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Everything posted by VanyarElf
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Basically, I'm trying to do something very simple which is proving to be very challenging. Let us say in the context of Skyrim, I want to fake a cinematic sequence of the player riding in a carriage, but maybe it's supposed to be some special vehicles and I'm not going through the hassle of actually making any moving vehicle. Instead, I just need to disable the player's controls, then push the player in a certain direction at a certain speed, let's say along some road, as the world goes by, and make sure their screen displays some kind of peeping-hole window with say, the illusion of an empty carriage seat and the roof corners in the edges of the screen, with only the middle hole/window being transparent. Alternatively, although this will be more complicated, I could try allowing the player looking around inside the carriage in first-person including the windows. 2 problems: A. I might be stupid but I have no idea how to accomplish the '2D view', which should theoretically involve just taking a picture of a carriage seat POV with a window in the middle, making the window alpha channel, and then 'pasting it' on the player's screen for the duration of the sequence like an Imagespace Modifier, but I have no idea how to do that. Imagespace Modifier and Imagespaces only allow for effects, not for pasting a JPG/DDS on the player's screen. B. No idea how to do the latter 3D view either. Presumably I'd place the player in a chair and put static carriage walls and a roof around it, but I can't find a way to move static objects together with the player in real-time. Does it need to be a moveable object, and if so how to make it unaffected by gravity or anything else while moving in sychnronity with the player? Another idea I had was creating a static vehicle with interior textures and making the player wear it as an armor so when they look around ( Because it's much bigger and encompasses them ) they just see the interior, and then moving the player will move it too - would that even work? Appreciate any advice.
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Technically I'm actually trying to do this in New Vegas but there's almost nobody on the forums there so I figured I might as well ask here. Basically, I'm trying to do something very simple which is proving to be very challenging. Let us say in the context of Skyrim, I want to fake a cinematic sequence of the player riding in a carriage, but maybe it's supposed to be some special fancy vehicle that can also fly and I'm not going through the hassle of actually making any moving vehicle. Instead, I just need to disable the player's controls, then push the player in a certain direction at a certain speed, let's say along some road, as the world goes by, and make sure their screen displays some kind of peeping-hole window with say, the illusion of an empty carriage seat and the roof corners in the edges of the screen, with only the middle hole/window being transparent. Alternatively, although this will be more complicated, I could try allowing the player looking around inside the carriage in first-person including the windows. 2 problems: A. I might be stupid but I have no idea how to accomplish the '2D view', which should theoretically involve just taking a picture of a carriage seat POV with a window in the middle, making the window alpha channel, and then 'pasting it' on the player's screen for the duration of the sequence like an Imagespace Modifier, but I have no idea how to do that. Imagespace Modifier and Imagespaces only allow for effects, not for pasting a JPG/DDS on the player's screen. B. No idea how to do the latter 3D view either. Presumably I'd place the player in a chair and put static carriage walls and a roof around it, but I can't find a way to move static objects together with the player in real-time. Does it need to be a moveable object, and if so how to make it unaffected by gravity or anything else while moving in sychnronity with the player? Another idea I had was creating a static vehicle with interior textures and making the player wear it as an armor so when they look around ( Because it's much bigger and encompasses them ) they just see the interior, and then moving the player will move it too - would that even work? Appreciate any advice.
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I don't recall any functional elevators in New Vegas, I think all the 'elevators' just transition you to a different cell. Theoretically you would probably just set them to move up the Z axis on player button trigger, which could be done with an actor but you run into the same problems: 1. There doesn't seem to be a way for the game to recognize actors present in a certain area *within* a a cell and then apply actions to all of them save for an excluded actor. GetActionRef only returns the last object/actor to interact with an activator 2. Pushing them out will only make them keep trying to go inside and constantly get pushed against an invisible wall because their package is still turnning 3. Even if you modified the packages of every single NPC in that cell individually, it wouldn't help if say, you also wanted to make the mod compatible with custom NPC's and push them out from an area, not to mention being pretty messy for just clearing a room. It's really weird to me that there's no simple function which simply tells every NPC, with dictated exceptions, to just avoid a room with a trigger box. Like, don't try walking into there. You could delete the navmesh in it, but that would prevent NPC's from *ever* coming back there, and I only want them leaving temporarily. My current workaround of starting an OnTriggerEnter script upon reaching a certain quest stage and just teleporting every single NPC that goes in there who isn't the player or a desired NPC is taking care of all of that, would be great if it was more natural but can't have everything I suppose.
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Yeah I thought about packages, the problem is that the room I want to bar them from is not a separate cell, it's a single room inside the same interior cell so getincell wouldn't work, specifically I'm modifying a room in the BoS bunker in Hidden Valley, which means that I'd have to add a package for like 20 different NPC's just to stop them from entering the room, which seems prone to bugs and bloat sadly. NVSE or using what I'm doing right now appear to be the only options. It's strange there isn' a function other than MoveTo which simply makes NPC's turn around and walk away.
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Yeah, seems like an NVSE function, so far I've been working exclusively with the GECK's native script for accessibility and relying on OnTriggerEnter GetActionRef to basically expel all NPC's by teleportation while a quest objective or stage is running, but if it doesn't work out too well then something more natural will certainly be nice.
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Oh, I've been kind of working with the vanilla GECK scripting so far, the best I managed to come up currently is using OnTriggerEnter and GetActionRef to basically expel by teleportation any NPC's walking into an area while a quest objective/stage is active, but something more natural would be great.
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Hey everyone, recently upon booting up my Creation Kit I've discovered a problem which seemed to crop up at some point but wasn't present before, which is that every single relatively large cell I try to edit in the Creation Kit, from the base game that is, seems to be missing at least half of all its static objects, items, containers, etc. It's as if my render window developed some kind of rendering quota. All of those statics and objects still appear in the cell view list, and if I pull their model from the object window and place it in the cell, it will show up normally with its mesh and texture, but half of the cell's original objects remain completely invisible and unclickable in the render window. For example, here I am booting up the BoS bunker in Hidden Valley, and you can see it only loads up a couple of hallways, while everything else is missing. You can also see that the navmesh for the missing rooms is still there, and the room boundaries too by the way, but the statics and items are not. This is completely preventing me from making any mods and I desperately need some help figuring it out. Things I did so far: Reinstall the creation kit, checked that multiple masters are allowed to load, checked that the statics and objects aren't missing from the game itself ( They aren't, they're only gone in the render window).
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Hey everyone, recently upon booting up my Creation Kit I've discovered a problem which seemed to crop up at some point but wasn't present before, which is that every single relatively large cell I try to edit in the Creation Kit, from the base game that is, seems to be missing at least half of all its static objects, items, containers, etc. It's as if my render window developed some kind of rendering quota. All of those statics and objects still appear in the cell view list, and if I pull their model from the object window and place it in the cell, it will show up normally with its mesh and texture, but half of the cell's original objects remain completely invisible and unclickable in the render window. For example, here I am booting up the BoS bunker in Hidden Valley, and you can see it only loads up a couple of hallways, while everything else is missing. You can also see that the navmesh for the missing rooms is still there, and the room boundaries too by the way, but the statics and items are not. This is completely preventing me from making any mods and I desperately need some help figuring it out. Things I did so far: Reinstall the creation kit, checked that multiple masters are allowed to load, checked that the statics and objects aren't missing from the game itself ( They aren't, they're only gone in the render window).
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Hey everyone, recently upon booting up my Creation Kit I've discovered a problem which seemed to crop up at some point but wasn't present before, which is that every single relatively large cell I try to edit in the Creation Kit, from the base game that is, seems to be missing at least half of all its static objects, items, containers, etc. It's as if my render window developed some kind of rendering quota. All of those statics and objects still appear in the cell view list, and if I pull their model from the object window and place it in the cell, it will show up normally with its mesh and texture, but half of the cell's original objects remain completely invisible and unclickable in the render window. For example, here I am booting up the BoS bunker in Hidden Valley, and you can see it only loads up a couple of hallways, while everything else is missing. You can also see that the navmesh for the missing rooms is still there, and the room boundaries too by the way, but the statics and items are not. This is completely preventing me from making any mods and I desperately need some help figuring it out. Things I did so far: Reinstall the creation kit, checked that multiple masters are allowed to load, checked that the statics and objects aren't missing from the game itself ( They aren't, they're only gone in the render window).
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Hey everyone, recently upon booting up my Creation Kit I've discovered a problem which seemed to crop up at some point but wasn't present before, which is that every single relatively large cell I try to edit in the Creation Kit, from the base game that is, seems to be missing at least half of all its static objects, items, containers, etc. It's as if my render window developed some kind of rendering quota. All of those statics and objects still appear in the cell view list, and if I pull their model from the object window and place it in the cell, it will show up normally with its mesh and texture, but half of the cell's original objects remain completely invisible and unclickable in the render window. For example, here I am booting up the BoS bunker in Hidden Valley, and you can see it only loads up a couple of hallways, while everything else is missing. You can also see that the navmesh for the missing rooms is still there, and the room boundaries too by the way, but the statics and items are not. This is completely preventing me from making any mods and I desperately need some help figuring it out. Things I did so far: Reinstall the creation kit, checked that multiple masters are allowed to load, checked that the statics and objects aren't missing from the game itself ( They aren't, they're only gone in the render window).
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It literally won't go away even if I turn off every single mod in my load order, and it doesn't go away if I turn off my ENB either. It's like something permanently f*#@ed my terrain somehow. Does anyone know what causes it? Load order: FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmYUP - Base Game + All DLC.esmNavmeshOverhaul.esmUncut Wasteland.esmCharacter Expansions Revised.esmFunctional Post Game Ending.esmVanilla Enhancements.esmYUPNavmeshPatch.esmTLD_Travelers.esmBetter Brotherhood.esmBetter Character Creation.esmMojave Raiders.esmFunctional Post Game Ending - Uncut Wasteland Patch (VNV).espFunctional Post Game Ending - YUP Patch.esmMain And Pause Menus Overhaul.esmUnofficial Patch NVSE Plus.espYUP - NPC Fixes (Base Game + All DLC).espVurt's WFO.espAcies Apachii Hair.espAmmoScriptFixes.espSSTRemasteredQuarries.espJSawyer Ultimate.espCrafting Consistency Fix.espExRB.espExRB_Cut-Sewers.espLittle More Lamplight.espDistant Water Jets.espJSawyer Ultimate - Push's Tweaks.espEVE FNV - ALL DLC.espDLC Enhancements.espTreePositions.espMojave Raiders.espCharacter Expansions Revised - VNV Patch.espWeaponModsExpanded.espWMX-DLCMerged.espSupreme Weather.espStreet Light Corrections.espAtmospheric Lighting Tweaks.espExRB - YUP Patch.espAtmospheric Lighting Tweaks - EVEM Patch.espAuthentic Burned Man.espB42Inertia.espBetter Brotherhood - YUP Patch.espBig Bears.espBook of Steel.espCC - Rain.espCharacter Expansions Revised - Extras.espCharacter Expansions Revised - FaceGen Tint Fix.espCIB Bighorners - HH.espCIB Bighorners.espCleansing Flame Colour Fix.espCloud Shadows.espCPI Icons.espdD - Enhanced Blood Main NV.espDelayDLCRedux.esplexx_brahmin-variant.espDistant Water Jets - FPGE Patch.espT4-plugin.espEVEM - Crafting Consistency Fix Patch.espMojave Arsenal.espEVEM - Mojave Arsenal Patch.espEVEM - YUP Patch.espFamine.espFamine - Flora.espFollower Tweaks.espFood Effect Tweaks.espNukaColaOverhaul.espNukaCola-Ojo.espGlowing Ghosts.espHairPatcher.espHZSmoothLight.espImmersiveRecoil.espIMPACT.espInterior Rain.espEVEM - JSUE Patch.espJustAssortedMods.espkarlsJnlegionledger.espLaserWeaponIronSights.espmajormodder's Junk Food to Barbeque Crisps.espMannequin Rce.espMentatsGaloreWastelandParty.espPlasmaWeaponIronSights.espPlayer Combat Priority.espPCP Reduced Chance To Attack Doggo Patch.espQuicker PipBoy Light-0_2Sec.espRobert S Body Replacer.espRobertT4Patch.espSnuffles Redesigned.espSpoonRedone.espStrip Lighting Overhaul.espTallBillboardMeshFix.espThe Mod Configuration Menu.espTrap Tweaks.espTrueBladeOfTheEast.espTrueBladeOfTheWest.espUniqueThinkTank.espVanilla Enhancements - JSawyer Ultimate Push Tweaks Patch.espVanilla UI Plus.espVGA - EVE effect forcer script.espVK_VGExtraIcons.espVK and Forno Vault Girl - JSUE Patch.espKnifeRetextureWMX.espChinaLakeRedux WMX.espWMX-ArenovalisTextures.espWMX-EVE-AllDLCMerged.espWMX-POPMerged.espNVMIM.espFPGE - EVEM Patch.espEssential DLC Enhancements Merged - JSUE Patch.espFPGE - JSUE Patch.espMojave Raiders Tweaks.espMojave Raiders - Uncut Wasteland (VNV) Patch.espMojave Raiders - JSUE Patch.espMojave Raiders - EVEM Patch.espStrip Lights Region Fix - Uncut Wasteland.espThe Living Desert - EVEM Patch.espUncut Wasteland (VNV) - EVEM Patch.espThe Living Desert - Strip Lights Region Fix Patch.espUncut Wasteland - YUP Patch.espGroundcover Overhaul.espFNVLODGen.esptmzLODadditions.espStrip Lights Region Fix.espLucky 38 Lights Redone.esp
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That would never happen as it would be against the Nexus TOS: As for the Nexus definition of a 'child': As for why the Nexus bans content which portrays the activities usually partaken in by teenagers, which can be found in other games with teenagers, and in the Harry Potter movies themselves as portrayed by their teen actors, don't ask me, I wouldn't know.
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- hogwarts legacy
- sebastian sallow
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What happened to the yennefer(tw3) clothing mod?
VanyarElf replied to Paellasama's topic in Hogwarts Legacy's Discussion
It does when that is the rule of the site you joined. The site whose rules you agreed to abide by in order to make an account. There's a whole section on the treatment of characters who are canonically under 18 years of age. There is no carve-out for "I made them look adult therefore the rules no longer apply". You can't "rule lawyer" your way out of the Terms of Service by arguing about the age of pixels because the rules you agreed to already account for that nonsense. As I've stated before, I am well aware of Robin's rules, and you don't see me uploading any mods, sharing any mods, or requesting any mods, do you? Those are the terms I agreed to. I did not agree to refrain from opining on the implementation and nature of said rules on the website's forums. My sentence about the text string of lore not having primacy over common sense and visual recognition still stands, Nexus rules do not necessarily have to incorporate either. Furthermore, I can prove to you that those rules themselves would *not* prevent me from making my character a Hill Giant with a loincloth, and that they are also erratically, contradictorily and inconsistently applied - with the acknowledgement that the Nexus reserved the right to apply them as they see fit or on the basis of personal considerations, yet that is still something I can discuss with others on a forum. So, we have two sections here. First are the Adult Content Guidelines defining what 'sexualized clothing' or other forms of sexual allusion, in addition to adult content would be per Robin's sensibilities: 1. According to the 'Visual guide to Nudity related/skimpy clothing restrictions', many of the mods removed so far or liable to removal should they ever surface in HL ( e.g Shorts, crop tops, maybe sleeveless shirts ) should not be removed. They do not expose the red zones, and the only clause they could possibly be persecuted under is that of 'skin-tight clothing accentuating primary and secondary sexual characteristics', which I would argue has not visually been the case for the Yennefer mod or Tifa Lockhart mod for example, and later on I am also going to cite a section of Robin's own guidelines which discredits the assessment that any of those mods could be perceived as sufficiently skin-tight or accentuating per his own definition. Next up we have the File Submission Guidelines on Content Related to Child Characters: 2. "Featuring bodily proportions that are predominantly associated with children. (examples include; small bodies, large heads and eyes, etc.)", - This criterion has been completely flaunted when it comes to at least half of JRPG mods on the website 3. "Having physical similarities to a child in height, build, features or mannerisms". - See above 4. "Presented in a way that is indicative of a child in the base game." - Completely flaunted by any game hosted on the nexus featuring 'skimpy' clothes or other adult content that can be located here. 5. "Canonically a child or child-like character in relation to the base game." - See above 6. "Clothes must remain irremovable through regular, in-game means" - Flaunted in all games involving canonical children, see above. Now we come to the part concerning whether or not importing the most sexualized character model on the planet or a Hill Giant from another game and replacing my model with it would violate Nexus rules: 7. "Any mod added child body or alteration must not feature reproductive organs or other sexual features (breasts)" - An import of a completely new model is not that of a child body nor an alteration of the child body itself, but a whole new body 8. "Any mod added child body model must not enhance sexual characteristics in a way that is typically associated with adult bodies" - If you imported a completely different model, then you did not add or enhance the pre-existing child body. If I make my character into Mrs.Weasley, and Mrs.Weasley is canonically an adult and looks like an adult, then I am not in violation of Nexus rules even though I would normally be controlling a child character. Same goes for the Hill Giant and other imports. Now we come to the part which I also promised earlier that establishes the appropriate level of modesty according to none other than Robin himself, as promised earlier: 9. "Likewise, modded clothing attire for children should use the vanilla game as a reference point when it comes to determining the level of modesty that is appropriate in the given game context. Clothes for children should, in general, not be more revealing than would be considered appropriate for a child in a comparable real-world scenario" 10. "Note that while e.g. three-quarter trousers are technically more revealing than e.g. a turtleneck shirt in combination with a ball gown, it would still be considered modest on a child in a real-world scenario and would, therefore, be in compliance with our guidelines." A 16, 17 or 15 year old in the UK, or in the USA, or in any comparable real-world scenario can appropriately wear whichever clothing they can formally buy from teenage clothing stores for public apparel. Therefore, if similar pants, shorts, tops, etc would be commonly worn by 'children' in real-world UK, they ought to be in compliance with Nexus guidelines. -
What happened to the yennefer(tw3) clothing mod?
VanyarElf replied to Paellasama's topic in Hogwarts Legacy's Discussion
And those modders in those instances used the inherent body shape and mesh in the game files to ensure their mod doesn't look drastically different or messes up various animations, with minor tweaks to polish the look of the clothes. I already displayed side-by-side comparisons, but I wonder if you do realize that if someone were to 'put an adult body on a fifteen year old'..... then the so-called 'fifteen year old' you know and love would simply cease to exist in that instant, right? Do you think that if I changed my character model to a Hill Giant wearing a loincloth, then I would be 'sexualizing a 15-year old' because the lore says I'm a Hogwarts student? I don't know why we must keep coming back to this, but the string of text in the game code designating you as a fifth-year student in a magic school doesn't have any primacy over common sense and visual recognition. -
What happened to the yennefer(tw3) clothing mod?
VanyarElf replied to Paellasama's topic in Hogwarts Legacy's Discussion
Again, in what specific way is she "designed to be sexually attractive"? How are you measuring this? How are you making this determination? In what way does going from "model of human female with breasts" to "model of human female with breasts" make the character look older than they are? Again, I was a fifteen year old girl once - believe it or not, I did have breasts. It happens. There is nothing sexual about Yennefer's outfit. There is nothing revealing about it. There is nothing sexual about her model that is unique to her model when compared to the game's own model. You are not starting from a place of looking at the facts, and coming to a logical conclusion. You are starting from a place of "I must shield Robin Scott from these evildoers!" and working backwards from there, and it's causing you to say a lot of things that don't make a lot of sense. The entire train of thought is completely dogmatic, which is why it can be stretched ad infinitum. When describing clothing mods as 'sexual', or clothes that are too form-fitting as sexual, the only reason they perceive it as such to begin with is because the characters themselves are, in fact, already 'sexual'. They're anatomically sexually developed models, even moreso than adult models in many other games. Which is why anything that doesn't actively hide their sexually dimorphic features is going to 'sexualize' them by default. If you want to focus on those attributes, you can always do so. The problems comes from an association of any clothing item that simply accentuates or god forbid, reveals a non-erogenous part of the character's body as being solely intended to arouse or entice, and the notion that any modicum of subjective sex appeal would be 'inappropriate' in and of itself due to the pixel's 'age'. Even if an outfit was more 'revealing', it would have the same properties on a '16-year old' as it would on a 18 year old - Just because you or someone else can find the sex appeal in it, doesn't mean it was tailored or exclusively worn with that goal in mind. Fashion can be revealing, someone can get tired of watching sweaters, vests and baggy pants all the time. Simultaneously, there would be nothing inappropriate about it if it did also serve to convey sex appeal. Adult fashion designers marketing their latest chic for 16 or 17 year olds openly promote it all the time, as do coming of age shows or teen dramas on TV. And that's in real life, not for fictional characters in video game with only their visual model and 'lore' to go by. Most people playing video games just see what's right in front of their eyes without maintaining a constant awareness of whether the lore dictated that they're supposed to be 16, 18, or 10,000 years old and 4'11. Bottom line, the outfits you select for your character are only as 'sexualized' as you want them to be, and a third-party deeming them 'too indecent' is akin to a school telling students that their short sleeves or shorts are 'sexually provocative' or the Iranian modesty police arguing that bare shoulders, crop-tops, or whatever would be articles of 'sexualized clothing'. That sounds more like a 'you' problem to me for those third-parties, and it's really weird to see a western website using the same sexualization metrics as those of the strictest theocracies on the planet. -
What happened to the yennefer(tw3) clothing mod?
VanyarElf replied to Paellasama's topic in Hogwarts Legacy's Discussion
The funniest part is that Witcher 3 Yennefer is actually less curvy than the female models designed by Avalanche themselves for the Hogwarts Legacy PC. Here's a side-by-side comparison of what Champions Leggings look like on a HL character versus Yennefer in the Witcher 3: As far as I can tell from the photos of the Yennefer mod someone posted earlier, the author never 'imported Yennefer's highly sexualized body' into the game, he only made some extremely minor tweaks perhaps to make sure the outfit doesn't clip or looks snug. Laws are irrelevant, we're talking about the rules of this website. And for the love of God, both Robin and the website are British so stop bringing up the bloody First Amendment. I'm British too, the reason I bring up the U.S is because those who are most vocal about the prospective 'Sexualization of characters below the age of 18' tend to be Americans, but all the other points I've raised still apply - You can't be charged under UK depiction laws for a fictional portrayal that you declared to be that of an adult, regardless of what anyone else 'thinks' the character's age really is, certainly not for sexually developed characters, and not only is it of course legal in the UK for teenagers to be wearing and depicted with anything that isn't outright nudity, but 'skimpy' clothes are extremely popular. -
What happened to the yennefer(tw3) clothing mod?
VanyarElf replied to Paellasama's topic in Hogwarts Legacy's Discussion
I feel compelled to just point out that this 'silly twisted logic pretzel' you're referring to is the industry standard and legal standard of most countries. You cannot objectively define the 'biological age' of a goddamn pixel artwork. Do you think it's possible for the Goblins and Centaurs to be 'below 18' too? You can only visually approximate the physiology of a prepubescent human, as JRPG's and Hentai's often do, whereas Hogwarts Legacy PC models were literally based on sexually mature adults and are completely indistinguishable from a young adult in The Sims or a variety of other games. Other than that, the only thing that matters is the creator's/modifiers intent - the age that you assign to the models being portrayed. Which is the reason you can go to Google right now and find billions of Tumblr blogs or DeviantArts and Forums and Spoof games featuring sexualized Harry Potter content of students wearing their school robes with a simple disclaimer stating 'All characters are adults 18+' and that's it, regardless of what 'Official J.K Rowling lore' says about the ages of Hogwarts students. 'Game lore' doesn't have any legal standing or ethical relevance, only intent and empirical observation do. Finally, worth educating all the misinformed people that, in the United States of America, even if you were to create a fictional work that you explicitly designated as a 13-year old child, and looked like a child, and included full nudity as well as performance of sexual acts in it, that would still be perfectly legal under U.S depiction laws so long as the pornography was not 'obscene', which is a caveat belonging to an archaic class of 'Obscenity laws' ( Look it up ) that courts haven't been enforcing in decades and which could just as equally get you arrested for insulting someone in an 'obscene manner' if they were. And what we're arguing about doesn't even come close to that, in fact it's pretty wild that fashion items which are currently the norm for teenagers in the West are all banned in HL for 'sexualization'. -
What happened to the yennefer(tw3) clothing mod?
VanyarElf replied to Paellasama's topic in Hogwarts Legacy's Discussion
Yes, it was very stupid of me to express my bewilderment that one game should be handled with a different standard than that of any other game ( With either 'underage-looking' or 'canonically underage written' characters ) on the website and with harsher standards than even those applied in reality itself, on a forum created by Robin for users to give feedback or ask questions about the website and its management ( Including 'controversial' questions ). And I am also guilty of giving the OP an accurate rundown of exactly why the Yennefer mod got removed. I also don't think you quite understand that I don't have to conform to all of Robin's opinions and champion them on the forums, only to acknowledge and follow his terms of use, which I do. Are you finished? -
What happened to the yennefer(tw3) clothing mod?
VanyarElf replied to Paellasama's topic in Hogwarts Legacy's Discussion
What's up with the sudden burst of aggression? That was a pretty swift change of goalposts if I've ever seen one - You said that we don't know if it was removed by the mods or the author, I told you that we have every indication to believe it was done by the Nexus and other mods have suffered a similar fate for showcasing identical leggings, and now you're seemingly fuming at me for eliciting the realization. Yeah, it's a private website. Robin can also ban mods containing teddy bears or LGBT themes if he wanted to, and would be well within his rights to do so, I can assure you that al of us understand it perfectly well. Maybe you were led to believe otherwise because I deigned to remark that modders also have full control over the distribution of their own content and might refrain from uploading it to a place it's been arbitrarily removed from, without any specific rules or guidelines concerning fabric tightness being relayed in advance. -
What happened to the yennefer(tw3) clothing mod?
VanyarElf replied to Paellasama's topic in Hogwarts Legacy's Discussion
It is, everyone familiar with what's been going on so far knows about it, I asked the owner myself about those policies - Why is the Nexus enforcing puritan modesty laws on Hogwarts Legacy mods? - Feedback, suggestions and questions - The Nexus Forums (nexusmods.com) And perhaps they could, but that would still take some time, would compromise their artistic vision, and wouldn't be perfectly faithful to representing Yennefer, now would it. Not to mention that authors can take umbrage to the fact their mods are getting removed for trifling reasons in the first place and avoid sharing them on the platform again. -
What happened to the yennefer(tw3) clothing mod?
VanyarElf replied to Paellasama's topic in Hogwarts Legacy's Discussion
Champions Leggings mod - Removed by Nexus and only re-uploaded with 'alterations' Dark Ensemble Leggings mod - Removed by Nexus Tifa Lockhart mod - Removed by Nexus Yennefer mod ( With same style of leggings ) - Wow, what a mystery, maybe the author did it themselves?!!? -
What happened to the yennefer(tw3) clothing mod?
VanyarElf replied to Paellasama's topic in Hogwarts Legacy's Discussion
Because they're removing every single mod where they think they can see the vague outline of some ass curves, or exposing more skin than is prim and proper for a nun. Because you know, there aren't any teenage clothing stores in western countries ( With adult design and marketing teams ) or portrayals of teenagers in media with form-fitting clothes, shorts, crop tops, skirts, bikinis or cleavages. And American teen idols always perform on stage dressed in a garbage bag. The biggest irony is that the reason it keeps happening so much, to the point they've had to remove 99% of pants mods submitted so far because 'the ass curves are too prominent', is that....*psssst... Hogwarts Legacy uses fully sexually developed, adult-esque models for the PC and their contemporaries* - that's why their buttocks and breasts are amply visible. Of course, this is all operating under the delusion pixels can be 16.2, 17.5 or 18.1 years old because 'lore said so'. In reality, you can search 'Harry Potter porn' or 'Sexy Hermione' on Google right now and find billions of results published in every single website in existence of students in their Hogwarts uniforms wearing sexy clothes or performing sexual acts without any issues, and that genre has existed for 20+ years now. Why? Because lore is irrelevant, personal intent and visual physiology is.