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Everything posted by nobumbump
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Shrines and Gods is a great mod and so far the closest thing we have to Skyrim's religion mod I remember playing. However, it is currently not maintained and there isn't a real affinity/ perk/ sacrifices and offering system in that mod either. Would anyone find it worthwhile to patch, remake, or expand upon the original mod? Possibly adding new lore-friendly gods even if they wouldn't necessarily have a following in the commonwealth? The Fallout world has a ton of religions (although they are rarely mentioned in detail outside of characters from certain tribes) so there is definitely a lore basis for this. Even that ghoul worshipped as a tree in Fallout 3 or the Hubologists show that people still believe in stuff in this world.
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I have been enjoying stealth games recently and I actually completely forgot New Vegas had one. However disguises and hiding bodies are not a large part of this game and AFAIK the NPCs don't even react to bodies since this is not meant to be a stealth game. Assassinating is also difficult depending on your weapon since the amount of health some enemies have are unrealistic and they're tanks. Stealth in this game is used strategically and is not as fleshed out as another kind of stealth game, and some areas and quests are designed where stealth is not viable such as the final battle. While Fallout has stealth, would anyone be willing to make perks and/or AI adjustments to NPCs so they search areas when finding dead bodies? Throwing coins and other stuff might also be good although it might not matter as much. Or if it's easier to make a quest based on stealth, that would also be appreciated. Another thing I would possibly think of is like a Hitman trait/ alternate start history where you do less damage overall but have increased sneak and greatly increased sneak attack multiplier and stealth, agility, etc.. That would be simple, right? I would play the heck out of that. Basically anything stealth related would be super cool in my opinion.
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So the reason I would want the outfits redone for these factions is because when you are using claim the Mojave for your factions to take over the commonwealth (Except the Fiends), some outfits look unimmersive and do not seem plausible or have details that kill them from an immersion perspective. These are my style opinions for the factions but any mod is appreciated. For the Boomers, changing them to Vault 34 Jumpsuits or taking the excessive medals off seems fine. The medals were the part that really killed their outfits for me since everyone has so many it defeats the purpose. If everyone has medals a chest full of medals, nobody does. Followers are wearing lab coats with a cross on them which seem appropriate at first, but if you have a follower companion or use them in claim the Mojave, it looks like a bunch of pharmacists are taking over New Vegas. They should probably have some other kind of armor or uniform. Fiends outfits are fitting, but they are just raider clothing with no fiend identity. I think they're a tribe, aren't they? There are mods to make them into honest heart tribals which are good but idk if that captures the essence of being a fiend. Their helmet has that goat skull so they would probably wear something dark and primitive looking like torn clothing, potato sacks, or bone necklaces. And then Powder Gangers are basically just wearing prison outfits. Where is their sense of style? Why don't they wear tank tops or modify their clothing now that they are in control of the prison? If you put Powder Gangers to claim the Mojave you have to ask where they get those NCRCF clothes? Are they manufacturing them? That would make no sense. That's just not how gang people dress. At the very least they would probably cross out the NCRCF logo or remove it entirely. The Kings have some good clothing options but their main one with the kings school of impersonation logo should probably be replaced. The Khans outfits are pretty good imo but they are wearing biker jackets in the desert with scorching sun, and those jackets are not suitable for their way of life since motorcycles do not exist. The women's outfit is revealing and appropriate for the climate while the men's outfit looks winterized? The male Khan outfit should be like the women's one.
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I would appreciate any mod that allows minutemen to spawn with the cowboy outfits from Nuka World DLC. I think the duster is the best choice based on my own personal preference. Revolvers could also replace their laser muskets to help the feeling of them being cowboys. Other weapons from leveled lists would even be preferable to laser muskets imo. Also maybe they should be morally ambiguous. Maybe they get bribes or taxes from settlements. Without a financial incentive to join the minutemen the gunners are always going to have more soldiers.
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The synth component in FO4 is an orange, pipe looking piece of technology. This is contrasted to Westworld where it appears to be a black, marble looking ball. imo the black marble seems a bit more aesthetically pleasing but to be fair it also reflects a higher level of technology than what the Fallout world can posses, and also more sleek technology since it is not nuclear punk. tldr; - Please replace the model for Synth component with a sleek, marble black ball.
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Escaped Synth Start + More Energy Weapons
nobumbump replied to nobumbump's topic in Fallout 4's Mod Ideas
And honestly I probably don't even need a whole new mod. Is it possible to tweak SKK synthetic player so the Railroad actually treats you as an escaped synth and not some rando who knew how to get into their base because you have been playing this game for years? I honestly think a synth allowed into the commonwealth would side with the Railroad over their owner/corporation/slave masters. A synth would be a fool not to. -
There is a mod called synthetic players that makes the player a synth, and therefore instantly allied to the institute. Would it be worthwhile to make a mod that makes the player an institute synth who has to find a way to escape the institute, be teleported to some random place in the wasteland, and then either need to find the railroad/minutemen or just build a life for themselves in the wasteland? This would be a good survival challenge and could honestly have a ton of quests in itself. This would mean the player begins the game allied with Railroad, but is instantly an enemy of the Institute. Maybe they shouldn't side with BOS for obvious reasons? Another request I have is just energy weapons. It seems the Nexus has a lot more ballistic weapons than energy ones, which seems like a shame. Energy weapons can be literally anything as long as it shoots lasers. laser carbine, laser garand, laser SKS or even a laser shotgun. If someone wants to upload a modded M1 garand/ MP40/ Mosin Nagant/ Lever Action Rifle that takes fusion cells and shoots lasers that would be amazing and TY in advance!
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It seems there aren't many people who would want energy weapons like the laser rifle or laser musket to use fusion cores as ammo, as even after years it has not been made into a mod. Would anyone be willing to add rechambers to energy weapons to use FC, or add modded energy weapons that could use fusion cores as ammo? I believe the only one on the Nexus right now is the Alien assault rifle.
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This mod is good although it seems to make Goodneighbor's neighborhood watch become glowing zombies which is unimmersive because they don't attack. (If this is patched so the entire town of Goodneighbor is overrun by zombies, that's acceptable as well. Infection would be good for this purpose.) It also does not have an effect on Nuka world which I found a bit disappointing. I expected all of the raiders and hostile animals in Nuka World to be replaced with zombies. If the raiders can't be replaced, maybe the robots and wildlife can be? Logically Nuka World is defended well so even if it doesn't fall to zombies completely, they would not be in Nuka Town USA because it's like a raider fortress. The running dead is a very old mod and it seems to just need a small amount of polishing. Other features like infection seem like good ideas to eventually spread to an entire town, turn companions into zombies, wipe out settlements with low defense, etc. I really enjoy the zombie apocalypse gameplay and settlement items, companions, weapons, clothing and mechanics to make Fallout 4 feel more like a zombie game are much appreciated.
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Okay I need to confess to something. I tried to romance X6-88. Obviously I was wrong for that seeing as he is like a robot and has a robotic personality, but I was really expecting him to be romanceable and this would make his personality less rigid. I have a mod that makes his face look better so it's not just me being a weirdo. Would this be worth a mod for you guys? I just cannot wrap my head around the Institute creating these robots and not making them capable of simulating romance, especially when most of these scientists are so lonely and have the capacity to create very attractive synth companions. Also, can this companion be factionless so even if the institute is betrayed he will still side with the player? If he is romanced that could actually be immersive as he would have a strong motive for siding with the player over the institute (I know he is a robot but I think he could.
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I miss the tribals and primitive people of primitive Fallout games, and FO4 doesn't even have a single primitive faction. I was brainstorming some ideas on how settlements can be run like tribes and work without power or a generator. Fruit basket -> assign settlers to make them gatherers and provide fruit even if none is on the settlement Clay pot/ Well/ Buckets -> Assign settlers to have them collect rainfall and water from streams or lakes. Ancestor stone/ Tribal shrine/ Totem pole -> Put this down to attract tribal settlers. replaces the beacon and requires no power. (I would say drums or an instrument for this purpose but that requires a settler to already be there to play the drums.) Spearman's hut/ Warrior's hut -> assign settlers for defence Shaman's Hut -> assign settlers here so they sell chems and healing items. Preferably more natural chems and healing items like Datura. Swear Lodge/ Bonfire/ Sacred Stones -> increase happiness Hunter's Hut -> assign settlers here to sell primitive weapons, guns, and tribal clothes and armor. also provides some animal meats and skins to the workshop. Campfire -> assign a settler here to become a story teller and improve happiness. The tribal settlers might also need some tribal looking clothing and voice lines for immersion. I doubt it will need too many. It might be easier just to replace what all settlers wear than to try and make tribal settlers different from regular settlers but to be honest that would be fine.
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There are mods that make manufacturing free and add DLC ammo and other items, but there is not a working mod that does both and makes the DLC ammo and weapons free. The one we currently have on the nexus actually requires a mod as a dependency that is not actually available anymore. Bonus points if you also find a way for guns, ammo, and clothing to be automatically distributed among settlers. When you produce them for free you make like 90+ guns every minute which might over encumber all the settlers. Is there a way to make them only take one?
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The running nude mod is good although it seems to have died mid-development. With the mod for holster equipment it even adds some belts, pockets, and a back sling so holstered weapons and inventory are no longer unimmersive for naked wanderers. The only thing I think while playing is a naked courier would most likely still be wearing boots or shoes. The sand in the desert is scorching hot and the courier walking on his bare feet all over seems unrealistic. Some shoes that cover feet while still allowing the player to stay naked would be the best for this imo. This mod (https://www.nexusmods.com/newvegas/mods/37191) seems to be the concept of this although it seems to have issues and it might only be for women? I use Roberts males which would most likely be easy to work with it. TY to all in advance who might make these mods.
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Pure Uncut Chems/ Psychedelics with tripping
nobumbump replied to nobumbump's topic in Fallout New Vegas's Mod Ideas
TY I actually searched drug visual and it came out what I wanted. It's a shame I didn't look it up that way though LOL. I looked up psychedelics and chems so that would probably be why I didn't find it. -
Would anyone be willing to make a mod with psychedelic chems and the effect of it to actually make the courier start tripping, seeing colors, and other stuff? They could add shrooms, LSD, LSA, whatever the government doesn't people to have nowadays. They could even have a psychedelic quest or hallucinations. They could even have an effect where the courier gets HPPD and can no longer see the world normally for a couple of weeks. That would show people why drugs are not all fun and games while still having them in the game.
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Despite its setting being a 1950's post apocalypse Fallout doesn't seem to have many quests that are Noir or that involve classic film tropes. Dead Money can be considered a Noir considering what a woman did in that story but it's only in passing and there isn't any quest in NV involving a dangerous woman or a romance gone wrong. There is much potential for a Noir to be a quest and Coito Ergo Sum has some elements that point in that direction, though it never actually enters the genre of a Noir. Would anyone be willing to make a quest about a Gomorrah prostitute or a Freeside woman who wants to get famous/ work with the courier on a scam/ marry the courier for his money and then take some twists and turns in the story? With gender equality and Cherchez La Femme/ confirmed bachelor perk it could even be a gay couple. It may be hard to find a voice actor who uses the trans-atlantic accent but it can be faked easily by most with a bit of practice and watching films from the era. While we're on the topic of quests mods about someone betraying the player, Yes-Man showed many signs of becoming sentient and working on betraying the courier during the story. This was never implemented in the game or FPGE but all signs show that Yes Man was planning on stealing power. He mentioned during the final battle he would download an update to become more assertive though it never goes anywhere. Logically the courier would eventually have to put together an army of whatever factions support him and fight his way back into Vegas to shut down Yesman or reset him.
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In Skyrim there was a mod where you could pray to gods and get certain perks for doing that. In New Vegas that may seem a bit silly as it is more of a science fiction than it is a fantasy, but there are some cults and practices that a person could conceivably find books about and decide to practice. The cult of Mars by Caesar is a good start, as are the father of the caves from Honest Hearts and Mormonism from the frontier mod. The Courier may find a book about the cult of mars, the children of atom, Mormonism and decide that he would pray to those gods. Maybe more buildings and religious books should be added to the wasteland like H.P. Lovecraft or pop culture gods like the faith of the seven, books written by pre-war cults like the hubbologists or some new age belief system about aliens. Missionaries can also conceivably be coming to the wasteland to spread ideas so in Freeside there would most likely be a missionary screaming out like the criers of the different stores. Even a hubbologist can be in Freeside and give the courier boosts like in Nuka World. That would actually be closer to California where the Hubbologists *Cough Cough* would be located. But to be honest you probably won't have to program too many religions into the game for this. Players will just go for the one that gives the best perks. P.S. whatever beliefs the bright brotherhood has might be a good addition to this mod.
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That is actually a pretty good idea. Cottonwood Overlook being expanded would make the Legion feel like a real nation-state and less like LARPers. I know Nipton is used in quests though but IDK if anyone plays the main story or those quests. I would hope that it at least did not conflict with other mods.
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Nipton being occupied by the Legion and being used an outpost/ city populated and worked by captured people is a possibility. This isn't too unrealistic if you move Boxcars or change the environment so he's obviously taken prisoner, make the town look less destroyed, and put legion patrols around the town. Then legion vendors can be put in there and stuff. This is also good for those who want to have a shootout with the Legion. This could even have a player home for those who haven't pissed off Caeser. (Yet)
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Please note this is definitely more of a list of interesting followers than balanced or strong ones. Some of these characters could use some fleshing out to be more interesting, but they won’t be as good as a mister gutsy or Legate Lanius. I would not care about their weapons since I tend to have really good extras for companions to use, but that’s just me. Harland and Jason Bright could be potential companions for the same reason. Desire to spread the bright brotherhood religious practice could potentially motivate them to travel with the courier, and this would provide a companion from a lesser represented faction. As ghouls they might have radiation perks, or Harland might give a perk to boost the effects of radroach meat, given his survivalism. Pacer could potentially travel with the Courier since he has issues with the Van Graffs. He would logically want to leave Freeside and traveling with the courier could help him make money which he seems to need given how he interacts with the courier when meeting. His perk could be related to his Jet addiction but you could not get into the Silver Rush with him. Jack and Janet are a bit of a stretch, but if their relationship does not work out Jack may want to travel with the courier to find another partner, and Janet may feel like an outsider with the Boomers and travel with the courier to spend time away from Nellis. Their perks could be charisma related given their personalities, or explosives since they are both boomers. A new Boomer companion may be easier to implement. Samuel Cooke may be a strange choice for a companion since he’s the leader of Vault 19, but as an anti-NCR revolutionary he could accompany a player in hopes of having gunfights with NCR soldiers or to raid with the courier. I considered Hannigan as a companion but he’s an incompetent doctor and doesn’t even raid with the other powder gangers, making him the worst choice of an already mediocre faction. A new Powder Ganger may be easier to implement. Jerry The Punk is a Khan who is considering joining the followers since he’s a poet and would fit in better over there. Seeing as he doesn’t fit in he may travel with the courier, and he could give boost to charisma and intelligence as a poet. Doctor Usanagi may one day want to travel with the courier if there were another NPC who could take over the shop while she was out. Just like Arcade Gannon she may want to travel with the courier in order to help the Mojave wasteland and provide medical help to those who need it. Rotface, if you have given him enough money would eventually no longer need to beg and sell secrets in order to survive. With a new existential crisis of what to do with his life, he may get a gun and armor from Mick and Ralph’s in order to join the courier. Red Lucy after romancing the courier or maybe just wanting to get into combat herself could possibly join the courier. As an arena fighter she could give you more damage to enemies that are already injured or not at full health. Jimmy was kidnapped by Legion, unlike the other prostitutes in Casa Madrid so it’s reasonable to think he might have some combat training at least. After paying for his services (Or for a female courier listening to his story) he may decide to travel with the courier if offered rather than working in his job. There may also be feelings towards the courier which motivate this. Beatrix Russel is working at the old mormon fort for the followers but finds her job boring. The solution in vanilla is for her to work at the atomic wrangler as a prostitute, but as a gun for hire she could logically be brought to work for the courier as a companion. To be honest, that seems like a better use of this cool character. Her perk could be related to alcohol, since she’s drinking now that she’s not working for followers.
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I'm sure you guys have noticed that the courier always guides his side to victory regardless of other factors. Instead of the courier always winning, is it possible to script these events to count how many quests you've completed for factions, how many soldiers in a faction you've killed (Lowering their chances to take the dam) and how many named NPCs of a faction you have killed? For example if a player plays an NCR playthrough but kills off a lot of NCR soldiers and named NCR NPCs before the hoover dam battle, this makes other factions win instead of the courier? Or if you upgraded the securitrons at the fort, and aided mister house before changing your mind and half-assedly sided with the legion, mr. House wins instead of your faction? This would be a great way to utilize FPGE, trying to survive the wasteland as a legionary who lost the battle, or an NCR soldier after they are forced back to the Mojave Outpost? Even some DLCs could factor into a chance of any faction winning the dam, like the nuke launch in Lonesome Road.
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Vegas is a place where logically there could be some Native American people living. It's in the desert and Nevada actually holds the Navajo Nation. I find it strange how the race menu didn't have Natives, maybe they were cut? I would hopefully like to see them added in this mod and maybe a few NPCs that use the race. Maybe shopkeepers, prospectors, residents of town etc. just to add representation to the Fallout universe. Maybe more inclusive races could also eventually be added such as Pacific Islander, Arab, or something. I don't like the idea of race in general because it's categorizing different heritage and cultures of people based on physical appearance, but for the purposes of a game I guess it's fine.
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https://www.nexusmods.com/newvegas/mods/45739 - This is a great mod, and as someone who usually creates a backstory in my head for each character it's one that I couldn't imagine playing without. After all this time, it feels a bit lacking, doesn't it? Robco certified seemed to be able to add more backstories to this mod, so is it possible? It would also be super fun if we got starts like - "aspiring nipton mayor +5000 caps, +1 charisma, -1 Strength" that reference other well known mods. We could also go into scifi territory like "Clone, you gain +1 strength, END, and PER, but your childhood in a lab left you with -1 Charisma." Other faction starts like bright follower, novac resident, goodsprings cowboy or Freeside nobody are also ones I would be willing to play if made available. Is anyone interested in making more starts for the alternate start mod?
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Tribal wisdom to me should have been a trait rather than a perk, since we don't really know the courier's background and it could be useful for role playing and survival. Maybe for immersion we can also get some tribal weapons like a club and some honest hearts armor? I think that would be cool. Confirmed Bachelor, Cherchez la femme, lady killer and black widow are also things I would rather have as a trait honestly, just so we don't have to spend a perk point to decide if our character is gay or straight, or two perk points to be bisexual. The damage is also nice but not game breaking so I would say it is balanced. For balancing I understand how terrifying presence, cannibal, and other perks like home on the range need to be perks instead of traits, but game balancing never stopped me from using mods lmao. Any other perks that we can rush by turning them into traits is something I would like, and I imagine it to be simple but if it's not I understand. Any mod made from this suggestion is appreciated.