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Hello! Chaurus Hunters are very menacing creatures, one of few that have wings. But while playing and editing Skyrim, i've noticed that Chaurus don't really fly - they simply hover above ground and behaving like they are walking, not flying. And I am wondering, is there a way to make Chaurus Hunters fly for real, to any direction and height? It will be really helpfull for creating Nui Rama's for my Bionicle mod project.
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[LE] [WIP] Legend of the Toa
Aresnir replied to Aresnir's topic in Skyrim's Creation Kit and Modders
Toa Races plugin released! Now you can play as Toa, choos any color, any armor, weapons and masks. But however, there is serious bugs, that we can't fix ourselves. And so we need help here. -
So, nobody can help me?
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Hello again! For my Bionicle Toa mod, I want to create all kanohi masks and its abilities. First of them is Akaku - mask of X-ray vision, which indicates that mask's user can see through walls and other solid objects. I have a very little experience in creating new spells and scripts, and I need some help... Skyrim already have spell "Detect Life", which allows to see all NPC through walls. I managed to add script from ghosts (which makes them transparent) to the copy of "detect life" spell, so all found NPC becomes transparent like ghosts. How could I rewrite that script or change spell settings, to make not only NPC, but all static objects (walls, stones, tables, and so on) around the player becomes semi-transparent?
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[LE] [WIP] Legend of the Toa
Aresnir replied to Aresnir's topic in Skyrim's Creation Kit and Modders
Introducing our new gameplay video about Toa of Ice: And, NOW WE NEED HELP with creating new magic effects and abilities, such as x-ray vision, levitation and others. We need professional assist and help. -
[LE] [WIP] Legend of the Toa
Aresnir replied to Aresnir's topic in Skyrim's Creation Kit and Modders
Just updated the first post, and added ! Work on the mod continues... -
[LE] [WIP] Legend of the Toa
Aresnir replied to Aresnir's topic in Skyrim's Creation Kit and Modders
I hope we'll release Toa race plugin next mounth. It will be interesting to play Toa in Tropical Skyrim. Sadly that we are not allowed to use assets from this amazing mod.( -
[LE] [WIP] Legend of the Toa
Aresnir replied to Aresnir's topic in Skyrim's Creation Kit and Modders
Thanks everyone for comments! As you can see from our blog, we now have a video of Toa skin gameplay! -
[LE] [WIP] Legend of the Toa
Aresnir replied to Aresnir's topic in Skyrim's Creation Kit and Modders
Can anyone really help? -
[LE] [WIP] Legend of the Toa
Aresnir replied to Aresnir's topic in Skyrim's Creation Kit and Modders
We need feedback! -
[LE] [WIP] Legend of the Toa
Aresnir replied to Aresnir's topic in Skyrim's Creation Kit and Modders
Its not necessary to be linked till the end if you are only modeler. But it depends on kind of work. If you going to model architectural models (buildings, statues, interior walls and etc), it will be ideal if you also help to import models into game (making NIF with DDS textures and working collision). -
[LE] [WIP] Legend of the Toa
Aresnir replied to Aresnir's topic in Skyrim's Creation Kit and Modders
Nobody interested? -
[LE] [WIP] Legend of the Toa
Aresnir replied to Aresnir's topic in Skyrim's Creation Kit and Modders
Binicle buildings is not made from Lego bricks. You can see its pictures here. -
Hello! Im proud to announce our total conversion mod for Skyrim, set in the Lego Bionicle universe, that me and a group of other people have been recently working on: Legend of the Toa! http://s14.directupload.net/images/130523/ajqmgogp.png Introduction Legend of the Toa is total conversion mod for TES V Skryim set in the popular Bionicle universe, originally created by lego. For the first time in the history of Bionicle, this mod will give players the chance to experience the unique and entrancing world of Bionicle in an open world enviroment. The mod will focus on the first year of Bionicle and will feature the vast and mystical island of Mata Nui, with its diverse landscapes, ranging from lush jungles to vast deserts, snowy mountains, huge cavers and lava rivers. The player will be able to create and take control of his own Toa, one of six legendary warriors, who was sent to Mata Nui together with his brothers to protect the Matoran, the innocent inhabitants of the island, from the great evil endangering them: The Makuta. The mod will offer everything you would expect from a Bionicle mod for Skyrim: The completely free to explore island of Mata Nui, unique elemental powers for each Toa, game changing masks of power and an epic quests to protect the island! The goal of our mod is to recreate the look and spirit of the Bionicle world as close as possible. All of our characters look very realistic, while keeping the original shape of their parts, however the structure of their bodies will be significantly changed in favor of realism and flexibility. Trailer Setting http://3.bp.blogspot.com/-5t-I6ZdEFgE/T3B3khqMlLI/AAAAAAAAAA0/OtKJfGG1ME0/s200/ScreenShot18.jpghttp://1.bp.blogspot.com/-2x2Ih6tm0p0/T3B3mrK7hNI/AAAAAAAAAA8/1JyCdngdwq8/s200/ScreenShot21.jpg The island of Mata Nui - a tropical paradise, divided into 6 regions, known as Wahis. Named after the great spirit "Mata Nui" who gave purpose to the world, the island features deep jungles, snowy mountains, vast deserts, volcanic wastelands with burnt forests, huge cave areas and mines, and numerous rivers and lakes. Each climate zone shelterns a different tribe of Matoran. The Matoran are the peacefull inhabitants of Mata Nui. Each tribe has their own village, their Koro, located at the center of their Wahi, in which they can seek shelter. However, over the centuries, the Matoran came under siege by a powerfull great evil, only known as Makuta - the brother of Mata Nui. Makuta cursed his brother, which caused Mata Nui to fall into a long sleep from which he has yet to awaken. Makuta has sworn to rule over the Matoran. As such, he corrupted the beasts on Mata Nui, known as the Rahi, to serve him and to terrorize the Matoran into submission. However, now the six legendary Toa arrived on Mata Nui. Their destiny: To protect the Matoran, defeat Makuta and to reawaken the great spirit of Mata Nui! The island of Mata Nui will be about 1.5 times larger then province of Skyrim. The Toa http://lh3.ggpht.com/-91O-Pxx_K5Y/UJU2bWIATQI/AAAAAAAAAxg/x6Og2rzRtiE/Toa_color_scheme_2_thumb%5B8%5D.jpg?imgmax=800 The Toa are legendary heros that have been prophesied to arrive on Mata Nui to defeat Makuta. Each Toa represents one of six elements: Fire, Water, Ice, Stone, Earth and Air. Each Toa element will be represented by a different playable race in this mod. Each Toa will be able to weild their own unique element and uses unique weapons in combat. Additionally to that, a Toa can make use of the great masks of power, known as the Kanohi. The Kanohi are powerfull masks a Toa wears and they grant them powerfull game changing abilities. To fullfill their destiny, the Toa have to find all 6 great masks of power, each having their own unique abilities. Additionally to that, there will be another 6 slightly weaker, noble masks of power. Each Toa race will play very differently, seeing how the racial stats will be greatly affected by their element. As such, a Toa of Fire will be very weak against Water, for example. Additionally to that, every Toa can only use 1 element, which means each Toa has access to completely different abilities. The Toa will also have access to completely new and modified perk trees, which will be well integrated into the Bionicle world. Armor and Weapons Armor is planned to be more variable than it is in the original Skyrim. Feet, legs, hips, shoulders, cuffs and chest armor can be changed separately. Also, many of the elements of armor and masks will change color depending on the player's Toa elemental race. http://lh5.ggpht.com/-UlRfrom12uU/T5UnZyr4fRI/AAAAAAAAAFs/OS6zN6SR2Jo/Lewa_Axe_thumb%5B15%5D.jpg?imgmax=800 Armor, weapons and masks however will be a lot more unique and rare than in the original Skyrim. Most of the weapons - swords, axes, staves - will have a powerfull magical effect. We also plan to create disk launchers based on crossbows. While crafting will exist in this mod, it will be a rare and costly thing, unlike in the original Skyrim. Each weapon and armor will have something special to them and no item in this game will be just something that you throw away. Each Toa wears a Kanohi mask, which gives him additional powers, such as additional protection, increasing the speed, the ability to see through walls, levitation, invisibility, creating illusions, and other abilities. Masks can be changed instantely and each masks has game changing abilities. However, while almost every creature on Mata Nui wears masks, there is a strikt distinction between powerfull and powerless masks: Matoran and Rahi only wear powerless masks. Which means, if you take a mask from a slain rahi, it will be nothing but blunt armor. Powerfull masks will be as rare as shouts in Skyrim and can only be aquired through either the main questline or through experienced crafting, using items that are as rare as the masks themselves. We are in need of talented modders: Creation Kit artists: We are in need of artists that can use the creation kit, mainly for level design, scripting, quests and new spells. 3D and Texture artists: We need 3D modellers and Texture artists for buildings, architecture and of course everything related to characters. In later stages of production, we would also require: Sound editors: Our mod will not feature traditional voice acting, but rather speech like mechanical sounds, which is something we need talented sound editors for. GUI artists: Later on, we also want to change the visual aspect of the GUI in Skyrim to make it Bionicle themed. Release date: As of for now, we dont have a specific release date in mind. However, progress is happening every day! Join the cause and help us to make a true Bionicle RPG a reality! Various aspects of the mod will be made available in small packages, like the Bionicle Weapons plugin, which we already released. You can see plenty of WIP screenshots and watch development in our Dev. Blog and on our moddb page http://www.moddb.com/mods/legend-of-the-toa .
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Possible to lock in re-scaled bone settings on skeletons
Aresnir replied to AlphaWoIF's topic in Skyrim's Skyrim LE
I faced the same problem creating my Toa race models. To save new skeleton proportions you need: 1. Scale body and limbs bones in 3ds max (only uniform scaling) 2. Change scale transform in same bones to same values in skeleton.nif via NifScope and save it as new nif file to Meshes/Actors/YourRace/character assets/. 3. Skin and export your model 4. Create a new race in CK and assign your new skeleton.nif. I didn't load animations in Max, but in CK and in-game it works fine! I hope that will work not only for me.)