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Everything posted by Absovec
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Replace Johnnys top with Alts tank, same black color as Johnnys and Samurai logo + refit for Hyst's body
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Vladivastok FM really fits into slavic sadness and hopelessness vibes that game gives. P.S. it giving me hard nostalgia of GTA IV and those times
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Almost all new items have glitchy icons (insted of item it shows glitch). I dunno what causing it, maybe some mod, or maybe poor Redmod implementation (i even dunno how to test does it work or not)
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As name suggests - add to New Vegas Johnny Silverhand's gun Malorian Arms 3516 from Cyberpunk (2077), with those overdramatic animations. And since script extender on a rampage with it's functionality - make also functional melee with short range flamethrower. And also take in consideration it's special abilities, like piercing through walls, or at least make it pierce through armor with any ammo type (in CP77 it pierce through walls when looking through ironsight)
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I want to build this mod from source, but I know nothing about it, and there's zero info on how to do this. Ok, i've installed VS, but what version it needs? Mod is written in 2022, but everywhere is pointed that Skyrim latest supported version is 2019. This mod uses cmake, i tried to install it but VS fails to find toolchain file vcpkg.cmake (it's in default folder c:\vcpkg\scripts\). Also someone mentioned that i also have to build skse, but despite all tutors i can't do it, and there's zero info on it, i managed to fix one issue (for some reason common_vc14 should be in common\common, instead just common), but still get ~700 errors (tried both in 2019 and 2022). Though, I don't mind if someone will build it for me (actually that would be awesome), but still - this seems like something very common, but there's no proper info on how to do it, like everyone alredy know everything, but wish i could find those resources, where those everyone got this knowledge Tried those tutorials: https://www.creationkit.com/index.php?title=SKSE_Plugin_Creation#C.2B.2B_Toolset_compatibility https://github.com/Ryan-rsm-McKenzie/CommonLibSSE/wiki/Getting-Started https://www.reddit.com/r/skyrimmods/comments/jrfr6l/tutorial_how_to_build_a_barebones_skse_plugin/
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- vs
- visual studio
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All i could find is DSAnimStudio, but version supporting it is paid (it's not about the money, i don't have a card). And is there any article about modding start?
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Mod that completly disables death screen with animation, so character would instantly respawn after defeat
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Mod request: SUBMACHINE GUNS use PISTOL AMMO
Absovec replied to Cthorthu's topic in Cyberpunk 2077's Mod Ideas
It's a smart gun, thus it uses special projectiles -
Mod that lets player save and load character presets in mirror in V's apartments
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- appearance
- preset
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In game it's possible to wear only 6 clothes in according slots, and it sucks sinse it's impossible to wear such accessories as gloves, bracelets, rings, earrings, etc. It would be coo to have more slots, or even to not have them at all, like in Fallout 3,NV,4, so it would be possible to create most unique or wackiest looks for V. At lest make possible to wear them only visually.
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Is there any mods except spawn0 - Better new clothes mod that add clothing into game? Adding without replacing existing ones
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I dunno should i update to 1.31 or not, i've got mods there and there so i don't want to rollback to 1.30 if lots of mods turns out to be broken
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Headgear and hair appear in first person bug
Absovec replied to Absovec's topic in Cyberpunk 2077's Discussion
Found the coulprit - it caused by mod JB Long Sleeves -
Headgear / glasses / hair tend to appear in first person and overlap through camera, and i don't know is it interanl bug, or caused by some mod, usually it fixable by reloading save, but in underwater mission with Judy, wetsuit helmet just covers half of the screen and seve/load won't help. Did anybody else had this issue?
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At first it's a good thing, makes you familiar with the world aroun you, but I just can't force myself to go through it all on second walkthrough
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Ammo cap is stupid and annoying. If devs wanted to make it balanced, then how about adding wight to it? My suggestion is to make a mod, which removes this cap, and also (if it's possible) make optional version in which ammo have weight and it's possible to recycle it
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I know why this lock is present, plot reasons and all stuff, but game is damn buggy, and in this mission game bugs the hell out, all possible bugs happen for me (impossibly slow reloads, no sounds, no animations, actors stuck in walls and others), and the only way i know is to reload save file, but game doesn't even create save in the beginning! Because of what i have to sit again on the roof for the five minutes. Plus i want to try different endings.
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I'm looking for mods with cool longswords, which look actually cool, like in The Witcher 3 - simple but beautiful and stylish, and also organic with this world, i just can't find any worthy swords, because most of them... kinda dull. I really like Iris from W3, but is there something else? I know about Sword of Ancient Tongues, it looking much better than majority of mods and, but still... not really what i'm looking for. P.S. I've noticed that there's almost no sabers here, i mean mods with saber swords. And it's just me or ingame greatswords too big and slow? In actuality they more like in W3 - long, slim and not slow and bulky, but they, actually should feel like continuation of your hand. But i guess it's because of different understanding of swords - in W3 those are long swords, and they felt like long swords, while in skyrim those are great swords, and they feel like a damn Dragon Slayer ("It was too big to be called a sword. Massive, thick, heavy, and far too rough. Indeed, it was a heap of raw iron.")
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I saw other people have this propblem too, though, no one found solution. One of trainers (Faralda) don't train properly, she take money, but theres no skill improvement (I'm on 60 lvl). But, it's actually possible to train, she will train only if player have some xp in skill level, so basically - she doesn't train if character has 0 xp in skill level. I checked couple of other trainers and they work fine. I can presume that for some reason game gives not enough xp to improve level, and because of that this happen. Or this bug somehow related to True Masters and Unlimited Training, or something else
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I found out that flickering windows caused by ELFX Exterior, misplaced gate - bug of Capital Windhelm Expansion, if mod installed on existing save (though i started new game with this mod so it is unknown why it happening). And random walls out of nowhere? - dunno, but next time i loaded game, they wanished like they never was here
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I can't, game crashing if i load save with Capital Windhelm Expansion disabled
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I have multiple mods for Windhelm, and there's problems - some buildings intersecting with each other, misaligned gate, and walls out of nowhere (wall near smithing place in sort of corridor without collision on one side), I don't know is it caused by one mod, by their conflict or because of conflicting patches. Mods: - JK's Skyrim - Capital Windhelm Expansion - Windhelm Expansion - Grey Quarter Load order: JKs Skyrim.espGrayQuarter959.espGrayQuarter959JKSkyrimPatch.espWindhelmSSE.espCapitalWindhelmExpansion - USSEP.espCapitalWindhelmExpansion - JKSkyrim.espCapital Windhelm Expansion - JK's Skyrim Patch.espGQ959WindhelmCapitalExpansionPatch.esp Everything installed through Mod Organizer 2 Also I have DynDOLOD, someone wrote that it could mess up modded cities, but i'm not sure about that, because I saw that people have similar issues without DynDOLOD installed.