Jump to content

Deleted42240165User

Account closed
  • Posts

    5
  • Joined

  • Last visited

Posts posted by Deleted42240165User

  1. Several reasons: - Manual mod ordering was massively abused by the majority of MO users to put mods into a visual order, so instead of solving file conflicts they turned it into a second "category" by grouping together similar mods. There is no point adding a feature when you know 90% of the community (at the very least) don't understand it. With vortex it will be easy to add a new column for visual ordering if people want that, but that is then completely distinct from mod ordering - This system clarifies that load ordering is a local thing, you don't have to specify an install order when two mods don't have a conflict, it's just pointless. But with manual ordering you implicitly order everything - The rule system solves more problems than just ordering. Dependencies can express required mods and incompatible mods. Eventually we will hopefully reach a point where when you install a mod, all it's dependencies can be downloaded installed automatically as well. - We can publish rules, similar to how loot has a public masterlist. Eventually we will be able to have a server hosting the rules based on compatibility tests by the community or mod authors and apply them automatically for new users. At that point you will only ever have to touch install order when you _know_ you want something changed, you don't have to look into every file conflict.

    I mean, Vortex literally has an optional Advanced tab for more experienced users, so why not just put manual mod ordering behind that? Mod Organizer made managing hundreds of mesh and texture mods a breeze, instead of having to uninstall and reinstall everything in order, you could just drag the items into any order you pleased.

  2. The dashboard, to me, feels unnecessary and an overwhelming/confusing first step for someone to stumble into when loading up a mod manager. I'm not particularly interested in all these tabs and other features when I come to the Nexus for those sorts of details. I just want Vortex to manage mods, that's all I want any mod manager to do.

     

    The opening homepage on boot-up when no games are selected to be managed should be the Games tab. The opening page on boot-up when games are selected should be the Mods page of the last game you had selected.

     

    Downloads and Mods should be on the same page, it's going to become very tedious swapping back and forth between these pages when you go on crazy modding sprees for games.

     

    It's not obvious that the game selected in the top left is actually a clickable box which can be changed with another game. It simply comes off as a "play game" button at first glance. I only know this because I went curiously clicking on everything and was never prompted that's what it does.

     

    Buttons such as "Auto-sort Enabled", "Sort Now" and "Manage Dependencies" are way too small and difficult to read with that white text on an orange background. They need to be increased in size and either changed to have black outlines on the text or just be changed to black text.

  3. Dark0ne, I figured it would be worth a little ask on the hopes of an answer. Are there any internal talks or plans to implement bashed patch creation into Vortex? For a lot of people, that's the only reason they ever install WryeBash anymore, so I was wondering if that feature would cross over since Vortex is intended to be one easy-to-use hub.
  4. I know it's been mentioned that Vortex can sort mod priorities automatically, but the answer only referred to a LOOT-style compatibility order between gameplay changing mods. What about textures? Say I install Skyrim 2K as a base and then use Noble Skyrim 2K on top of it followed by Vivid Landscapes. Am I able to just drag and drop them on the list in the order I want just like MO? That was a core feature that made MO the best mod manager for graphics whores like me.
  5. In response to post #49985947. #49987062, #49988082 are all replies on the same post.


    Dorryn wrote: Will Vortex be able to handle mod priorities like MO did, with drag-n-drop?
    RDubon wrote: Hope so otherwise their new mod manager would be no different than current nexus, i personally can live without mod organizer style virtualisation but mod priorities is a must in my book.
    Gruftlord wrote: From how i understood the explanation by Tannin on a technical level: yes.


    If it doesn't have that feature it's not worth installing, in my opinion. I'll just stick with Mod Organizer.
×
×
  • Create New...