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FDJaeger

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  1. Thanks, I think I get it now. Have a kudo. :)
  2. Hello I have a question about different LOD generators. I'm a bit confused as to which ones I should use, or use all of them. I've been using TES4LODGen for a while and I've just got TES4LL. I read in the readme that I could use TES4qLOD with TES4LL, what I would like to know is if I should still run TES4LODGen after I've used TES4LL with TES4qLOD combined. Or does TES4qLOD do the exact same thing that TES4LODGen does?
  3. Thanks I'll have a look at that one too.
  4. Thanks pal, I'll get them right away. It's a good thing I know how to read German. :)
  5. Does anyone here know where I can find the mod that adds the swords in this picture? Swords They look pretty cool. But I haven't found them yet.
  6. I've figured it out. I removed all underscores from the filenames and paths except the one before the 'n' in the normalmap file. Thanks to the info on the CSWiki. Pretty much a noob mistake, :wallbash:, well the good thing is that it works now.
  7. I've been adding some paintings to my custom house mod. But some textures show up black in the CS and in game unless I add an ambient light to the Cell. Screens: WARNING slight nudity in screenshots http://img210.imageshack.us/img210/9969/screenshot21duq.th.jpg http://img3.imageshack.us/img3/9581/screenshot20oc.th.jpg http://img825.imageshack.us/img825/9092/screenshot18hi.th.jpg The last screenshot has an ambient light added to the cell. The left painting is the one I want to add, the middle one is the same mesh but with a different texture to test if it was the mesh's problem. The painting on the right is from the mod resource where I took the mesh from which I altered to fit the textures with NifSkope. I've tried adding a new normalmap to the painting. Re-saving the original colormap dds to DXT1 format. And then I used that picture to create a normalmap with GIMP following the tutorial on the CSWiki here http://cs.elderscrolls.com/index.php/Quality_Normal_Maps. Sadly that didn't work. I've also checked the folder structure and that seems fine, no typo's or wrong directories. This is how it looks: textures\g\3_painting\3_painting 043.dds textures\g\3_painting\3_painting 043_n.dds The mesh is stored here: meshes\li-pics01\li-bildb.nif I should add that the original textures from the mod resource where I got them from also had the same problem, they are here: http://tes.nexusmods.com/downloads/file.php?id=30524 His other resource, G_painting where the texture fom the middle painting is from does work however. At this point I am clueless as how to solve this problem. I'm new to modding and this is my first project, I don't know much about texturing and working with nif's yet. Hopefully someone here can help me.
  8. I've been modding in Castle Knightstone from Centurion, I like all his work and use some if his castles but Knightstone seemed a bit inferior to his other works so I started adding some extra furniture and clutter. Everything went fine up until recently, I started adding some filled bookshelves with books I made static in Nifskope from the Bookjackets mod and some from Meo's Booksets. Right when I was almost done I got an error about duplicate entries. Now I've figured out this error occurs when objects get the same FormID for some reason. I reloaded a backup and went from there just saving more often and reloading more often and I managed to finish the bookshelves, while getting a few more of those errors along the way. Yesterday I was in the final stages of adding clutter, I added some flora and pots and it happened again. Here's the error message I got: I added 1 manabloom and 1 ceramic bowl, and they got a FormID that two books were already using. I didn't alter these books I haven't touched anything except adding these two items. I just can't figure out why this happens but it is really aggravating when you have to redo stuff all the time. Am I making some giant noob mistake which causes this to happen all the time or is this some strange quirk of the CS? And is there a way to prevent this? I know it can be fixed with TES4Edit just not exactly how yet, but I would preferably like to prevent this from happening altogether. Any help and tips would be really appreciated.
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