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Casejuh

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  1. In Fallout: New Vegas my game crashes to desktop whenever I choose to go into the Penthouse of the Lucky 38 Casino to meet Mr. House. I've tried disabling all mods I had, setting it to low quality, and set all viewing distances to minimum. Any help would be appreciated.
  2. Guess what!!!!!! Removing the UOMP for Knights fixed the problem =D Quest complete! Thanks for all your help Tomlong, I really do appreciate you taking the time to help people like me. Case closed!
  3. No such luck on the save corruption. Just wasted 3 hours figuring that out.
  4. Ah cool, thanks much. I think I've taken care of it. Just out of curiosity, if that had been left unchecked what kind of problems would I have been seeing?
  5. Resetting the timestamps worked. I'll let you know tomorrow if an older save works for me. Thanks Tomlong, you're a champ!
  6. Yes, I have everything checked in Merged Patches, Import Actors (And it's subcategories), Import Cells, Import Factions, Import Graphics, Import Inventory, Import NPC Faces, Import Names, Import Relations, Import Scripts, Import Sounds, Import Stats, Race Records, I have Cobl Catalogs checked, and Leveled Lists is checked as well as the Automatic option.
  7. Great, it's a completely different problem and it can't be solved by changing the load order. Hands are missing and helmets are black.
  8. Sure thing. Now I've got another couple of problems, the first is with the textures that are broken for OOO, I can fix it by moving OOO's esm before fran's, is that really such a bad thing? Game worked fine that way. And the other is that now I've having exiting problems, I suppose I can just get fast exit. Only things that have been added since last trying the game are OMOB, which I found on your site, new diverse waterlife, and the runeskulls thing.
  9. Makes sense. How much earlier are we talking? I have various saves, but I'd hate to not have gone back far enough just to waste 3 hours of my life
  10. The white is supposed to happen, what is happening in this scene is you are about to be teleported to a different place. Here is a video of it working properly: Fastforward about 2 minutes into it. It looks a little different than mine, but keep in mind this was done on an unmodded console version of Oblivion Same thing happens when my video settings are all the way down. There is supposed to be a loading screen at the point of my CTDs, but it never initializes.
  11. It's the grab key that you set in your menu, I believe the default is Z. The only way you can kick them is by tapping it quickly after they have been staggered. Alternatively, you can get the Unnecessary Violence mod, which is compatible with Deadly Reflex. That mod has a kicking function as well as many other great combat moves. You can download it here: http://www.tesnexus.com/downloads/file.php?id=24936
  12. http://www.youtube.com/watch?v=8eJ45-SCe6U The end of the video is the point where it crashes.
  13. I'm beginning to fear that perhaps this is a graphics card issue and not a case of mods conflicting. I will make a video on youtube showing the problem.
  14. I have the version of Diverse Waterlife that came with MMM 3.73b. Kk, do you think removing TIE In may help me with my predicament?
  15. Understood, I just wanted to make sure that the damage value added by it wasn't changed by being loaded before mods like Duke Patrick's and Deadly Reflex. I've moved it to load before MidasSpells
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