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peadar1987

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  1. yeah, working an game's story 3 monthes before release, good idea They can also try to revork it into economical strategy in space setting, they have more than enough time I'm not saying he is working on it, but even if the story is finished, he would still be bound by a non-disclosure agreement until after release.
  2. What's NBW3? Is it Naked Butt World 3? Or is it New Big Wumbo 3? Maybe Not Being Weird 3? Or is it just a typo? Is it bad that I now really want to see a Naked Butt World mod? Caesar, General Oliver, Joshua Graham, Corporal Betsy, Papa Khan, Father Elijah, Ulysses, all these big, serious characters delivering well-written, hard-hitting, gritty dialogue, completely failing to acknowledge that there is a huge section of their pants completely missing.
  3. To find the Enclave, you need to have Arcade Gannon as a companion and do all of his side quests (unlocked by exploring the wasteland with him). The whole point of new Vegas is that there is no "epic good ending". The theme of the game is letting go of trying to make everything in the image of the Old World, and trying to make the most of what you can with the New, imperfect as it may be. Many people find this a better, more engaging story than simply being put as the hero, who saves everyone and never has to make any difficult decisions.
  4. Well I'm a mechanical engineer who has worked in a nuclear power plant, and a qualified radiation protection supervisor, do I know enough about radiation? ;) The radiation after a nuclear war wouldn't actually be a problem for more than a short period after the initial strikes, a couple of years at most. Here's a picture of Hiroshima in 1960, just 15 years after it was nuked: http://2.bp.blogspot.com/-pBzV03C-AXE/UOQbQjpN-zI/AAAAAAACMUw/dMbKWDtW1Nw/s640/Color+Photos+of+Japan+in+1960+(10).JPG Airbursts, which are mainly used to demolish buildings and cause widespread destruction, cause relatively little fallout. The initial radiation from the bomb dissipates pretty cleanly, and you only really have to worry if you're caught in the blast. Underground explosions, like "bunker busters" used for taking out hardened targets, such as missile silos, tend to activate the soil around them through neutron flux and throw it up into the air, which creates a lot more fallout. However, this is still relatively short-lived. Most radiation comes from isotopes such as Iodine-137, with a half-life of 8 days, or Strontium-89, with a half-life of 52 days. The longest-lived isotopes of any note are Caesium-137 and Strontium-90, with half-lives of the order of 30 years. They are only responsible for about 1% of the radioactivity of the initial fallout between them. After a couple of months, the radioactivity will have decreased to just a few percent of its original value, and it will continue to fall off after that. Bikini atoll, one of the most heavily-nuked places on the planet (28 detonations in a 25kmx25km area) was habitable just 10 years after nuclear testing finished, although bioaccumulation of radioisotopes in the food chain remained a problem. Anyway, enough radiation nerdiness... I think Fallout NV has more meaningful and nuanced choices than FO3. Sure, in FO3 you can blow up megaton for money, but all that really gets you is a ticking-off from your dad and Three Dog. I don't really count that as a real consequence. You can also open up with an SMG in Rivet City market and it doesn't affect the main questline at all. In New Vegas if you went all trigger-happy in the Mojave Outpost, or decided to attack Vulpes in Nipton, it had far-reaching consequences affecting the entire game (just try a House or independent playthrough after pissing off both the Legion and NCR. If you're very lucky, the Legion and NCR hit squads will reach you at the same time and fight each other instead of you!) That's not to say I didn't really enjoy Fallout 3, I just found NV to be a far deeper and more engaging experience.
  5. Indeed, NVBIII would be amazing, but more importantly is Someguy's welfare. He's contributed so much to the community even without NVBIII. Hopefully he's still reading the forum at least, so he can see how much is work has meant to everyone.
  6. It was in reference to Gloria's claim of a army, I was asserting that the Van Graffs and the NCR military are not on the same level. Taking the same percentage of conscription (1 in 10) your looking at 70,000 active duty military members, although conscription may be higher during war time. I use this as a rough rule of thumb since we don't have actual troop numbers, conscription percentage etc. That would actually imply 40 years. And the wiki seems to portray them as fairly successful; "By post-apocalyptic standards, the NCR is a paragon of economic success and good ethical character: political enfranchisement, rule of law, a reasonable degree of physical security, and a standard of living better than mere subsistence are daily realities" "Currently, the NCR is in a state of transition, with rapid economic growth and a sea change in political leadership endangering its grand humanitarian ideals. Nowhere is this more evident than in the Mojave, where the occupation of Hoover Dam has improved access to electricity and water, but at the cost of straining its budget and embroiling its armed forces in a morally corrosive imperialist project." Although I couldn't say if the 700k figure is current or, as you'v stated a census for 2241. I won't know that until I'v done some research. But the wiki does seem to paint the NCR in a pretty successful light right up to the present. Of course, and the van Graffs are primarily businessmen anyway. It makes sense to have a private army to operate under the radar and intimidate your competitors, but full-on war with the place where you do most of your trading is just bad business!
  7. Yep, my mistake 700k. When you say "that's kind of the whole point", what is the position or assertion/argument that you want to express. We already know (at least I haven't heard anyone argue otherwise) that the NCR is overstretched, it's a reoccurring theme in the game. Maybe I misunderstood your post, but I thought you were saying the NCR could field an army of 700k, and therefore a well-equipped private army probably wouldn't be a threat inside their borders. That information is likely from this http://fallout.gamepedia.com/NCR_history_holodisk "HOW BIG IS NCR? Founded eighty years ago, the NCR is now comprised of the states of Shady, Los Angeles, Maxson, Hub, and Dayglow. Approximately 700,000 citizens are pleased to call NCR home." I would like to point out that any information the east coast BOS has on the west coast is most likely out dated as the NCR has expanded greatly since they left. Contact between the Western and Eastern BoS was only broken some time after the events of Fallout 2, in 2241, I can't imagine the population has exploded that much since then, the doubling time of populations is usually somewhere between 50 and 100 years, and the NCR has been suffering from drought and warfare in that period as well.
  8. Just a note, the NCR only has 700,000 citizens, as per the wiki (and a terminal entry in FO3, IIRC) not 7 million. That's kind of the whole point, for the size of their population and available soldiers, they are massively overstretched.
  9. Hi Devin, sorry for the delay, but here is the Eastern Promises .esp: https://drive.google.com/file/d/0B-qchMFaWt3HekVQdWF4S285STA/view?usp=sharing There are a fair few locations east of the Colorado there, feel free to use any of them. North of the area is legion territory, to the south are a few tribal camps. Let me know what you think.
  10. Cool, I'll fire up my old laptop and hunt it down for you
  11. Yeah, but still a bit less work than a new world space (assuming it's close enough to fit in the area, at both the spillway & willow beach look fairly close to our beloved world space). If you want, I can send you some of my stuff. There are a few locations I made, the big one being Tarquinia, a legion town just outside of the fort with some slave-plantation farms. If I'm not going to use it, somebody might as well do.
  12. I had a look at places east of the Colorado for my abandoned Eastern Promises mod. There is terrain there, but no rocks and such, and no navmesh, so it would be a lot of work to make it playable.
  13. Someguy2000 is pretty much the best in the business, so you could probably work for years and never reach his level! I'd say a couple of months to get some sort of basic competence in using the GECK would let you make good quest mods, much less if you already have some experience with programming.
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