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One of the frustrating things that gets under my skin is having to search through tall grasses to pick up a bandit's weapon after dispatching them. Many similar games I've played will allow you to loot the enemy's weapon from their body like other inventory items. But for Kindom Come: Deliverance 2, a dropped item is no longer in their inventory. I asked for solutions on their official discord and the best recommendation I got was to lower my graphics settings to hopefully remove vegetation so I can actually find the needle in a haystack (didn't work). I'm tired of passing up weapons I could sell for good groschen just because I can't find them. With the mod tools released with version 1.2, I'm hoping someone can create a mod to remedy this problem.
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I didn't see a mod already doing this, so I thought I'd ask. I'm hoping it's possible to make it so you can loot an NPC's weapon from their body instead of searching around the body for the weapon. Honestly, I'm tired of spending several minutes walking around a body and hoping I get the angle just right to notify me a weapon is hidden in the grass. I think there was a mod like this for the first game, so I'm hoping it's still possible for Kingdom Come: Deliverance 2.
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I just thought I'd drop this here for those of us wondering why some of the mods are not working after today's update. Also, why the game crashes the moment it starts compiling shaders. *Known Issue: PC Game Client Due to changes to both data serialization and upgrades to our Raytracing features in the Hogwarts Legacy engine, level code changes were made that will break all 3rd Party MODs that use skeletal mesh assets made before the upcoming MODs patch.
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I noticed a few weeks ago that Noir Penthouse was marked as free for a while. So I decided to get it and check it out. I go inside and...the floors, walls, and ceiling are all missing. You can walk around without falling through, but you're floating high in the air. No idea what Bethesda did to break it with the new update. You know, I recall Bethesda saying Creation Club Content would get official support and be tested. But hey, it's Bethesda right? I thought it was just me, but I see numerous people have noticed the same issue. Screenshot from another user on Steam who encountered the same problem.
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Okay, immediately after posting this, I tried something. I checked the load order and got a message about E:\Vortex not being a valid command or something. I thought maybe it's having a problem with there being a space in the filepath. So, I removed any spaces in the filepath for the staging folder. So instead of it being "E:\Vortex Staging\Baldur's Gate 3" it's "E:\VortexStaging\Baldur'sGate3" which made everything start working fine. Mod Fixer installed and Vortex gave me no errors. I started a new character and tested the Level 30 mod and confirmed this mod is working. I hope this proves useful for someone else. Edit: I removed the spaces in the folder's name.
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I've been unable to get mods with PAK files installed via Vortex. I set the game down for a couple of months and thought I'd update my mods and try again. While troubleshooting this problem, I did a clean install of the game and removed all my installed mods (maybe 5 mods). I try to install them via Vortex as usual, but I get an endless loop of the "Reading PAK Files" notification. Aside from that, Vortex appears to have installed the mods with them shown as "Enabled." However, none of the mods with PAK files are working. I looked around online and people suggested an issue with LSLib/Divine Tool or something that in needs. I tried rolling back to an earlier version of LSLib/Divine Tool that some said worked for them. It did not work for me. I saw on its GitHub page that installing .NET 8.0 (Got .Net SDK 8.0.204) might help, but sadly it did not. No idea if it matters, but Vortex is installed on my C drive with my OS. BG3 is on my E: as is the Download and Staging folders. Also, no, I can't install BG3 on my C drive as it is nearly full (it's a small SSD). Deployment Method: Symlink (only option available) Am I making an error somewhere? Is there some requirement I'm missing? Do I just need to sit and wait patiently for something to be updated? Thank you for your time.
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Not sure if anyone has ever touched on this in other mods. I like having a large crowd density to make the environment feel alive and believable. However, when wandering Night City on foot, it seems there is a high probability of twins being born, triplets...or even quadruplets. Being a twin myself, I don't mind seeing the rare occasion of two completely identical NPCs standing on the sidewalk together. But when V walks down some steps to the sidewalk and sees 5 of the same guy wearing a white vest with an X on the back. Or 4 of the same woman wearing a purple coat waiting at a crosswalk. It stands out to me. I'm wondering if there is a mod that maybe tries to tweak how the game places NPCs that might help minimize this from happening (If this is possible). I'm running on an SSD with HDD mode turned off to hopefully help. But V was just walking down the sidewalk and saw 4 of the same woman with long hair, pink pants, and a plaid shirt.
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Seperate foods from Aid and a button thats EAT!
Nimarus replied to sophiextime's topic in Starfield's Mod Ideas
Didn't one of the Fallout games (Fallout 4 or 76) separate Aid items from Food already? Lol, you'd think Bethesda would remember this during development. I was really hoping there was a mod that did this. But we'll probably have to wait for either Creation Kit or Bethesda to do it. -
Well, there is the Unlock All Spells mod that unlocks all the spells from the very beginning. You can just pretend Avada Kadavra is locked until you unlock Crucio or something. Just don't use Alohomora to unlock the Faculty Tower until you get the mission from Mr. Moon. Otherwise you'll have to use a mod to undo you breaking the mission. https://www.nexusmods.com/hogwartslegacy/mods/214
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Just throwing this out there and hoping it would be easy to do. Now I understand that blocking players from using naughty words in their character's name in an online game is reasonable. I can even understand that in a singleplayer game like this one. But when the Restricted Words prevents you from using the surname of one of the Sacred Twenty-Eight Wizarding Families? Well, that's a bit much for me. I tried to do a playthrough using Abbott as my character's last name as there are no Abbotts in the game; now I know why. Apparently there is something in that name that is naughty. Is it possible for this to be disabled somehow via a mod? So far, I just used a save editor to bypass the blacklist. Side Note: Thanks to all the mod creators who have made some great mods for this game already.
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Thanks, I couldn't remember who the mod author was, so had no idea they had a dropbox.
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I haven't modded Fallout 4 in years and I remembered there was a mod called CWSS that added bathroom objects like toilets, showers, sinks, etc. that your character could interact with. Take a shower and get a temporary buff to your stats, sit on the toilet and hear you use it before it flushes, etc. But it seems the creator of that mod has deleted it from Nexus or something. So, I was wondering if there was an alternative mod that could fill in the gap?
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I've always played the game with suppressors. I typically play a "do it quietly" approach. I've done a few playthroughs using pistols, smgs, etc. Just about anything that I can use a suppressor on. I don't want to pop a gang member in the head and alert all his buddies that V is here. I've NEVER used smart guns because none of them allow for suppressors that I can see. So I don't know how hard it would be to somehow mod suppressors/silencers onto smart guns. I'd guess that would require editing every smart gun in the game, which I'd guess would be tedious. That or modification options are set by gun type instead of per gun. Yeah, I know it's a balancing thing that smart guns don't use suppressors. I'd just like to use smart guns without ditching the stealth gameplay.
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Buys Expensive Corpo Apartment Turns on TV and can hear it well enough Sits down and volume suddenly drops by 75% Contemplates and thinks that the game is causing the audio from the tv to drop off drastically based on distance from audio source. Is it possible to solve this problem so I can actually hear what's being played on the Apartment TVs without having to quadruple the volume on my computer? It seems CDPR has no interest in fixing this problem that has been around since day one.
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I'm not sure if there is a mod already on Nexus that addresses this issue. The television in the Apartment, as well as the apartments in version 1.5, have volume that is just too low. I jacked up the volume in the Japantown apartment and the background noise just drowns out the audio. I have to have V stand in front of the TV just so I can hear it. If there isn't a mod already out there than addresses this issue, I hope someone with modding knowledge can possibly do something about it. I'm going to guess that the source of the problem is Audio dropoff based on distance from the player. Even the record player in the Corpo Apartment drops off in volume after just getting 15 feet away from it. I wonder if having a second source of audio coming from the couch where V sits could remedy the problem. Just a thought.