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Everything posted by protatato
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
I know you're possibly intending to replace the Pipe Gun autoloader with a customizable STEN Gun, but I just thought, what about the Pipe Bolt-Action and Revolvers? I'm thinking for the Bolt-Action that could be replaced by the Mosin-Nagant and the Colt Police/Model Ten/Detective's Special/Etc could replace the Revolver. I just mention that since you already have them in the tentative wish-list. For the Revolver there's the early mod and resource called the Ducal Revolver, it seems a little ornate but with a little work could probably work for the police revolver aesthetic.- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
For the Minigun, I thought, why not replace it with an M60 or similar, since you mentioned that on the Possible Weapons page? It's not the same, but it would fulfill a similar gameplay niche.- 2744 replies
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I got FNV on my laptop last night and while it makes my laptop run very hot, and while I run it at low settings, it works alright. Having played the game on Xbox 360 so many times the disc cracked down the middle while I was playing (prompting me to replace it with the ultimate edition ASAP), I decided to jump straight into modding. I put a bunch of Millenia's mods in via NMM but some of them (Steyr Scour, AKS/AKM/M14 are the ones I can think of) didn't show in Doc's house, and there was instead a big transparent red square with a white "X". This makes me want to get the WotNM mod, the weapon mod menu, and Xcaliber with the correct patch. I also tried to get NVSE to work with the Roleplayer's Alternate Start mod but when I selected "Race" nothing came up, and I couldn't leave the shack. I also tried to get the Readius Pip-Boy but it said NVSE was not installed. I have a picture linked to how it's sitting in my game folder right now. For reference, I don't have any mod tools/organizers except for the NMM.
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
I'm not sure why, but it seems like when I drop guns to display them, modded guns tend to have the barrel, stock, and occasionally magazine clip through things. What do you think causes this, and is there a way to solve it with WARS?- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
What plans are there for this mod on console? I know the ammunition framework you're wanting still isn't available yet, nor are the sound replacers you've mentioned a few times.- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
It'd probably be balanced by both high recoil and rarity of finding the round, and expenses in making it. Also, for a bolt-action one, the PGM Hecate II from New Vegas was nice enough.- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
After the replacers are done, is that when the first version of the mod launches?- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
What revolver model are you planning to use for the Police Positive or similar?- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
Speaking of weight, how will you balance the weight of ammunition? It's not too noticeable except for explosives, so I tried a mod that made it heavier. Unfortunately, ammunition felt too heavy. How do you plan to compromise on this?- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
I just thought, are you planning to do something with the missile launcher? Honestly, while its fictional and bulky, I could see it existing. Perhaps the only difference could be four exhausts for the 4-barrel option?- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
It seems like the Glock and AR-15 are about done, what about the rest of the weapons, including non-replacers?- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
I went to my local gun store and I found out a few things. The Thompson (even with a plastic stock) is very heavy, has a bolt on the top of the gun, and flip-up rear sights. The one I picked up had a Cutts compensator, was made in 1927, and was semiautomatic only. In addition to weight, it took a while to reload the box magazine due to the magazine and the well having grooves that needed to line up before the magazine could be put in. I picked up a Glock and Beretta as well, and it seems like the Beretta was easier to release the slide catch on, but it may just be me. Perhaps for balancing, the Beretta could have a slightly shorter reload? Also, apparently people are supposed to grip the back of the slide as they push down on the catch to reduce friction between the catch and the slide.- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
Not sure how it factors into what you're doing, but as it turns out, multi-round reloading and burst-fire can work on console. The M1014 and FAMAS have been ported, and both are well done. There's also a lever-action rifle reloading fix but I'm unsure how it works, as I don't have Far Harbor. Still, this may be good to keep in mind moving forward.- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
I'm most curious about what the .38 Revolver is going to be. What attachments might it have? Outside of things like double/single action, external/internal hammer, grips, and barrel lengths, what all customization is there for a revolver, anyway? My two cents is that a Model 10 would make sense, it had a variety of barrel lengths and people would customize their grips. Plus, they're reliable, common, and copied across the world.- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
Since you still have the new weapons to put in after the replacers are done, here's a few models I found. For the pump-action shotguns, what do you think of these models? The first one is from 2011, but it looks okay to me. For 1911s, this one looks kind of like a WW2 one, and this one is more modern. This Beretta 92 looks decent to me. Plus, there's already a Beretta 92 mod, CloudStrife's M9 model, and the one from Modern Sidearms. Not to mention the large amount of 1911 mods out there. There's 6 (counting the Colt Delta Elite 10mm Replacer) on the Xbox One alone. I don't know if any of these are what you'd need or how much more work would have to be done to make them work for you more, but I figured I'd link them.- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
After you're done with the Mini-14, what weapons do you plan to work on?- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
Will this mod include any clothing items? I haven't seen it mentioned but it wouldn't surprise me at all if you wanted to. Then again, tons of existing outfit mods exist, and while I wish the base game had more things like the Merc outfits from the previous Fallout titles, the ingame outfits are fine.- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
Additionally, what if someone wants to replace a replaced weapon? Let's say I want to have the Modular Kalash in place of your game's AK. How feasable would it be to do something like that?- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
Sounds like you only have a bit more work to do on the AR and Mini-14, and the USAS, but the rest of it sounds about complete, more or less. Other than the replacers, anything else for sure gonna be in the first version or are you not yet certain?- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
That Mini-14 keeps looking nicer and nicer. Something tells me it's gonna be a lot of fun to plink raiders with. Not even counting the extra guns, the replacers alone are outstanding. How much work do you feel you have to do with the replacers anyway? I haven't seen you talk about the Glock in a while so is that done? Either way you should be proud of yourself for doing such good work on this mod, it's all fabulous and exactly what FO4 has needed since day 1!- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
What models do you plan on using for some of the weapons? There's bound to be a bunch of Beretta and 1911 models worth using after all. On the subject of pistols, what's your opinion on the Smith and Wesson 1006/1076 handguns, and the similar-looking Smith and Wesson 39-derived handguns manufactured before the M&P? If you're ever thinking of other 10mm Auto-chambered guns, it would be worth considering. Similarly, a 10mm Auto chambered variant of the MP5 exists, if you do end up making/finding HK weapon models.- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
Off-topic, but do you know anywhere that might help with STALKER modding? Specifically, Lost Alpha Redux. I put something on the LA Redux mod page but it doesn't seem too active. Back on-topic, while it would make sense for the Broadsider to be that heavy, it would also be absurdly powerful, given that cannonballs are artillery rounds. Perhaps it, alongside the Fat Man, could be the strongest weapons in per-shot power? You have the right idea for lasers, energy guns should be an alternative for regular weapons. Perhaps Fusion Cells could weigh a lot less than most bullets? And one mod I saw a while back changed the Institute weapons to make them fire a bolt of lightning, like the FNV LAER or a Tesla trap. It would be nice to make the weapon stand out from regular lasers and plasma without making them too weak or strong. Obviously, they'd lack recoil, and it'd make sense to include another plasma barrel that mimics the 3/FNV rifle, along with possibly an increase to the plasma projectile speed. As it is, the plasma moves too slow to make the sniper barrel remotely useful.- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
The limit on Xbox is that you can't have over 2GB of mods downloaded at any given time. That's the main reason I asked about frameworks and the like. Perhaps someone else could do the porting work?- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
I don't know why there's a 2GB limit but I think it has to do with Bethesda's servers. And yeah I figured you wouldn't be making alternate version, hopefully someone else can when you upload the assets as modeller's resources.- 2744 replies
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[WIP] Weapon Addition and Replacement Suite (WARS)
protatato replied to antistar's topic in Fallout 4's Discussion
May you get better soon.- 2744 replies
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