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jimmytrouser

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Everything posted by jimmytrouser

  1. When I download a file from Nexus the file size is always 0kb. I am a premium member from Europe and have tried European server 1 & American Servers but this doesn't work. European 2 seems to be working for now. Is anyone else having this problem; and why would it download with a file size of 0kb?
  2. There are lots of mods that aid in fast travel in survival mode; some allow it and others, like journey, require settlement perks to allow fast travel between settlements that have established supply lines. I think the later is a great idea and the former a little cheaty. What I am requesting is a new type of fast travel mod that allows fast travel at a cost of a crafted consumable; if I want to fast travel I would need to craft an item then click a map marker to travel which would use up the crafted fast travel item. I think this would be more balanced that simply allowing fast travel with a FO4SE change. The item could require an ingredient that is hard to come by or can only be crafted every so often, say every 2 days or every 3,5 or 7 days. I'm not sure if people would be interested in this as there are many mods that already allow fast travel in survival, but as an immersion tool it could be quite interesting. Please leave a comment if you either like or dislike this idea, or don't. Thanks.
  3. I would like some nice fellow to make a mod that rewards the player with Pre-war money. Or make a printing press so I can print Pre-war money via the use of trash or something. I have just started playing Fallout 4 and have installed many mods and found modern firearms to be amazing, except I need to use Pre-war money to buy items, mainly ammo from a vending machine. Thus, I thought it would be exciting to have a repeatable quest system, akin to Missives or The Notice Board from Skyrim modding community, that rewards Pre-war money for completing quests, either finding books, items or killing enemies, or even collecting pelts.... I am not a modder myself, so it is beyond my understanding. Please let me know or comment on this thread so someone may pick this idea up, only if you think it interest you. I'd like to take this opportunity to thank the modding community for their hard work.
  4. Thanks for the reply. I look at the spell combo mod and it's not what I am looking for, but thanks. I already use SKYUI & Souls Quick Menu; both are essential for any play-through. It's not the keybinds that are a problem it's the idea of chaining spells together to create something a little more interesting than spamming single spells. Thanks.
  5. What do I want? I have been trying to find a mod that has features similar to the World of Warcraft MACRO system so I can chain together several spells that can be linked to a single key-press or shift+key-press. Essentially I want to be able to press a key that will equip a spell that will rotate after casting, then return to the original spell in the chain to repeat again. Allow me to elaborate: I equip a fire missile spell in my right hand and after casting it the spell changes to a frost missile spell and then after casting that to a lighting spell then returns back to the fire missile spell to repeat the process of spell chaining. Similar to what was possible with World of Warcraft Macros. Rather than casting a single spell or having multiple hot keys I could rotate a chain of spells to make spell casting more interesting. Path of Sorcery also has a perk which raises spell power on a condition that you cast different destruction spell, frost, fire & lighting, one after another; which is difficult with the present system. Is this possible? I am no mod developer and have no understanding of what is possible, so I am asking the community "Is this possible?" Can other mods do this? Not that I know of. Smart Cast casts all spell at the same time, Hot keys ++ casts spells in order but doesn't reset if I want to stop casting the 2nd spell for example. Why do I care? As there has been a SKSE64 update I am sure the popularity of new and exciting mods is on the horizon and as Skyrim is one of the most moddable games out there and some of the mods here on NEXUS are out of this world and for a 6 year old game the community is better than ever. So I am asking for some nice person to help me to firstly, answer the question as the whether this is possible and secondly, find a person who will make such a mod. There are many perk and spell mods out there with so many amazing spell, but I always find it difficult to make it enjoyable regarding casting a chain of spells without constantly pressing hotkeys. I look forward to your replies. Thanks.
  6. There are many great dungeon mods out there: Immersive Dungeons (Episode1) by MarianHawk The Unfinished Business - Dungeon pack by MarianHawk Forgotten Dungeons by Juhaantero68 Skyrim Underground by AncientKane So far it seems they do not overlap or conflict with one another, so far I have not encountered anything but I have just started playing them. So, my suggestion is a universal map to show the location so when a person makes a new dungeon it will not conflict with a previous mod. I am no programmer so I cannot do it myself. With SKSE on the horizon for the SE I am hoping there will be a flood of new content as SKSE will open a lot or doors of opportunity for mod developers. Many mod devs utilize the Unofficial Skyrim Legendary Edition Patch by Unofficial Patch Project Team and make mods with these fixes in mind. I realize there are not many dungeon mods out there but it was just a thought. I would like to thank mod developers for continuing their work to make Skyrim great again, if you pardon the pun. Thanks. http://i.imgur.com/9bCM1Bd.jpg?2
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