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Posts
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Everything posted by Max1944
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Hello, is it possible to tweak the Divinity Engine 4.0? I would like to disable the Three-Point Lighting (3PL). The 3PL effect makes characters glow in dark areas, which looks very unnatural. The 3PL effect is described here: https://wiki.nexusmods.com/index.php/Three-Point_Lighting_Documentation. I was able to remove the 3PL effect with the Reshade shader toggler (see attached picture). Unfortunately the shader toggler method won't work well and can't be used. In the CryEngine (Kingdom Come Deliverance) the 3PL effect could be easily removed with the console command r_DeferredShading3PL=0 I assume this is hard to fix. Can someone help?
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[Tutorial] Tweaking RPG Parameters
Max1944 replied to Xylozi's topic in Kingdom Come: Deliverance's KCD1 Discussion
I have added the parameter "DefaultWorldTimeRatio" from the list on page 1 but it won't work. The other two (aiming spread & carry wieight) work fine. Can someone confirm this or give me a hint how to fix it. With the mod (shown below) 1 real time minute should be 3 ingame minutes (it is still 15). <?xml version="1.0" encoding="us-ascii"?> <database name="hammerheart"> <table name="rpg_param" version="1"> <header> <column name="rpg_param_key" type="character varying" /> <column name="rpg_param_value" type="real" /> </header> <rows> <row rpg_param_key="AimSpreadMax" rpg_param_value="0" /> <row rpg_param_key="BaseInventoryCapacity" rpg_param_value="80" /> <row rpg_param_key="DefaultWorldTimeRatio" rpg_param_value="3" /> </rows> </table> </database> -
XCOM EU Extreme Gender Dimorphism Fix?
Max1944 replied to greenbeans9001's topic in XCOM's Mod Ideas
There is now a mod to rescale the weapons for male and females : Here -
It works and it is awesome! Many thanks to all of you.
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Edit: Solved
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I have done this, but it only works with Xcom Enemy Within. I used the ResourceHacker to edit the .exe The grapple ability works with every suit and the model is displayed properly on the (left) forearm. Xcom: Enemy Within = XComEW.exe When the .exe is opend it is under : RCDATA/1020/1030 Properties[0]=eAP_Grapple, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_ArmorKevlar, Properties[0]=eAP_Grapple, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_ArmorCarapace, Properties[0]=eAP_Grapple, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_ArmorSkeleton, Properties[0]=eAP_Grapple, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=eAP_None, strName="", iType=eItem_ArmorTitan, Properties[0]=eAP_Grapple, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=eAP_AirEvade, strName="", iType=eItem_ArmorArchangel, Properties[0]=eAP_Grapple, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=eAP_None, strName="", iType=eItem_ArmorGhost, Properties[0]=eAP_Grapple, Properties[1]=eAP_Psi, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_ArmorPsi, Search for the suit and stay in this horizontal line. There are Properties[0], [1], [2] and [3] which represent the abilities from the suit. eAP_None meens it is free and you can exchange it to eAP_Grapple, Make a backup of the original file before you edit it (in case something goes wrong).
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Could someone of you make a Version of the smaller weapons for males, but for the PatcherGUI? I installed the female 1.0 weapon scaling from Drakus79 for testing and it worked, but with the one from Amineri I get an error. I suppose that one from Amineri will not work with the PatcherGUI (or without the Long War mod) ? I would be grateful if someone could help.
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I have done this, but it only works with Xcom Enemy Within. I used the ResourceHacker to edit the .exe The grapple ability works with every suit and the model is displayed properly on the (left) forearm. Xcom: Enemy Within = XComEW.exe When the .exe is opend it is under : RCDATA/1020/1030 Properties[0]=eAP_Grapple, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_ArmorKevlar, Properties[0]=eAP_Grapple, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_ArmorCarapace, Properties[0]=eAP_Grapple, Properties[1]=eAP_None, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_ArmorSkeleton, Properties[0]=eAP_Grapple, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=eAP_None, strName="", iType=eItem_ArmorTitan, Properties[0]=eAP_Grapple, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=eAP_AirEvade, strName="", iType=eItem_ArmorArchangel, Properties[0]=eAP_Grapple, Properties[1]=eAP_PoisonImmunity, Properties[2]=eAP_FireImmunity, Properties[3]=eAP_None, strName="", iType=eItem_ArmorGhost, Properties[0]=eAP_Grapple, Properties[1]=eAP_Psi, Properties[2]=eAP_None, Properties[3]=eAP_None, strName="", iType=eItem_ArmorPsi, Search for the suit and stay in this horizontal line. There are Properties[0], [1], [2] and [3] which represent the abilities from the suit. eAP_None meens it is free and you can exchange it to eAP_Grapple, Make a backup of the original file before you edit it (in case something goes wrong).
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With the official 1.8 there are still no custom map settings in skyrim.ini :down: And custom map markers only work with a new Mod (the old one is still broken). No changes from beta to official
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With 1.8 beta, my world-map character-position-arrow is gone. And as you said: custom skyrim.ini settings won't work.