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youngvampire

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  1. First it shows an empty road in Blac and white, then another road with a deer, then the ruins of what seems to be a manor, then some sort of glowing creature on close-up. When it shows the ruined manor, there is some sort of cry mixed up with the running music. Its driving me crazy, not the video itself, but the fact it repeats itself since it seems it was coded to run when on a menu, but someone forgot to put a doOnce or something. Anyone got the mod? :wallbash: :sad:
  2. Actually, the ones without morality are called amoral. I always thought immoral are those who act against an idea they mentally agree with. Me? I could care less about what people consider moral or immoral.
  3. Hah, I used to play it by intervals, since I would get progressively more tense. :ohdear: Then my computer crashed and I lost the save, along with everything else. I was a bit far into the story, so I didnt have the heart to just redo everything I had done.
  4. Yeah, I know, another vampire mod. Sue me. Anyway, I was wondering if any one had a nice idea for a formula to calculate the chance of successfully bitting a mortal, both detected and undetected. I would rather something that wouldn't automatically give the vampire victory at higher levels... The stats I was thinking about were these: Victim: Health, endurance, willpower, strenght, luck Vampire: Willpower, acrobatics, disposition of the victim towards the vampire, handTohad, vampiric age (o.5 per, six ages) Any ideas are welcome, whatever they are. They would be really appreciated. :psyduck:
  5. The thing is, Oblivion vampires are bland regardless of aging. I wish there was something similar to Morrowind's Vampire Embrace...
  6. There are. However I'm a bit wary about posting a link because of forum rules.
  7. Not directly related to DR6, but you could try one of the many leveling mods. I personally use Oblivion XP updated and its great. You get varying exp from mostly everything in varying quantities, so in a way everything feels more...connected or something.
  8. Good thing that it works! And to do the criticals, you just need to vary your attacks and have a bit of luck. The author recommends leaving one special attack for last, so that it will be really unpredictable and thus more easily score a critical. Also, its probably easier to do them once you have acrobatics over 50 and can do the many kicks to add more variation yet. Check the readme. Everything is detailed there.
  9. Name: Ewe Gender: Female Race: Lycanthrope elf (From BP) Starsign: The Shadow Class: Reaver (Custom class. Heavy-armored blade user with conjuration) Homes: Inns and roads Favourite Land: Bruma Best Friend: The undead she summons time and again to fight alongside her. Worst Enemy: Her bloodlust Combat Preference: Blade-to-Blade Combat Style: Conjure the undead, unsheathe, and fight. Greatest Fear: To die. Greatest Want: To become greater than those that out-casted her because of her imperfect body. (She is blind on one eye) Physique: Lithe. Level: 3 Joined Guilds/Factions: The thieves. Planning to join the mages. She has been offered a place in the DB, but she believes she is a killer, not a murderer, and hence refuses. Enemy Guilds/Factions: Dark Brotherhood. Childhood: She grew up in the wilds along her tribe, until the accident that cost her an eye. Teenage: She spent the rest of her life there trying to prove she could still achieve greatness without an eye, but was stil banished in the end. Prefered Food: none. Disliked Food: none. Favourite Arrow Type: Silver Favourite Blade Type: Double-Handed, thought she can scarcely use them well at the present time. Spells: Summon Skeleton. Friendly Races: khajit, argonians. Neutral Races: Mer. Hostile Races: Men. Favourite City/Town: Bruma Least Favourite City/Town: Imperial City Favourite Daedra: Sanguine Least Favourite Daedra: Mehrunes Dagon. Favourite Divine: Talos Least Favourite Divine: Arkay Main Weakness: Attempting to fit into society. Main Strength: The blessing of not doubting herself. Goal in Life: Same as her greatest want. Why she was sent to jail: After she was banished she became almost feral with hurt and rage. She killed some travelers in an attempt to prove herself, but when she returned to her village with the corpses she was promptly beaten and given to be sent to the imperial prison. <Picture later>
  10. Uhm The mod works. Ive kinda found the problem(s). First of all apparently God Mode breaks Deadly. Wich ive HAD to use from time to time. For testing purposes etc. Apon making a new char i COULD throw my weapon. But now ive got a large problem, I cant seem to get the keys working properly. The main problem is my keyboards a AZERTY keyboard. While Oblivion (console) works with QWERTY. Aka all my keys are diffrent from what they are ingame. For example M in oblivion would be ',' on my keyboard :( I could probebly figure it all out eventually. But then i would HAVE to make a new char.. And i'm not sure if i'm fancying that. Some abilities require you having acrobatics over 50. And if you read the readme, it will tell you how to change the keys. And no, you dont have to create a new character. Sometimes it doesnt work at first, specially if you change load order and then load a previous save, but (in my experience) it will pick up after saving and loading again.
  11. I just got an omod of fcom with everything ready, just had to activate it and voila~
  12. I would rather have them green, thought perhaps a duller green, not the vanilla shiny one
  13. Actually, thats exactly what you have to do... Save it into a new esp, put it last on the load order, and make sure both others are loaded too Or am I missing something?
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