I have found that in more modern computers, the problem isn't RAM, or what-not. It's the relationship between GPU and CPU. In most cases, your GPU does most of the work while the super-powerful CPU is sitting back sipping coffee. I play on an ASUS A53Z. It's nothing fancy, not even close to a gaming laptop, but I can run fine with Medium textures with high FX and fades. I have an AMD processor and a Radeon 6520G GPU, and run 30-40 fps, with the occasional dip to 25 in particularly intensive environments. (I use all reflections, complex shadows, and some other tweaks.) Here's how: I recommend downloading ATTK Skyrim (before the commercial version is released, so you can get it for free.) It seeks to address just this problem. Also, enabling threading in the .ini (or through skyconfig, if you get ATTK) will allow Skyrim to use more than a few CPUs at a time. I also recommend HiAlgoBoost if you see stuttering. It'll lower the resolution while you're turning, which can look weird, but it will smooth out most stuttering. Note: You may think, "Thirty FPS? That's nothing. I run 90." Well, you may be, but you're not seeing it. 30 fps is actually very close to how our brain processes what we see. That's why, while PS3's have really sharp graphics, they can seem rougher than the 360's smooth graphics.