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netson

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Everything posted by netson

  1. ive uninstalled TES V and all mods from my PC and i cleared everything from my PC to give it some space now im up to reinstal skyrim in my PC but all i got is raw skyrim+DLCs, most of mods i have were old so here it is what im looking a mod to improve UI thats compatible with the current skyrim version some weapons and armours mod that will add new weaps/armours(not overpowered ones pls i prefer them equilibrated the game strongest armours can be overpowered if improved right) a perk mod that allows our skills to go over 100 and also adds perks a mod that allows the exchange of dragon souls into hp/stamina/mp a mod that allows to buy perk potions a mod that improves vampires a mod that increases enemies power since a maxed out character can kill any enemy with a power atack with any weapon im also looking for the Sexy villages mods character custumization mods and behaviour mods also sugest any other cool mod that you think i might like i will make sure to endorse all the mods i like so feel free to also post your sugestions and i will check them
  2. firstly after you instal dawnguard a good thing to do is check if all mods are active in my case i used nmm so i just had to instal dawnguard and put dawnguard after update.esm(esbern voice fix) and have any other mod after it so it might be your loading order because you should be using data to check/uncheck mods since i supose you dont have NMM but if i were you id download NMM and try with to uninstall/reinstall all mods(only mods not DLC like dawnguard)
  3. mhm i dont think you actually get what used to happen in centuries ago whats shows in skyrim is exactly the same that happened in the time of kings and earlier wich is as more famous and power you get more you will have. secondly theres no fee in a house after you buy it i have 90 000 gold at lv57 but i only have breezehome now think wen i get the solitude/hjerim houses+upgrades. as for being a thane your granted a housecarl by the jarl itself and you pretty much already pay to your housecarl to 'clean' your house by allowing it to live with you and to 'eat your' food. theres already mods that add salt purchaseable from vendors. theres no vets in skyrim so why the hell after you get a dog you have to pay an upkeep to have it <.< mhm houses pretty much have everything that they need already possible add-ons would be a smithery as you have enchant table/alchemy lab already (i think only beezehome doesnt have alchemy lab) why there is jarls in the towns? youre not the jarl to invest in the town or tell what to do. and after all what is the point of having 2 gates in a walled city? now supose that the city is atacked so instead now there is 2 points to defend instead of one. srr i dont vote as there is only 'good' options in your pool. you could go pick money from various places but youve gone mainly after places where expenses are suposed to not exist. let me make it more detailed 1- follower instead of 20*player level make 500gold +20*follower lvl(this is more fair as followers dont exactly level at same time you do or are at same lvl as you) 2- inns you only stay one night so youre telling me that at the start of the game if i want to stay in a inn and sleep i gota pay 50 gold and loose all(maybe wont even have enough) gold solution -> acording to inn grades (lets say they are classified) starter town inn = 10 gold (i dont remember village name) inns in citys cost 30gold per night and 50gold at solitude offroad inns cost 50 gold 3- houses cost more yeah not a big problem as long as their price is not doubled... solitude 50 000 gold?+upgrades that would be around 70k (im at 57 with 90k gold and im The dark brotherhood/thieves guild master archmage of winterhold college and dawnguard aswell finished as main questline) 4- theres already a mod for food so that you need to eat and drink this is not so much needed i think since theres a mod already 5- carriage? maybe add a fee for your follower to take your items for you lets say... maybe increase bountys (theres already a mod for it i think) 6- players can buy pets ok but would need to be limited number. fees no since there is no vet and paying 5-10gold per week just because of an animal wouldnt make a diference 7- add ons to houses? what do you want more tell me because houses have everything except a smithy (and enchanting table in case of breezehome) 8- gamble? and at what you will gamble? there aren't dice or cards or anything for gambling games (except animal fights etc wich is stated already by someone(ingame) that they are illegal and that dungeon is already cose to the riverwood(i remember the name of the cave now XD) 9- for investment in town nah but maybe atax for living in the town yes a monthly tax that would be lets say 10-20% to pay every 30 days since you purchased your house maybe these taxes really existed in the past but upkeep fees where 0 for those with power/money
  4. a basic that bethesda always forgets no merchant ingame sells bolts.
  5. so ive been trying to figure out how does people can make weapons and armours from 0 with programs like 3ds max because wen i attempt i actually can't so to avoid this i ended up into scrubling over the net and find a way around and what ive been looking for ive finally found its possible to use solidworks as base program (as long as you still have 3ds max) to to make weapons or armours and then export to stl and import in 3ds max then i just need to make the conversion (you can even texture the item in solidworks though im still in the middle of some experiences and after changing from 3ds max to nifskope ill see if the textures stay. as for me solidworks was the easiest 3d program that ive learned about in school. what id like to know is what you use and what do you think its the best 3d modeling program for totally free modeling XD
  6. well it doesnt actually make a big diference in dungeons without light and night eye you can still see clear enough (at least i do) only if you have drakness enhanced from a mod that ive seen around in nexus it might be way diferent
  7. got it ty vm specially because 3ds max is close to beeing alphacad/cam the principles for 3d are same
  8. well i had downloaded in the past and even attempted moding some weapons and armor but i seem to not get to understand blender mainly so i cant get past it. can someone link me to a set of programs that works well for this effect im good at 3d modeling once i get to know how the program works but blender i cant even understand it even with tutorials. programs for meshing texturing and 3d modeling pls would be great
  9. you have to post all mods wen a mod is in conflict with Aethernautics for example there must be another mod that makes the conflict(since aethernautics works with skyrim 1.6.0.69 and dawnguard patches) so you may triger aethernautics and try to find the other mod wich is conflicting and see if you can spare it instead of aethernautics also load order of all mods is required it matters a lot i got over 50 mods currently working and i get no crashes (sometimes i got to start the game again because since theres a lot of mods the start of the game might be glitched) but taken that i got no problem and if it happens as i said i just need to restart game
  10. maybe a mod where all the vampires, werewolves, orcs and any other malacath race(that belongs as malacath worshipers/race) would marry it would be a church/shrine kind temple just for these marriages as up for the add would need the work to make a 'priest' of malacath and sign that all werewolves and any other races would go marry there(aela the huntress if im not mystaken is a werewolf that can be married ingame) adding some vampire chars that already exist as possible to marry etc etc.
  11. i thought at the start aswell but i have no mods that change sky haven temple or the main quest the only 1 i have that changes things related to it is one that changes npc's apearances
  12. as stated above they just wont come to sky haven temple im in the part of the quest where we have to go to sky haven temple but they just stay at the in ive cleaned all the way etc and they just stay at the inn if i talk to them they will answer to me like if we were at sky haven entrance but wont procede to the next scene (telling that i need to use blood to open it or smthg of the sort wich i dont remember well what they used to say) is there any possibilitty for me to use a comand to move them to me to sky haven temple like a teleport or smthg? i use pc so it shouldnt be a problem but the only comand i find its description says its only to move objects
  13. i would like 1 and 2 also but 3 no completelly no because pickpockting is a luck game and having the %s would take the risk of beeing caught wen doing so besides i dont think it should be possible since each character has a diferent hardness of pickpocketing it seems
  14. well as for begginer maybe these mods might interest you (some need dawnguard wich i supose you should have) adds crossbows to be able to craft (all) extra levels/Exp mode (check link for details) alllows to exchange 1 dragon sould to 10 health, magica or stamina alllows any enchant in any armour or weapon like in TES IV: oblivion decreases dragon scales and bones weight (bones 4 scales 2) very much pratical allows you to drop gears in any of your vanilla houses(vannila = original if you dont know what it means) and pick up in another fun mod wich allows you to build your own home makes dremora a playable race (i think its a bit overpowered though XD) backpack wich adds extra carry weight if you think you need more weight to carry items around Perk Potion (allows you to buy a potion that wen used gives 1 perk (its a bit costy) mode mainly for fun i like it even though its simple XD summons sheogorath (adds a SHEOGORATH shout to the game) it can be obtained only wen youre doing its quest check the link this mod is simply to big to be easilly discribed XD adds a lot more perks to the game (check link for details) fun mode adds more variety of spells to the wabbajack dragonbone weapons that increases power at each 2 slain dragons (lmax power reaches at 20 slain dragons) adds a new quest and a basement in breezehome check link for details highly recomended mod fixes bounties given from skald and fixes some bounty glitches
  15. it can be just the load order of your mods, it can be a small conflict or the most probably its just your game that is not loading properly(as a side note 2 mods for changing skin/body parts might also make it happen if they are in wrong load order even if they are compatible)
  16. well theres 2x SKSE now one for those with dawnguard and another for those without(at least wen i downloaded SKSE i got 2 of them 1 was for dawnguard and the other for most recent version of skyrim without dawnguard) check if your problem is not that (check ingame your game version and see if it matches the requested version for SKSE)
  17. ill be honest i used to run over 70 mods and if i had kept adding and not deleting any i would have a lot of mod issues. atm i have like 50 and some mods they all work well however (since i had some months without playing skyrim) wen it updated a lot of mods would crash and i was like o.o" then i updated all possible mods and i was still getting some issues so i started by removing all weapon/gears mods that i didnt actually used or had just a few uses(overpowered weapons and armors mods ended up deleted also because i didnt wanted the trouble to change those armors or weaps stats with creation kit. then ive uninstaled all mods and waited for my ordered dawnguard since i was told that patch would be worth it (and actually i loved it specially cus it adds crossbows and great quest) then i just kept instaling mods and opening and closing the game (to check any mod conflicts) and ended up deleting like more 5 mods (i think it was 1 quest mod 2 of weapons/armours 1 of clothes and another of only one armour set) now i added some new mods and i have like 50+ mods activated)
  18. so i downloaded the last version of the mod mentioned above and ingame i put everything as i wanted however if i set to have a regeneration even during day it still wont work(at least for me) it's more for information than for anything else as it doesnt really bother me because i never had issues with this.
  19. srr for double post
  20. you need to have FNIS mod(latest version) instaled in the skyrim folder if you have a slow download conection use direct download because its less likely to stop (im assuming youre using Nexus mod manager) if it's on firefox download google chrome or opera
  21. - A successful bash causes enemies to ignite for a small period of time. (do u mean fire damage? if u mean so i agree with this as possible enchant) - A successful bash causes the target to become soul trapped (it's ok too) - While blocking the user regenerates health faster (or is healed, I imagine a healing effect would be easier to do) nah lol would be overpowered cus there wouldnt be magic cost or stamina and there is already enchants to speed up health/hp/mp regen* - While blocking the user becomes invisible (foot steps still are heard, and a bash or lowering the shield removes the invisibility) doesn't actually make sense, why the hell you would be holding block to to turn invisible? also overpowered as it wont have magic cost* - A successful bash causes target to attack all targets (Similar to the Fury or Frenzy spell) lol then you would be bashing every enemy same reason as be4 overpowered and no magica cost*... - Bashing undead opponents causes them to explode (Similar to J'Zargo's Flame Cloak) overpowered unless its wen they are close to die only - Blocked attacks cause the attacker to take lightning damage shouldn't be a problem as long as it isnt made to be a powerfull enchantment some others that could be added frost/lightning damage etc... PS: *if you mean an added bar for reffill shield like if it was a weapon then it is ok
  22. wen starting skyrim uncheck all mods and try to start a new game. if it doesnt crash then it means the errors youre getting are due to mod conflicts (can be between mods or just skyrim patch version) if the new game with all unhcecked mods doesnt start it means you have to reinstal skyrim and repatch
  23. it does make sense but also makes sense that in caves they arent upgraded because even if they were lets say that with the time they got 'rusty' and lost part of its properties (as it could be taken ofc) abt smithers having them enhanced maybe not (because plain is the best) however they could have an option were we could ask them to upgrade our gears and the price would went up as much as we wanted to upgrade our gears being max legendary only in blacksmiths that have smithing skill at 100(default) as a player dont ask me whats the limit you can get in smithing but i know that legendary upgrade at 150 smithing(with added bonus of gears) is stronger than the legendary upgrade at 100.
  24. what about a spell crafting table like in oblivion? at least this would prove usefull for everyone also i think there shouldnt be the need for us to go in the creation kit just to create spells ... specially because you see npcs in the college that can and make new spells (only 2 but its still new spells XD) i think we should be able to create new spells also ingame
  25. i agree with everything except the possibillity to throw a potion...
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