understand how it works, other than letting you start over from square one on the legendary skill each time you get to 100, repeat as many times as you want, essentially destroying part of the role-playing aspect of specialization and character talents, and further unbalancing the game. Though you could argue that it aids roleplaying, it's not the case. Essentially you can get enough perks to have every perk in the game. What would be the point? Wouldn't an uncapper that just let you get 200 in the skill like the Elys uncapper be better and less buggy because it wasn't released by bethesda, and it's optional? Do they actually require more experience each time or is just some poorly made, poorly optimized patch by Bethesda (mounted combat controls anyone?)? Another thing unclear, is what exactly is the manner that legendary difficulty actually changes difficulty, is there improved AI or is it just a new set of damage multipliers? As far as that goes, difficulty in the form of damage multipliers aren't difficulty, that can be easy to compensate for with some careful perk use and combat multipliers, or exploit the poor vanilla AI to avoid damage. If they didn't do anything to actually improve difficulty with anything other than a new multiplier, what is the point of this patch other than the bug fixes?