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Tompoolk

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  1. Thanks for the response and your suggestion! I set up the settlement as you described, both scenarios produced red numbers. I also attempted this with the starting quest in Sanctuary, the one where you have to supply enough food to feed the settlers. The quest completion percentage did not move when the object was at it's higher value. Though you mentioning the ui element is something I did not consider, so that may be something to consider.
  2. Hey there, I have a problem with my latest mod regarding the actor value "Food". Basically when the object that provides food has been placed on the ground I would like to manipulate/modify the value during the game. So one day it would be a value of 1, other days 3 reacting to events. Now I have it working in the sense that the actor value has changed, that when you hover over the placed object it will say "Supplies x food" which is the correct value, however this Food value does not seem to supply to the settlement as the available food does not change. I am changing the value by using the commands "SetActorValue" and "GetActorValue". So I tried to "reset" the object when the value changed by treating the object as an actor and toggling it's unconscious state, which so far hasn't worked. I'm hesitant about editing the actual workshop script as it may interfere with other mods and it seems too extreme for such a small mod. Thanks for reading, if you have any other ideas or suggestion please go ahead. I searched for if anyone else had this particular problem but couldn't find any real help.
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