Yeah, I know, another vampire mod. Sue me. Anyway, I was wondering if any one had a nice idea for a formula to calculate the chance of successfully bitting a mortal, both detected and undetected. I would rather something that wouldn't automatically give the vampire victory at higher levels... The stats I was thinking about were these: Victim: Health, endurance, willpower, strenght, luck Vampire: Willpower, acrobatics, disposition of the victim towards the vampire, handTohad, vampiric age (o.5 per, six ages) Any ideas are welcome, whatever they are. They would be really appreciated. :psyduck: