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Barracuda4Surf

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Everything posted by Barracuda4Surf

  1. Sorry for the delay, was away for the holidays Soooo, solved it! Don't know what actually caused it, but I cleaned up my load order, cleaned the esps and bashed it, then new game and success!! Thank you :)
  2. Hey :) Yeah, I have a ton of mods, but it seems that I'm under the limit
  3. Hi gals and guys! I ran into a problem yesterday which for the life of me I cannot solve myself... :sad: I have installed a bunch of of mods and everything was fine until I had to reload some time at lvl 11 (not the first reload - until that point everything was just fine). [THE PROBLEM] -> If I reload a savegame most/all (??) of the mod content won't load anymore. That is weapons, armor and other stuff. Also after reloading a save I get a ton of "Installation successful" messages of mods which were already been installed at the beginning of the game. I really do not know how to solve this. I only recently got back to play FO4 and I had to scrap my 12h savegame for it. And I started my 3rd new game already trying to solve this... :confused: What I DID do though: I reinstalled "Pip Boy Flashlight" a couple of times because it didn't work anymore. PLEEEEASE HELP!! :D PS: What I discovered is that the said mod content isn't actually not loaded, but isn't kept in the inventory. Say, I pick something up, then I save/reload, the items aren't in the inventory any more, but at it's original location. I don't get it
  4. [sORRY, WRONG FORUM!!] :pinch: Hi gals and guys! I ran into a problem yesterday which for the life of me I cannot solve myself... :sad: I have installed a bunch of of mods and everything was fine until I had to reload some time at lvl 11 (not the first reload - until that point everything was just fine). [THE PROBLEM] -> If I reload a savegame most/all (??) of the mod content won't load anymore. That is weapons, armor and other stuff. Also I get a ton of messages of mods which were already been installed at the beginning of the game. I really do not know how to solve this. I only recently got back to play FO4 and I had to scrap my 12h savegame for it. And I started my 3rd new game already... PLEEEEASE HELP!! :D PS: What I discovered is that the said mod content isn't actually not loaded, but isn't kept in the inventory. Say, I pick something up, then I save/reload, the items aren't in the inventory any more, but at it's originally location. I don't get it
  5. [sOLVED] Hi guys! In the last two days I completely reinstalled FA4 and all of my Mods because they were outdated several months. And it was a pain in the ass, believe me... :pinch: Anyways: After two days installing and troubleshooting etc. I finally could start a new game. But bummer, as it seems I accidently installed a mod which I never intended to and I just can't identifiy it! Here it comes: if you hit an enemy hitpoints appear over his/her head, if he/she dies there is the lunch box sound and he explodes like the box, they leave some kind of transparent "power ups" (yellow and green) and my character receives automatically different types of ammo and the bodies disappear at once... WHAT THE HECK?!? :laugh: :confused: I would really appreciate your help because I am really getting crazy over here... :pinch: Anyone knows what mod this causes?? :happy: Greetz, Simon
  6. Hi folks, i have an issue here. I recently installed FA4 again and fiddled with the mods to begin a new game. Everything is checked with LOOT, I am in Sanctuary after leaving the vault. Thing is I get a CTD everytime I click the holotape in the inventory. And I don't have a clue why. Please look at my plugin list/load order. I just don't get it because none of the mods should change the audio in this case and LOOT doesn't report a problem either. Help would be much appreciated :)
  7. Okay, thanks, any info about the patch? And yes, I plan to use ENB
  8. Thank you, SchwererGustav and the others above, thanks to you I am now already in several days of installing (and cleaning) But now I ran into a load order and compatibility problem with CoT and RLO (posted on nexus-site comments of RLO, too - so: quote) You posted a load order here: http://www.nexusmods.com/skyrim/articles/853/?, but I think this doesn't apply for the current version(s) of RLO (and CoT)? So my LOOT gives me a warning, that's okay but I don't think it gets the load order right. Here are my esp's/esm's: ClimatesOfTamriel.esm ClimatesOfTamriel-Dawnguard-Patch.esp ClimatesOfTamriel-Dragonborn-Patch.esp ClimatesOfTamriel-Dungeons-Hazardous.esp (has to be deactivated??) ClimatesOfTamriel-Nights-Level-2.esp (has to be deactivated??) ClimatesOfTamriel-Sound.esp CoT-WeatherPatch.esp CoT-WeatherPatch_Snow-10.esp Realistic Lighting Overhaul - Brighter Dungeons.esp Realistic Lighting Overhaul - Dawnguard Interiors.esp Realistic Lighting Overhaul - Major City Exteriors.esp Realistic Lighting Overhaul - Major City Interiors.esp Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp I am using both up-to-date versions of respective mods I appreciate your help and thx in advance!! :smile:
  9. I think you need the xp32-Skeleton and FNIS Idles is recommendend to fix several animations. You have to run the FNIS.exe (or whatever it's called) after installing (somewhere in a "Data"-subfolder) XP32_Skeleton http://www.nexusmods.com/skyrim/mods/26800 Requirements of Dual Sheath Redux: Skyrim v1.9.32.0 or greater SKSE v1.6.13 or greater Java Runtime Environment 7 update 21 or greater XP32 Maximum Skeleton (Recommended) or other skeleton which supports left hand weapon, shield on back, and staff on back nodes. BOSS unless disabled via this method. FNIS http://www.nexusmods.com/skyrim/mods/11811 Quote: Install FNIS Behavior V5_0_2 -- ALWAYS necessaryInstall Creature Pack V5_0_2 (optional, necessary for creature animation mods)Install FNIS Idle Spells V5_0_1 -- ADD-ON for the spells (optional, necessary for the spells)Install other FNIS dependant mods (see mod list below)Start Data/tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe AS ADMINISTRATOR (part of FNIS Behavior, and ABSOLUTELY NECESSARY, or NOTHING works)Select Behavior patches (ONLY those you need!)Click "Update FNIS Behavior" When you exit GenerateFNISforUsers.exe, you will be asked if a shortcut to the tool shall be created on your desktop. Say "YES" (strongly recommended - you will need the generator quite frequently)
  10. Installed in "program files (x86)"? Don't do that (at least that is what I've read a multiple times by now)
  11. Thx camaro_69_327 I should load up one mod at a time for cleaning, right? (tick boxes of "skyrim.esm", "update.esm" and "entermodnamehere.esm/esp")?
  12. Okay guys, thank you very much :) I was a bit afraid to mess with the TES5edit. I tried to read the wiki carefully and so on but as I'm not native english speaker, I am totally unsure of the whole procedure :D Thanks again, you calmed me down a bit :)
  13. Hi guys! After a looong absence from Skyrim (because of an unplayable game) I am really into it again. And this time I REALLY want to do it right... So, after discovering LOOT and these many new cool mods, I am asking myself how the best approach to a smoothly running, heavily modded Skyrim game is (sorry, I can't play Skyrim anymore without heavily modding it :D ). Therefore => should I take the risk to try to clean my downloaded mods with TES5edit?? I am watching the tuorial by gopher right now and I realize that it's not THAT easy, respectively damn risky, if I don't know what I am doing... -.- So are there any basic rules I have to follow, etc. ? Greetz!
  14. Hi, and thx for your answer! I have installed the patch of WiC for to use with CoS, which are appropriatly loaded after one another: Cloaks.esp Cloaks - Dawnguard.esp 1nivWICCloaks.esp 1nivWICSkyCloaksPatch.esp
  15. Hi guys, i've a question regarding the bow overhaul in SkyRe: is ther a workaround to revert the targeting to (almost) original state?? Thank you in advance for your efforts!! Barracuda
  16. Hi Guys! I desperately need your help... Once upon a time I installed Cloaks of Skyrim and everthing worked well. But since my last installation (ok, it includes a load of additional mods) the CoS-Cloaks don't show on the guards anymore - and that was the main reason to install it.... it REALLY adds to immersion if the guards have cloaks :/ However - WiC seems to work, most people use their cloaks if it gets cold and everything. I put both mods to the bottom of my load order, but it still doesn't help. Sooooo.... I also would appreciate a workaround for that: if someone could explain me how I could put them guards the cloaks/capes on manually I would really appreciate that :smile:) Greetz!
  17. Hi Guys! I desperately need your help... Once upon a time I installed Cloaks of Skyrim and everthing worked well. But since my last installation (ok, it includes a load of additional mods) the CoS-Cloaks don't show on the guards anymore - and that was the main reason to install it.... it REALLY adds to immersion if the guards have cloaks :/ However - WiC seems to work, most people use their cloaks if it gets cold and everything. I put both mods to the bottom of my load order, but it still doesn't help. Sooooo.... I also would appreciate a workaround for that: if someone could explain me how I could put them guards the cloaks/capes on manually I would really appreciate that :)) Greetz!
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