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zachbe

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  1. Hey y'all, I've got a small, minor problem that's been driving me nuts. I've installed the different sheathed weapon positions (sword on back, dagger on back hip) that come with the xp32 skeleton and everything's working fine, but HDT equipment sling is causing them to revert to their original positions and it makes the equip animations look all weird. I remember having both these installed a while ago and didn't have this problem, but I forgot how i managed to do it without messing up the sheath positions. I've been looking around for answers, no luck yet. Any solutions, suggestions, tips etc?
  2. did you mean the .esp file is disappear ? hmm i never have this problem how could possibly nmm delete the other mod.. Every trace of the mods vanished. they're not in the download folder, not in the Skyrim Data folder, completely gone.
  3. I have no idea what happened or what i did wrong - yesterday i was dissabling some mods because they were causing CTD's and now half of my mods have dissapeared from the list. I don't get why those specific mods were deleted and why the ones that are left are still there. It's like NMM randomly picked mods to delete for no specific reason. This is REALLY confusing and frustrating, and i'm sorry for the meager amount of info, but this is all i can tell. Hope you guys can help me out. Note that i've been using NMM for more than 6 months now and have never had a problem of this type.
  4. I've got 2 weird, unexplainable bugs irritating me and was hoping anyone knows a solution. First is this weird carry weight bug. My max weight cap has changed to 0, and it only shows negative values for what i've got. For example, let's say my cap is 400, and my inventory has a total weight of 380, instead of showing 380/400 it will show -20/0. The other one is my health not regenerating. No, i'm not diseased, debuffed, a vampire or something like that, it's either a mod doing or just a vanilla glitch. Help would be much appreciated.
  5. I don't care how many times this has been asked already, i need a few simple tips on how to reduce script lag. Even the effing poision dart trap in those nordic ruins fire like 1 dart every second, as opposed to the rapid fire hail that you get in a stable game. I have around 175 mods active (let me know if this is too much) along with SKSE and some other utility mods.
  6. I was starting to think it was too many scripts. Apperently it doesn't just affect combat mods, but other script-intensive mods as well. Anyways, thanks for the awnser.
  7. Alright, so i have a bunch of combat mods installed, like TK combat, TK dodge and Dual Pield Parry and the lot, but everytime i try to use a move from these mods there is like a 4 second delay before the action takes place. So for example, i dual wield block or dodge, nothing happens for 4 seconds, and then the animation loads. The issue seems to affect mods that use skeletons and animation mods, so i've tried uninstalling them, but nothing works. Here is a list of the affected mods: Deadly Mutilation (the gore effect also takes around 4 secs to load) Dodge mod by Borgut1337 TK Combat TK dodge (i tried using this one instead of Borgut's, same issue) Dual Wield Parrying Sprint and Jump with MCM I should have all neccesary mods installed ( FNIS, SKSE, SkyUI and a few more). And for people saying that Google is my friend, i wouldn't be posting this here if i hadn't already searched for a fix. Also, i recall reading somewhere that the delay is caused by too many mods being active. Can someone confirm this? A quick awnser would be appreciated, hope you guys can help me out.
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