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CurseOfTheYears

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  1. Dear Community, I am your biggest fan, The now outdated Training Tweak mod is a must for me, and i only need its "Financial solutions" patch to work with regards to the AI. and it doesn't matter if it is the MCM version or the standalone/config based version. Here is a link to the mod in question: https://www.nexusmods.com/mountandblade2bannerlord/mods/255 I fully understand and respect you and have no expectations from you in any way shape or form but hope that you may consider reviving this mod at your convenience. please note that i use TOTSK which is on 1.6.2 so i'd appreciate it if it worked for that, but if it works for the latest version whichever that is at the time you are reading this, i understand the premise is on me to update and so i will. Alas if taking upon this request is not possible for you, i would be eternally grateful if you could point me to any tutorial that would enable me to revive this mod myself. Much gratitude for your efforts and patronage my dearest community, your contributions are a delight to us happy few.
  2. its equipping overhaul, go to its mcm menu and disable temperorary damage fix.
  3. thank you for sharing the solution, here is a better solution that i came up with for those who would like to keep using The Last Altar mod or whichever mod has a conflict that introduces this bug , the last altar by itself by the way does not cause this issue , its a mod conflict. Solution : Create a .txt / text file inside of your skyrim folder next to your skyrim.exe called jump , inside this text file write only the following line player.setgs fjumpheightmin 125 now everytime you load a save wait a few seconds for all your mods to load and then open the console and write : bat jump this takes very little time and effort and you can keep using whichever mod was causing this bug for you.
  4. Greetings comrades , i've been making followers from games and real life for a couple of weeks now and even tough i've made high poly heads with realitively HQ textures i had not attempted anything beyond that until now, today i decided i would create textures for a high poly Sansa stark follower im in the process of making and bake those textures into the mesh i'd create for her head seperately. to be specific , the textures are going to be made using a head with 690,000 polygons and the final product will only have about 7000 polygons (standard skyrim high poly head mesh count). i relized this was possible because i'd noticed that i was able to bake textures from heads with +200,000 polys in them on to the high poly heads for skyrim and it would work despite the difference in poly count. now im trying to export only the textures i have painted onto the 690,000 poly head using spotlight , from zbrush , and into a texture only file (.dds / tga /jpeg etc) and for some reason when i try to create texture from poly groups it doesn't manage to create them , i am able to create UVs but the poly texture which is what i actually need comes up blank everytime. heres a pic of what i've got so far and ofcourse it will be further refined in photoshop once i know how to export the texture of it : https://ibb.co/165ZbSS any help is welcome :D !
  5. i lied , i hadn't given up , i managed to create the follower and its working with one minor issue that im working on right now :d its here if u can help : https://forums.nexusmods.com/index.php?/topic/9127718-follower-99-complete-just-1-bug-help/
  6. I have created this follower Cassie Cage so far and i'm getting only 1 error that i can't fix , despite what i've managed im a complete noob so please use images if you can and be very specific with your instructions , how can i fix this error (step by step if possible , something generic like ''create tri files for race'' is not going to be helpful whatsoever) ? This was not made with racemenu , it was made purely with blender and outfit studio and gimp/photoshop. thank you. My Follower mod : http://www.mediafire.com/file/q7drhq6wt8u78wg/CassieCageFaileed.rar/file Error : https://ibb.co/mD0Xtfk https://ibb.co/RBcS0TB Solution : Edit : OH YES BABY , i finally got it to work , not sure which part of what i did was the fix but i removed all presets and skin presets from the Race in creation kit , i also double checked the femalehead entry in ck and turns out it had the wrong path for the femalehead.tri / femalechargen /femaleBrows / femaleRaces i turned those to default , this is all after having nifMerged the CharGen faceGeom from racemenu (created by importing my headmeshe's faceGeom) into my headmeshe's faceGeom(nifMerge target) , and the final and i think most important thing that fixed it was that i Ticked all FaceMorphs in the HeadParts in the Race in Ck for LipSync/nose/etc and the final product is a fully functioning fully Custom Mesh and Race NPC !
  7. Hi, i started this project to port a follower following this guide however i use blender 2.8 which this tutorial was made long before its release, im stuck at 5:57 where he switches to the texture tab which includes Brush and Masked brush and One more setting which Does Not exist in blender 2.8 , since i can't locate this setting , i can't continue the process , and at 6:08 he switches the bake mode from Full Render to Textures , this option also does not exist in Blender 2.8 or im simply not seeing it for whatever reason, i would greatly appreciate your help if you could tell me how to proceed for these parts of the guide in blender 2.8 , i already tried going back to blender 2.49 and 2.79 and 2.78 non of which would run on my system, they run but the icons and text become so small that i can't see anything, my monitor is a 4k TV that doesn't run on any lower resolution so i can't do anything about it. thank you for your time. and please note that i have very little undrestanding of blender and this entire procedure , i'm just following what he does step by step so if you suggest a solution please keep it very specific and spelled out in baby language so that my brain can digest it.
  8. im stuck again at 5:57 the menu he switches to from the material menu isn't the same in blender 2.8 and i just can't find it. someone that's being really helpful and awosome said this : (Andy14) ''Baking textures is actually not necessary, as both UV and textures of the target mesh (skyrim head) are already available. If necessary, you can use in Blender / Gimp / Photoshop the diffuse (from the source mesh) as a blend layer around the face itself. Remember that the textures of the head must match the textures of the body in skyrim.'' so according to him its unnecessary to worry about that menu because the whole baking process is uncalled for , now how do i do what he suggests about using the diffuse as a blend layer around the face ? im clueless can someone help ?
  9. i got an answer on the other thread, texture baking refers to the UV port portion of the video , i figured out what happens between 1:57-2:02 by myself, he circle selects vertices of the mouth with X-ray ON then he turns X-ray OFF and deselects said vertices , this leaves out vertices on the inside that can only be deselected with X-ray ON therefor they stay selected.
  10. Ok so someone said baking textures isn't required , can anyone tell me which portion of this guide he is baking textures so i can skip it ? the time-interval of it i mean, other than that im stuck at 1:57-2:02 where he quickly does something i can't replicate, he uses the circle selection to select the mouth vertices of the skyrim mesh then changes the view to solid and deselects them but some of what he selects at first doesnt get deselected , this is what i can't undrestand because when i do it , unlike when he does it , nothing of what was selected from the mouth remains selected after its deselection , so im confused :(. can you clarify what he does that i just can't get right ?
  11. thanks for the reply tho by this point i was already well aware of what was done, i started another thread with the same name/everythin on LL tho i think linking it is forbidden on nexus and someone was kind enough to elaborate. would be really nice if someone who undrestood the entire video was able to give us a detailed description of what is being done in the complex parts, i'll make a tutorial for it when i finish my model and create cassie cage follower for skyrim.
  12. Hello, i have just one question : What is being done exactly between 0:57-1:20 in this video, please explain in detail if possible. https://www.youtube.com/watch?v=YRZQXl1mmFY&feature=emb_logo i am following this guide to create a custom follower and im dumbfounded as to what is being done in this particular part of the guide.i don't undrestand where the resource being imported in this section of the video is or what it is for or how i can get my hands on it because without doing something simmilar for my procedure i can't continue it as i feel like something is missing. there are no files provided in this tutorial but i have everything ready except for this secondary mesh thats being imported. im assuming its a simple femalehead.nif thats been converted as .obj and its from vanilla skyrim but i need an expert opinion to continue working on my project. thank you for your time.
  13. meh i managed to get her into the game as standalone WITH hdt hair,however i decided not to release her,for the same reason i imagine angelina jolie and jessica alba were removed from nexus,i feel like it could cause a sort of a public humiliation and objectification for the actress that i actualy admire and love.
  14. Couldn't attach image so here you are: https://www.nexusmods.com/skyrim/images/678043/? Well i just made selene from underworld as a preset,managed to get HDT hair working on her,and a HDT animated body as well,and then i relized,sharing her just as a follower would do no justice at all,which brings us to this : The underworld questline ! it always bugged me how in skyrim there never was much interaction between werewolves and vampires,so i intend to remedy that ! basically what i aim to do is create an alternate reality version of the Underworld movies with selene's alternate reality version as the main protagnist of the questline,much like the events of dawnguard with serana as the main protagnist,i want to create a questline in which the werewolves and the vampires are the main factions involved (and yes i want to create massive conflicts between the two) and you could join eighter faction and complete the questline from that factions prespective,much like dawnguard, i will need to do several things for this to work : A - create ithilene (selene's alternate reality version) as a standalone (she will require KS hairdos HDT as the only requirement,the body meshes and textures will be included with her,she will also need to include her outfit in HDT) B - create dialouge for her using selene's own voice lines FROM the movies (not sure about copyright here tough) C - create massive questline WITHOUT introducing new models (since i have no idea how to create 3d stuff xD) in order to do this i will need your help since i haven't got a clue how to do eighter of these 3 things http://www.loverslab.com/public/style_emoticons/default/biggrin.png.so please guide me through it,and if you are willing to help with the project by taking on any of these tasks,we can do it together http://www.loverslab.com/public/style_emoticons/default/biggrin.png ! last but not least i plan to have romance as an option for selene throughout the entirety of the questline,with optons that will lead to her wanting you and options that would turn her off of you,also i plan to have ''creature'' romance as an option included,both for vampire characters and for werewolves.BUT ROMANCE IS OPTIONAL SO IF YOU DON'T WANT IT YOU CAN JUST SKIP IT http://www.loverslab.com/public/style_emoticons/default/biggrin.png. can't wait to hear what you think and your advice to get me started on this project,thank you all in advance ! oh i almost forgot,the quest will be released in 3 parts so as to not keep you waiting for long and also create some anticipation and a sense of continuality,hence the name.(kind of like what the movies did to us)
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