Allow me to run a hypothetical situation by interposing my own problem on fallout 3: I am interested in giving an added character a new perk to bolster its carrying capacity to a more realistic level via the G.E.C.K. program provided by Bethesda. I have studied as many of the facets as I can find, I have created the perk as my own esp file, and I have attempted to insert the perk into the character's stats. All actions performed as expected; however, the stats will not carry over into the game or previewed stats. Obviously I missed something, but exactly what it is escapes me. I think this is an example of what croc13 has in mind ....