Heres my script for makeing any NPC almost run a script pack and set aggres, ect
scn SRSStartScriptEffect
;Follower Variables
short StartingAggression
Short StartingAssistance
Short StartingConfidence
Short StartingEnergy
Short StartingResponsibility
Short StartingMood
short StartingIgnoreCrime
;ID's for the ref that he has been hired
short HasBeenHired
Begin ScriptEffectStart
Say IdleChatter
RemoveFromAllFactions
AddToFaction SRFaction 10
AddScriptPackage SRSoldierFollowersPlayerWAIT
set StartingAggression to getAv Aggression
set StartingAssistance to getAv Assistance
set StartingConfidence to getAv Confidence
set StartingEnergy to getAv Energy
set StartingResponsibility to getAv Responsibility
set StartingMood to getAv Mood
set StartingIgnoreCrime to GetIgnoreCrime
setAv Aggression 1
setAv Assistance 1
setAv Confidence 2
setAv Energy 50
setAv Responsibility 50
setAv Mood 5
ignoreCrime 1
SetPlayerTeammate 1
End
make this into a base effect script then add it as actor effect then use castimmediateonself in Dialogue and you get a NPC that runs a script in any way you want them to run it. I think i should also add some more lines but this works well when casted. also when you add this to Dialogue as castimmedaiteonself make shure you set up the conditions for the responces right otherwise it might cast on you or not work right. also make the SCPack run forever too otherwise it will EVP and stop running. Now I need a way to add building statics like the DemoNukeMarker does so i can build buildings in my mod?