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About bluedingo77

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Hi, In my mod there is a cattle ranch with a family that have "bugged in" inside but they have lost their youngest daughter to a crazed moonshine drinking survivalist living up in the hills... at the crazed survivalist's camp I want to have her on her knees and needs to be freed by you.. I'm using the 'FFCaptiveMarker' and using the NPC's Linked Ref to link to it, I have checked the box for the NPC to be a persistent ref.. but when I play she just stands there, obviously she should be kneeling any help / ideas greatly appreciated! PS its an NPC I made myself should that make a difference?
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Plank and house brick as weapons
bluedingo77 replied to bluedingo77's topic in Fallout New Vegas's Discussion
Your a total legend! Im slowly making a new zombie mod that has a heavily modified map and some new towns ect, the idea is like walking dead where ammo is only available through hunting through houses, abandoned police stations, military checkpoints ect. so the player and companions will be using melee weapons a lot more often, the plank would be perfect for that since you start in a house in suburbia with no weapons. I dont know if thats your thing or not but anyway Im keen to see what you come up with :D -
Has anyone seen if these already exist or would they be willing to have a go at them? wouldnt it be great if you could go to a ruined house, hunt around and pick one of these up at the begining of the game? maybe even have mods like wrap them in barbed wire or something later on? or combine them to make a home made brick war-hammer? also Im keen on the idea of a rebar rod, it could be placed where concrete buildings and rubble are found. any further ideas? Im hopping to incorporate this kind of thing into a mod im making thats like Better New Vegas
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ah! Thanks for that, I didnt see the Delta one yet but I will go and have a look, could be fun to add them in some place.
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Happy Trails - making Honest Hearts cool
bluedingo77 posted a topic in Fallout New Vegas's Mod Ideas
Honest Hearts is I think most would agree, pretty lame. It has some really cool bits too it but its mostly a chore to get through. When I started it I was like "this is great me and Stella and Jed are going to hang out and meet with tribes and stuff" ...then they all died and the main storyline got worse from there. Here is what I think could make it a bit more fun. The basic idea is that the crew from happy trails survive the ambush at the start of Honest Hearts, they continue on with their trade mission and you stay on with them as security trying to keep as many of them alive as you can until you all return home. The idea in more detail: - the group survive the ambush and walk to the Zion Valley Welcome Booth area for a quick stop and lunch (sandbox on the benches and cook grill ect) Player has a bit of time to look at ranger look out if wanted. - Jed leads the group down to the Zion valley camp and meets the head of the tribe (may or may not be who it is now), trades with him and you get some XP from that and some gifts from the tribe. - The tribe tell you to get the map of the area so you can leave, its in the Morning Glory Cave (quest marker added to pitboy) - Jed leads you all to the Sorrows Camp for a second lot of trading. More XP and Gifts. Someone there can also heal you. Every one gets healed up. - The leader of the Sorrows say they have people taken prisoner and would offer great rewards for freeing them from the White Legs. This gives you option of doing the side quest: Prisoners of War for a reward of stuff, maybe unique weapons and things in a locked box, Survivalist rifle, Josh Graham's Armor ect ) - The group goes to the Virgin Fork Camp Site to camp the night and sandboxes until morning, more sitting around/eating/drinking/cooking/sleeping ect. Player can spend the time exploring or sleeping. - Jed leads the group on the quest to get the map From the Morning Glory Cave. - If the optional quest is taken on to free the prisoners then Jed leads the party there. - With the map in hand the group make their way to the Pine Creek Tunnel and can leave (probably without having to take on the full size battle thats normally there) - Player is rewarded with Caps and XP for each person they managed to keep alive. Plus A light Shining in the Darkness as a bonus for keeping Jed alive. Any one like the idea? Have something else to add to it? Im a bit busy with my other mod to do it just now, if anyone else with more modding skill thinks its cool too I bet they could do it pretty quick and easy! If not Ill keep it on the back burner and try to fit it in myself, im still learning so it will take a while though. -
I like the game as realistic as possible, makes me feel more like Im in the Mojave if I'm worried about if I have enough supplies to get me to the next town or which 2 guns do I really need to keep and how much ammo can I carry for each ect. Here is a list of mods you might like, I run them all so they all work together. Harder Hardcore rates Increased Weapon Jamming Intuitive realistic cooking Oven cooking Mass Recalibration Less Carry weight New Vegas Realistic and Dynamic Combat Solar's Bottled Water Cactus Water in any soda bottle Remove Compass NPC Markers Crossbow for the wasteland Fire axes in fire hose boxes Improved Throwing Craftable fire bombs Explosive recipies I forget how but I turned off the cross hairs as well, so aiming is all done with irons sights on the weapons, I find that totally changes the feel of the game. Also Im making my own total overhaul mod thats based on a more realistic and less populated Mojave, more of a harsher experience where ammo is more rare and being hit by gunshots is way more dangerous. I upped the damage but also the chance of critical's to limbs so they are more than likely to happen if shot 2 or 3 times. The result is if your about to be attacked and shoot some one in the knee (say a regular freeside mugger type person) they often just limp off and try to get the hell out of dodge. Also Im thinking there wont be any regular vendors so just grabbing as much junk as you can and going to sell it all at the closest store over and over isnt going to result in you buying an anti material rifle plus explosive rounds. People who have that gear arnt going to sell it, the way to get some thing like that would be to ambush them or more likely quest related. Or maybe even work for them. Also other lone wanderers and groups can be traded with, small communities might have markets with vendors now and then if your on friendly terms or they might let you carry out what you can from a store room as a one off if you bring them back something vital they are really after. Because food and water cant be bought you need to break into houses (Im making more towns and lots of domestic houses to go with them) and raid the kitchens ect (think I am Legend), or hunt the local wildlife and cook something up at a campfire. Anyway thats what Im working on, would be great to hear any feed back or ideas on what kind of realism people like the idea of :)
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Real-Time mod that runs off PC time?
bluedingo77 replied to Dweedle's topic in Fallout New Vegas's Discussion
Thats a cool Idea, like in Day Z sort of thing? Keep us posted if you figure it out -
So I'm working away at making my mod and its a total overhaul of the NV map so pretty much everything is being moved around or replaced with the GECK when I notice... hey there is a hatch to a secret bunker behind the tent at Ranger Station Foxtrot! How long has that been there I wonder to myself. So go in game and cant see it. Does anyone know if it only appears as part of a quest or tell me more about it? The Fallout Wikia doesn't even mention it, any info would be great thanks!
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Thanks for taking an interest TrickyVein, I appreciate the lengthy reply but im so new to modding I need to look deeply into each of these steps before I can get anywhere, I dont even know what a "diffuse atlas texture" is im afraid! So Im still getting my head around the stuff you told me. A couple of quick questions while I do though if you have the time to answer: Ok so I have the steam version of NV and this is what I have found thats similar to your description Data\Meshes\Landscape\LOD\WastelandNV\Blocks if I open that Blocks folder there is nothing inside it. now if I go to the Data\Textures\ folder then there is a choice of armor, clutter, or vehicals and in those are a few .dds files (eg in the vehicals folder is the file nv_firetrucks.dds) but htere is no landscape folder there with .dds so am I missing something basic here? also what programs do you use when doing these things? I have Paint.Net which I hope is going to be ok for editing things of a graphic nature (if not I'll just get .Gimp) im still trying to find out what program to use to edit the .nif files when I get there too because FOMM is no longer any good for that I think I read, and are there any other programs you need to do the things described in your first reply? p.s. I might have been unclear so the main concept of this mod is to move the existing towns around, add new towns and also use the map area thats the other side of the Mojave Outpost fence, just continue on with a road there and keep adding towns. The purporse of all this is to make everything feel new and interesting again and have a huge map. I have moved all my work to a new file and will leave the statues there If I have to but I still want to learn how to work with LOD so I know how to fully manipulate everything to make mods.
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There is a link in my other post for a BSA UNPACKER Dawnguard missing local string Thanks for looking in on my post again, I appreciate it! I got this message when I went to your link though.. File hidden This file has currently been set to hidden by the author of the file. You cannot look at this file page or download any files relating to this file until the author makes the file visible to the public again.
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HI guys I would really appreciate some help, I have been making a mod that removes or moves a lot of places around to make a fresh new vegas map to play on and explore, I have made 2 and a half completely new towns (about 6 months work lol) with no boarded doors and with all kinds of new shops (sporting shop, mining supply shop, corner deli, coffee shop, dress shop, hardware store, gun shop, white goods shop ect) and im planning to use the map other side of the Mojave Outpost (already have the bare bones of a whole new city out there) but im stuck with this LOD problem. Does anyone know how I can remove the object LOD for the statues at the Mojave Outpost? Also I might need to remove the building and roller coaster object LOD for Primm as well. Any ideas or links would be most welcome!