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ousnius

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Everything posted by ousnius

  1. There has been a new version of TES5Edit uploaded by the user Lojack, 3 programs of virustotal say it includes a trojan. http://www.nexusmods.com/skyrim/mods/25859/ Is this a proper new version, or has an account been hacked and a malicious version of TES5Edit uploaded? The comments are disabled, so it's gotten me curious, but I don't know if that was always the case for the mod page. Just want confirmation. :smile:
  2. There was never a 211, it was mislabeled on the website and its real name was 210.
  3. Debug scripts don't work on consoles, the entire class is "DebugOnly", so it's removed when you compile your Papyrus script in release mode for consoles. That includes Debug.GetPlatformName() and Debug.MessageBox(). However, I'm not sure what exactly happens to those functions then. They're either gone, or they return "".
  4. Pretty much. I increased the polygon count of a few: two dresses, the vault suit and one of the Far Harbor under armor.
  5. I've removed your bug reports because all 4 of them were false and didn't make sense. Then I disabled the bug reports section because most things being reported there are just that.
  6. The option was removed in v1.2 (5 versions ago) and is now always installed by default if you use NMM or MO.
  7. Yes, finally! Progress bar, resuming and waiting for CDN sync are amazing. :)
  8. This is caused by the Temporal Anti-Aliasing method the game (and lots of other new games) makes use of. It makes things all smooth. And also blurry. :tongue: You can turn it off in the settings, but your only other option for AA is FXAA there, which is also blurry. Things like ENB and SweetFX/Reshade come with different types of AA and you can also increase the sharpness of the game there.
  9. Having the same problem, but no time to look into it right now. Does it happen for new save games, too?
  10. Equipping a different outfit, then entering and leaving some power armor, and equipping the changed outfit (most of the time) forces it to reload. Sometimes, equipping a different outfit and re-loading a save game works as well.
  11. 12 are quite a few since I'm still a bit burned out from converting 200 vanilla meshes to CBBE for the official files. But I can definitely try if you want me to (send me a PM with the files). :)
  12. See my sticky comment on the CBBE and BodySlide mod pages: IMPORTANT: The physics body variant is in an alpha state and WILL break the appearance of outfits being equipped! Use it only for testing until we have better methods available.
  13. Next version of Outfit Studio will allow exporting BSClothExtraData (physics) blocks to HKX files and import the HKX files back into the current project. That way you can export the physics data as HKX files, convert them to XML files, edit them, convert them back to HKX files and load them into NIFs as a BSClothExtraData block. :)
  14. Next version of OS will have a UV inversion feature. Already coded, but not released.
  15. "Gaps between the body and outfit" all sounds like the folder called "BodySlide Addon" (or the installer option that's called that) wasn't installed. It includes the sliders for the body, so without those it can't morph.
  16. What's even the problem that's left now? The outfit don't appear in the list? Your presets don't appear for the outfits? They appear, but the changes don't work in-game?
  17. That bug happens if you have any leftover files from the alpha version of CBBE. Completely clear out and reinstall your BodySlide folders.
  18. The mod page description of BodySlide links to two guides - one for a CBBE conversion and one for a BodySlide conversion: http://www.nexusmods.com/fallout4/mods/25/ First you need a CBBE conversion of your outfit, afterwards you can make it BodySlide compatible. The program also comes with a ReadMe.txt file that has random useful information in it. You can also find random tutorials on YouTube, but most of those are for Skyrim (there's not too many differences, but still). A short description of the process would be: Opening Outfit Studio, creating a New Project, choosing the "CBBE Body" template, choosing your CBBE outfit, clicking finish, conforming all sliders with "Slider -> Conform All", fixing clipping and saving the project. So yeah, follow the BodySlide conversion guide. :smile: If there's any questions, ask them in the BodySlide comments.
  19. Things like "do you like this?", "can I do this?" and "what do you want?", yup.
  20. Hey everyone, I recently wanted people to take a poll for something related about our CBBE body mod for Skyrim. The site I chose for this was strawpoll, so I created one and put it into a sticky in the comments section. :dry: Now I was thinking, it would be rather nice to have polls integrated into the Nexus mod pages. :smile: Either as a separate tab like the new bug reporting one, or integrated into the actual comments themselves, so you can create a poll in a comment and then sticky it. Regards, ousnius
  21. The distributed preset isn't assigned to any group, meaning it will only show up for the "CBBE Body" set, as that's the one it was saved with. You can either select the preset there and re-save it to e.g. the CBAdvanced group, or add those entries to the XML file manually.
  22. Any of your mods you're installing after XPMS Extended includes a skeleton which is wrong. This problem would be easier to identify and fix if you used Mod Organizer. :wink: CHSBHC comes with its own skeleton that will overwrite your XPMS if you install it. Maybe "HDT TBBP" comes with one, too? Install HDT again and reinstall XPMS Extended as the very last mod of ALL mods you installed. You can also check the archives of those mods to see if any contain a female skeleton and remove them, except for from the XPMS Extended archive. FNIS should say "Unknown" skeleton for XPMS Extended.
  23. Did you install the skeleton that supports HDT physics (e.g. XPMS Extended) AFTER Realistic Ragdolls (and load it after that if you use Mod Organizer)?
  24. Hey. 1.) Install CBBE v3.3a with the BodySlide option (tick it in the installer or install it manually). 2.) Install the XPMS Extended skeleton: http://www.nexusmods.com/skyrim/mods/26800/ 3.) Install the HDT Physics Extensions (requires SKSE): http://www.nexusmods.com/skyrim/mods/53996/ 4.) If you use FNIS, run it again. 5.1) If you use Mod Organizer, link the BodySlide.exe executable to it and launch it there. 5.2) If not, launch it yourself. 6.) Select the "CBBE Body HDT" at the outfit selection at the top. 7.) Choose a preset you like or make your own, then click the "Build" button at the bottom. 8.) Install any (T)BBP or HDT physics supporting outfit you like and it will bounce. Install the non-(T)BBP/HDT variants of those you don't want to bounce (or use a program like Outfit Studio to remove the bones yourself to stop the bounce). This is what I use. :)
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