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Audioviper

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    United Kingdom
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    Fallout: New Vegas

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  1. I managed to figure it out! In the export options, there was a button named "Windows Envmap" that I had checked. Unchecked it and everything sorted itself out! I thank you all for your efforts to aid me, and as previously said, I greatly appreciate it! Have a good one, fine people! Stay classy.
  2. Nope, still the same result. Even put it in the standard folders.
  3. The paths are linked to my custom folders in the game's directory. (data > meshes/textures > WM&A)
  4. Yup, everything is where it needs to be. After poking about a bit, I think it might be something to do with the export settings in Blender. Still can't figure out what, though...
  5. The Chinese Pistol has altered/modified textures and the stock's texture is completely custom.
  6. Hi, I've been attempting to make a weapon mod for TTW, but the the textures keep coming out black. It looks fine in Blender, & fine in NIFSkope, but as soon as it's in-game it goes up the shoot. (also black in the GECK's preview mudbox.) I've looked around for solutions, but I couldn't find a fix. Anybody know what's wrong here? This is one of my first mesh altering mods, so I don't have much experience. Any help would be greatly appreciated. Thanks in advance!
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