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Theftwind

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  1. I posted this in another spot but it could be the reason for your problem. If you are using Windows 10 Defender the skse_64_loader.dll is being flagged as a Trojan and has been moved to quarantine. Windows updated Defender 4/25/2019 at 7:06AM Trojan:Win32/Azden.A!cl Alert level: Severe Status: Quarantined Date: 4/25/2019 3:36PM Category:Trojan Details: This program is dangerous and executes commands from an attacker. Affected Items: file: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\skse64_steam_loader.dll
  2. I don't know. I am reluctant to allow Windows to ignore the file until there is a definitive explanation for it being flagged as a Trojan. From researching the Azden.A!cl Trojan it is a nasty one so why is my Virus scanner flagging skse64.dll as having this Trojan embedded in it? For now I am going to another game and let this ride until an answer is given.
  3. If you are using Windows 10 Defender the skse_64_loader.dll is being flagged as a Trojan and has been moved to quarantine. Windows updated Defender 4/25/2019 at 7:06AM Trojan:Win32/Azden.A!cl Alert level: Severe Status: Quarantined Date: 4/25/2019 3:36PM Category:Trojan Details: This program is dangerous and executes commands from an attacker. Affected Items: file: D:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\skse64_steam_loader.dll
  4. Open your outfit in outfit studio and check on right hand upper if you have two bodies loading for that specific outfit. It is highly possible the outfit is referring to both a Janebod and a CBBE bod. Take a look at this link. https://www.youtube.com/watch?v=gXhiF8iizcY
  5. I have other settlements that are being problematic and it usually boils down to electrical equipment, and even more with clamped electrical items such as connectors or conduits. . It is tied to the lights dimming/going out in the settlement, that is lights that previously were powered are no longer powered. (passive radius lighting) How to fix I have no clue but here is how I have been getting around the issue. Save often. Especially if you make progress without crashing. Get the Portal Gun mod and set up a portal between build site and someplace just outside of settlement boundaries. If using the Place Everywhere mod, disable storing of clamped objects. Pick up the lights and portal them outside boundary area and place on ground When you have them all out you can use the console and the disable command to get rid of them. Disabling storing of clamped items will usually allow the scrapping of object such as a wall that the item is attached to but by doing it in this manner I can go ahead and make most changes.
  6. The crash to Desktop is an issue with me currently in Sanctuary. I load about 130 mods and the bug seems to be contingent with specific item types but not always. For example I am currently renovating a building I built as a residence using Snap and Build, into an art gallery. I can delete floors and walls without an issue but I have floor and ceiling lamps I want to change out. I can manage to delete anywhere from 1 to 5 of those objects before I get the crash. If I grab the item and carry it to the edge of Sanctuary (until I get the workshop timeout warning) I can delete but the running back and forth is a pain. The other option is to delete an item, run away and back, save and delete next item. I am not a programmer but since it seems to happen more often with electrical objects versus other objects there may be a problem being caused with the way these items are linked together and breaking a link by deleting it is causing a logic error and crash. Just my guesses.
  7. Put an item like a small rug on floor where you want bench to be. Open console and get that rugs ID number and write it down. Go to workbench and open console again. Click on workbench until you get ID. Then with workbench ID still in window so it is active object type in move to xxxx where xxx is ID of the rug. Close console and workbench should move. I had to use this method in Vault 88 when the Overseers desk spawned BENEATH the floor. I actually had to disable a part of the wall, walk into the glowing netherworld to get desk ID and then moved it to a proper area and repair the wall.
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