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Rigel1713

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  1. When a party member's health reaches 0, he/she is treated as wounded and temporarily leaves the party. (They are still in the party, but cannot see or talk to each other.) The only way to restore a party member is to go to an inn, where he/she can rest or pay the owner an amount corresponding to his/her level.
  2. The installed non-vanilla followers are randomly appearing and attacking you. Even if you introduce over 100 attractive followers, only a few of them will venture out with you. There are already mods that turn the rest of the remaining followers into wanderers, but I came up with the idea of having them appear as bandits in the open air or in dungeons as an alternative way to make them appear. The followers would not be bandits, but doppelgangers in disguise. After defeating them, the ashes of the doppelganger would be left behind to maintain a sense of immersion.
  3. Thank you for your comment. I am familiar with NFF and its excellent features. I have since switched to FLP, which I like because it includes features such as salary payments and skill trainer fees, allowing followers to spend money reasonably. What I am looking for is a feature similar to the collection and distribution system found in Wizardry. I’ve noticed that there was a feature to consolidate the party’s funds into one and then redistribute them evenly. I was hoping to use this feature after completing an adventure and selling the loot.
  4. I would like to have the ability to perform a one-button “collection” and “split” of the entire party's funds, similar to the system in Wizardry. I know there is already a system to pay for hiring a party management mod, but I thought it would be useful to have the ability to neatly distribute the party funds after each adventure.
  5. In situations with dense fog like in the movie "The Mist," eerie gigantic creatures could appear, swimming through the air as if they were in the ocean. It might also be a good idea to add dungeon entrances to the seafloor.
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