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wardy94

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  1. Thanks for the reply and link. Had a good look through it and theres some handy stuff in there. I think I'll stop installing my mods for now and focus on the ini tweaks and fixes mentioned in the link. I've only just started all again so good timing. Had a look at the step project but its not really my thing. At least following a guide I can change mods to my liking.
  2. You are right. With this setup some places look better than others but nowhere that I've found with the yellow aspen trees. I dunno the lighting in the video screenshot just looks softer. I don't think I could do a playthrough with it looking like it does at the moment. When the it gets around mid-day it looks really bad.
  3. I've never tried the mod organiser. Will have to give it a shot. If your referring to the enb message that pops at the main screen yeah that comes up. Don't think it would be AO as nlva has its own and recommendeds not ticking it in enb gui. The skylighting could be worth a shot. To be honest I'm not entirely sure what all that stuff does. Like I said I just play around to try and figure it out. The enb is exactly how it comes just with the recommended ini tweaks. I've tried installing twice both with and without ELFX and it just looks the same. Also another question I installed realistic aspen trees and the quality of leaves seems unchanged. Again tried installing a couple of times and nothing. Am I missing some important ini tweaks. I always read mod descriptions and nothing was mentioned
  4. Anyone else have any suggestions? It's driving me crazy trying to sort this. Also just read that nmm is pretty s#*! at installing large amounts of mods and I should use wyre bash to install them. Didn't even know it could. Is this true?
  5. Yeah ive got the latest ENB version. Thanks for having a look anyway. Hopefully someone who has used NLVA or the both of them comes along. In the meantime I'll keep trying and probably end up blowing my brains out. I forgot how much time and effort it takes to mod skyrim heavily. Maybe I'll just stick to realvision enb and CoT. I've had that looking nice. Shame CoT is getting outdated. This NLVA seems quite good tbh. Pretty proformance friendly. lelouch107 yeah I definatly think its the enb settings I'm just stumped on what to do
  6. Thanks for the reply. I've tried uninstalling ELEX and it doesn't really make a huge difference to the outdoor areas and my interiors look pretty good at the moment. I've done all the INI file edits to skyrimprefs and the only mods that NLVA requires are vivid weathers and the two Mindflux patches. Its also says that any lighting overhaul mods are compatible (just seen that then). I've tried messing with ENB GUI settings like the mod page says but I dont really know what im doing outside of Gamma and saturation. I just click and see whats changed then change it back lol. There the only two mods that affects lighting that I have.
  7. Hey Not sure if it's just me (pretty sure it's not) but my skyrim looks absolutely terrible. I've been following the skyrim ultimate modding guide on nexus by DonProtien. This is nothing agaisnt his guide either, it's great, just my imcompetence. I haven't got anywhere near the end but I've got the most important mods installed such as Skyrim 2k texture pack, SMIM, Ultimate HD fire effects, Vivid landscapes, Verdant and Skyrim flora overhaul, Simply bigger trees and a couple tree re-textures. I also am using Natural Lighting Vivid Atmosphere and ELFX together. NLVAs mod page says that ELFX Weathers is incompatible but I don't use that plug-in. Not actually sure if they are compatible though. I get strange lighting glitches sometimes like the screen going slightly brighter or darker when moving to certain spots. I dont have all my intended mods installed plus my rig isn't exactly a beast when It's running a 960 so I'm not expecting the same results as the video on NLVAs page but my skyrim just doesnt really match up. My lighting just looks wrong. i'm really not great with explaining this kinda stuff hence why I'm not so great at fixing it yet. Here is a screenshot of my Skyrim: http://i.imgur.com/SONV8DR.jpg Here is a print screen i took from the NLVA video so not the best quality: http://i.imgur.com/4IrhPzM.png Tell me if you think i'm wrong but I think you may agree mine looks pretty turd. From looking at my screenshots is there anyone who can point me in the right directon? Or am i just that bad at modding skyrim. Seems like there's always something wrong haha Thanks in advance
  8. Thanks man. I've done quite a lot on here already such as cleaning the masters and creating a bashed patch. I don't really have many mods that affect leveled lists so don't think it's done much. I now know it's Jks mod but can't figure out what's not working with it. I'll have to try and rename the meshes folder see if there's a problem there. I guess there is no problem with my load order? I use loot so there shouldn't be. Plus I've been following the skyrim ultimate modding guide because I'm lazy so everything should be smooth.
  9. Hey guys im having issues entering whiterun without it crashing everytime. As far as im aware none of my mods are clashing with JKs LITE mod but when I've uninstalled that the problems stopped so im assuming thats causing the problem, I just don't see why. Ive tried starting a new game using an alternative start which puts me in breezehome and as sson as I leave it CTDs on me this is my load order:- [skyrim.esm] Loading file [update.esm] Loading file [Dawnguard.esm] Loading file [HearthFires.esm] Loading file [Dragonborn.esm] Loading file [unofficial Skyrim Legendary Edition Patch.esp] Loading file [Vivid Landscapes.esp] Loading file [skyrim Particle Patch for ENB - Flame Atronach Fix.esp] Loading file [EnhancedLightsandFX.esp] Loading file [ELFX - Exteriors.esp] Loading file [immersive roads.esp] Loading file [skyFalls + SkyMills + DG + DB.esp] Loading file [RealisticWaterTwo.esp] Loading file [JKs LITE - Merged.esp] Loading file [RealisticWaterTwo - Legendary.esp] Loading file [fallentreebridges.esp] Loading file [sMIM-Merged-All.esp] Loading file [skyrim Flora Overhaul.esp] Loading file [sFO - Dragonborn.esp] Loading file [Grass_On_Steroids_SFO.esp] Loading file [skySight-Simply-Bigger-Trees-Slower-Branches.esp] Loading file [ELFXEnhancer.esp] Loading file [Natural Lighting Vivid Atmospherics.esp] Loading file [Heavenly Weather Systems.esp] Loading file [mintylightningmod.esp] Loading file [skysan_ELFX_SMIM_Fix.esp] Loading file [AMB Glass Variants Lore.esp] Loading file [Differently Ebony.esp] Loading file [aMidianborn_Skyforge_Weapons.esp] Loading file [RUSTIC SOULGEMS - Unsorted.esp] Loading file [Alternate Start - Live Another Life.esp] Loading file I also have quite a few texture mods and stuff installed but obvisouly they dont show up on the list. Any help spotting a problem would be much appreciated thanks Edit: Also tested Markarth and it CTD before it loaded up. Would bet my left nut that it will load up fine without JKs enabled but it looks so gooood i can't bear to get rid of it.
  10. Ahh cheers man I'll give it a whirl. Also as far as i remember when you install mods on NMM the .esp files come up in the plugins and you can select and de-select whatever you want and rearrange the load order. I've got several mods installed such ruins clutter improved, Ultimate HD fire effects and 2k texture mods but no plugins are showing up. Is this normal or is something going wrong?
  11. Hi As the title suggests I'm having trouble installing optimised vanilla textures with NMM. I've experience in modding skyrim but not a wizz by any means. I'm installing the HD version instead of standard and part one I can install using NMM but the second part which is the DLC textures is a manual install and comes in .7z files. I'm not sure what to do to install the 3 DLC packs that come with part 2. Any help would be much appreciated. Link to the Mod: http://www.nexusmods.com/skyrim/mods/57353/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D57353&pUp=1
  12. I've reinstalled the game and all my mods plus a few more. Tried to make merged patch and it creates it in my load order but the error message still comes up so im not sure if it ok to use or not?
  13. Hi So ive been installing some mods on fallout 3 and have run into some problems. In game some of the talon mercs have a big red exclamation mark on them and they appear to be missing guns from their hands. Not really sure what the problem is but I tried to create a merged patch on fo3edit and i get this error; [080044F3] < Error: Could not be resolved > I started running error checks and ran one on the fallout3.esm and this is what it came up with; [00:00] Checking for Errors in [00] Fallout3.esm [00:01] EnchAntSting "Poison Dart" [ENCH:000CC83D] [00:01] ENCH \ ENIT - Effect Data \ Flags -> <Unknown: 1> [00:01] EnchShocker "Shocked" [ENCH:000BFF63] [00:01] ENCH \ ENIT - Effect Data \ Flags -> <Unknown: 1> [00:01] EnchDartGun "Poison Dart" [ENCH:00000A7B] [00:01] ENCH \ ENIT - Effect Data \ Flags -> <Unknown: 1> [00:01] EnchFlamerEffect "Burning" [ENCH:00044B30] [00:01] ENCH \ ENIT - Effect Data \ Flags -> <Unknown: 1> [00:01] MS12TenpennyIrvingChengTerminal "Cheng Personal Computer" [TERM:000CADFA] [00:01] TERM \ Menu Items \ Menu Item \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP [00:01] IrvingChengTerminal "Cheng Personal Computer" [TERM:00027F01] [00:01] TERM \ Menu Items \ Menu Item \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP [00:03] FFER63Hunter "Hunter" [NPC_:00040EF6] [00:03] NPC_ \ EAMT - Unarmed Attack Animation -> <Unknown: 0> [00:03] FFER07DeadGuy [NPC_:000381D9] [00:03] NPC_ \ EAMT - Unarmed Attack Animation -> <Unknown: 0> [00:05] AudioIntCombatIntExt [REGN:000CA03D] [00:05] REGN \ Region Data Entries \ Region Data Entry \ RDSD - Sounds \ Sound \ Sound -> [0116BCD4] < Error: Could not be resolved > [00:05] REGN \ Region Data Entries \ Region Data Entry \ RDSD - Sounds \ Sound \ Sound -> [0116BCD5] < Error: Could not be resolved > [00:05] AudioExtTranquilityLane [REGN:000C99F5] [00:05] REGN \ Region Data Entries \ Region Data Entry \ RDSD - Sounds \ Sound \ Sound -> [01166E5A] < Error: Could not be resolved > [00:05] REGN \ Region Data Entries \ Region Data Entry \ RDSD - Sounds \ Sound \ Sound -> [01166E5B] < Error: Could not be resolved > [00:05] AudioIntWoodA [REGN:000C293B] [00:05] REGN \ Region Data Entries \ Region Data Entry \ RDSD - Sounds \ Sound \ Sound -> [0111013F] < Error: Could not be resolved > [00:05] REGN \ Region Data Entries \ Region Data Entry \ RDSD - Sounds \ Sound \ Sound -> [01110140] < Error: Could not be resolved > [00:05] AudioIntMetroUtilityWaterA [REGN:000C0AA0] [00:05] REGN \ Region Data Entries \ Region Data Entry \ RDSD - Sounds \ Sound \ Sound -> [010F7C5A] < Error: Could not be resolved > [00:05] AudioIntCaveGreatChamberWater [REGN:00086560] [00:05] REGN \ Region Data Entries \ Region Data Entry \ RDSD - Sounds \ Sound \ Sound -> [010AFF78] < Error: Could not be resolved > [00:05] AudioIntTent [REGN:000A675E] [00:05] REGN \ Region Data Entries \ Region Data Entry \ RDSD - Sounds \ Sound \ Sound -> [015A70C8] < Error: Could not be resolved > [00:05] AudioIntSuperDuperMart02 [REGN:000A1BCD] [00:05] REGN \ Region Data Entries \ Region Data Entry \ RDSD - Sounds \ Sound \ Sound -> [01571613] < Error: Could not be resolved > [00:05] AudioExtWastelandA [REGN:0009FA59] [00:05] REGN \ Region Data Entries \ Region Data Entry \ RDSD - Sounds \ Sound \ Sound -> [0116FBC4] < Error: Could not be resolved > [00:05] REGN \ Region Data Entries \ Region Data Entry \ RDSD - Sounds \ Sound \ Sound -> [0116FBC5] < Error: Could not be resolved > [00:05] REGN \ Region Data Entries \ Region Data Entry \ RDSD - Sounds \ Sound \ Sound -> [0116FBC6] < Error: Could not be resolved > [00:05] AudioExtOasisSurrounding [REGN:00063C0F] [00:05] REGN \ Region Data Entries \ Region Data Entry \ RDSD - Sounds \ Sound \ Sound -> [015A70CF] < Error: Could not be resolved > [00:05] REGN \ Region Data Entries \ Region Data Entry \ RDSD - Sounds \ Sound \ Sound -> [015A70D0] < Error: Could not be resolved > [00:05] REGN \ Region Data Entries \ Region Data Entry \ RDSD - Sounds \ Sound \ Sound -> [015A70D1] < Error: Could not be resolved > [00:05] REGN \ Region Data Entries \ Region Data Entry \ RDSD - Sounds \ Sound \ Sound -> [015A70D2] < Error: Could not be resolved > [00:05] barrens [REGN:00047B6D] [00:05] REGN \ WNAM - Worldspace -> [00021219] < Error: Could not be resolved > [00:05] canyon [REGN:00047B6C] [00:05] REGN \ WNAM - Worldspace -> [00021219] < Error: Could not be resolved > [00:05] DC01 [REGN:00000A0B] [00:05] REGN \ WNAM - Worldspace -> [0000080E] < Error: Could not be resolved > [00:41] [LAND:0000294D] [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] [LAND:0000294C] [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] [LAND:0000294B] [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] [LAND:0000292E] [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] [LAND:0000292D] [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] [LAND:0000292C] [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] [LAND:0000290F] [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] [LAND:0000290E] [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] [LAND:0000290D] [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] [LAND:000028F0] [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] [LAND:000028EF] [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] [LAND:000028EE] [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] [LAND:000029EA] [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] [LAND:000029E8] [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] [LAND:000029C9] [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] [LAND:000029C8] [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] [LAND:000029C7] [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] [LAND:000029AA] [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] [LAND:000029A9] [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] [LAND:000029A8] [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] [LAND:000029A5] [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> Found a REFR reference, expected: LTEX,NULL [00:41] [LAND:0000298B] [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] [LAND:0000298A] [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] [LAND:00002989] [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] [LAND:0000296C] [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] [LAND:0000296B] [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] [LAND:0000296A] [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:41] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> [00000A0E] < Error: Could not be resolved > [00:41] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> [000009CC] < Error: Could not be resolved > [00:47] [CELL:0000C483] (in Wasteland "Wasteland" [WRLD:0000003C] at -34,7) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C484] (in Wasteland "Wasteland" [WRLD:0000003C] at -35,7) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C485] (in Wasteland "Wasteland" [WRLD:0000003C] at -36,7) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C486] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,7) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C487] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,7) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C4A4] (in Wasteland "Wasteland" [WRLD:0000003C] at -34,6) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C4A5] (in Wasteland "Wasteland" [WRLD:0000003C] at -35,6) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C4A6] (in Wasteland "Wasteland" [WRLD:0000003C] at -36,6) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C4A7] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,6) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C4A8] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,6) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C4C5] (in Wasteland "Wasteland" [WRLD:0000003C] at -34,5) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C4C6] (in Wasteland "Wasteland" [WRLD:0000003C] at -35,5) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C4C7] (in Wasteland "Wasteland" [WRLD:0000003C] at -36,5) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C4C8] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,5) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C4C9] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,5) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C4E6] (in Wasteland "Wasteland" [WRLD:0000003C] at -34,4) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C4E7] (in Wasteland "Wasteland" [WRLD:0000003C] at -35,4) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C4E8] (in Wasteland "Wasteland" [WRLD:0000003C] at -36,4) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C4E9] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,4) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C4EA] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,4) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C507] (in Wasteland "Wasteland" [WRLD:0000003C] at -34,3) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C508] (in Wasteland "Wasteland" [WRLD:0000003C] at -35,3) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C509] (in Wasteland "Wasteland" [WRLD:0000003C] at -36,3) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C50A] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,3) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C50B] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,3) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C528] (in Wasteland "Wasteland" [WRLD:0000003C] at -34,2) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C529] (in Wasteland "Wasteland" [WRLD:0000003C] at -35,2) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C52A] (in Wasteland "Wasteland" [WRLD:0000003C] at -36,2) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C52B] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,2) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C52C] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,2) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C54A] (in Wasteland "Wasteland" [WRLD:0000003C] at -33,0) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C54B] (in Wasteland "Wasteland" [WRLD:0000003C] at -34,1) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C54D] (in Wasteland "Wasteland" [WRLD:0000003C] at -34,0) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C54E] (in Wasteland "Wasteland" [WRLD:0000003C] at -35,1) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C550] (in Wasteland "Wasteland" [WRLD:0000003C] at -35,0) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C551] (in Wasteland "Wasteland" [WRLD:0000003C] at -36,1) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C553] (in Wasteland "Wasteland" [WRLD:0000003C] at -36,0) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C554] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,1) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C556] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,0) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C557] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,1) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C559] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,0) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C37E] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,15) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C37F] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,15) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C39F] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,14) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C3A0] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,14) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C3C0] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,13) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C3C1] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,13) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C3E1] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,12) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C3E2] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,12) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C402] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,11) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C403] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,11) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C420] (in Wasteland "Wasteland" [WRLD:0000003C] at -34,10) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C421] (in Wasteland "Wasteland" [WRLD:0000003C] at -35,10) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C422] (in Wasteland "Wasteland" [WRLD:0000003C] at -36,10) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C423] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,10) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C424] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,10) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C441] (in Wasteland "Wasteland" [WRLD:0000003C] at -34,9) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C442] (in Wasteland "Wasteland" [WRLD:0000003C] at -35,9) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C443] (in Wasteland "Wasteland" [WRLD:0000003C] at -36,9) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C444] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,9) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C445] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,9) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C462] (in Wasteland "Wasteland" [WRLD:0000003C] at -34, [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C463] (in Wasteland "Wasteland" [WRLD:0000003C] at -35, [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C464] (in Wasteland "Wasteland" [WRLD:0000003C] at -36, [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C465] (in Wasteland "Wasteland" [WRLD:0000003C] at -37, [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C466] (in Wasteland "Wasteland" [WRLD:0000003C] at -38, [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C2D9] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,20) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C2DA] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,20) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C2FA] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,19) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C2FB] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,19) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C31B] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,18) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C31C] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,18) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C33C] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,17) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C33D] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,17) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C35D] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,16) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:47] [CELL:0000C35E] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,16) [00:47] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000BA40] (in Wasteland "Wasteland" [WRLD:0000003C] at -33,-9) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000BA41] (in Wasteland "Wasteland" [WRLD:0000003C] at -34,-9) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000BA42] (in Wasteland "Wasteland" [WRLD:0000003C] at -35,-9) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000BA43] (in Wasteland "Wasteland" [WRLD:0000003C] at -36,-9) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000BA44] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,-9) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000BA45] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,-9) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B955] (in Wasteland "Wasteland" [WRLD:0000003C] at -33,-2) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B956] (in Wasteland "Wasteland" [WRLD:0000003C] at -34,-2) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B957] (in Wasteland "Wasteland" [WRLD:0000003C] at -35,-2) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B958] (in Wasteland "Wasteland" [WRLD:0000003C] at -36,-2) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B959] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,-2) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B95A] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,-2) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B976] (in Wasteland "Wasteland" [WRLD:0000003C] at -33,-3) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B977] (in Wasteland "Wasteland" [WRLD:0000003C] at -34,-3) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B978] (in Wasteland "Wasteland" [WRLD:0000003C] at -35,-3) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B979] (in Wasteland "Wasteland" [WRLD:0000003C] at -36,-3) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B97A] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,-3) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B97B] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,-3) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B997] (in Wasteland "Wasteland" [WRLD:0000003C] at -33,-4) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B998] (in Wasteland "Wasteland" [WRLD:0000003C] at -34,-4) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B999] (in Wasteland "Wasteland" [WRLD:0000003C] at -35,-4) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B99A] (in Wasteland "Wasteland" [WRLD:0000003C] at -36,-4) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B99B] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,-4) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B99C] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,-4) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B9B8] (in Wasteland "Wasteland" [WRLD:0000003C] at -33,-5) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B9B9] (in Wasteland "Wasteland" [WRLD:0000003C] at -34,-5) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B9BA] (in Wasteland "Wasteland" [WRLD:0000003C] at -35,-5) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B9BB] (in Wasteland "Wasteland" [WRLD:0000003C] at -36,-5) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B9BC] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,-5) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B9BD] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,-5) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B9DA] (in Wasteland "Wasteland" [WRLD:0000003C] at -33,-6) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B9DB] (in Wasteland "Wasteland" [WRLD:0000003C] at -34,-6) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B9DC] (in Wasteland "Wasteland" [WRLD:0000003C] at -35,-6) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B9DD] (in Wasteland "Wasteland" [WRLD:0000003C] at -36,-6) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B9DE] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,-6) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B9DF] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,-6) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B9FC] (in Wasteland "Wasteland" [WRLD:0000003C] at -33,-7) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B9FD] (in Wasteland "Wasteland" [WRLD:0000003C] at -34,-7) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B9FE] (in Wasteland "Wasteland" [WRLD:0000003C] at -35,-7) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000B9FF] (in Wasteland "Wasteland" [WRLD:0000003C] at -36,-7) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000BA00] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,-7) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000BA01] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,-7) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000BA1E] (in Wasteland "Wasteland" [WRLD:0000003C] at -33,- [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000BA1F] (in Wasteland "Wasteland" [WRLD:0000003C] at -34,- [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000BA20] (in Wasteland "Wasteland" [WRLD:0000003C] at -35,- [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000BA21] (in Wasteland "Wasteland" [WRLD:0000003C] at -36,- [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000BA22] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,- [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000BA23] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,- [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000C549] (in Wasteland "Wasteland" [WRLD:0000003C] at -33,-1) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000C54C] (in Wasteland "Wasteland" [WRLD:0000003C] at -34,-1) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000C54F] (in Wasteland "Wasteland" [WRLD:0000003C] at -35,-1) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000C552] (in Wasteland "Wasteland" [WRLD:0000003C] at -36,-1) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000C555] (in Wasteland "Wasteland" [WRLD:0000003C] at -37,-1) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [00:49] [CELL:0000C558] (in Wasteland "Wasteland" [WRLD:0000003C] at -38,-1) [00:49] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [01:04] [CELL:0000B454] (in Wasteland "Wasteland" [WRLD:0000003C] at -31,-9) [01:04] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [01:04] [CELL:0000107C] (in Wasteland "Wasteland" [WRLD:0000003C] at -32,-2) [01:04] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [01:05] [CELL:0000B9D9] (in Wasteland "Wasteland" [WRLD:0000003C] at -32,-6) [01:05] CELL \ XCLR - Regions \ Region -> Found a REFR reference, expected: REGN [01:12] [LAND:0000395F] [01:12] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] [LAND:00014B70] [01:12] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] [LAND:00003FEA] [01:12] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] [LAND:00003960] [01:12] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] [LAND:00014ABF] [01:12] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] [LAND:0000395E] [01:12] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] [LAND:00014D49] [01:12] LAND \ Layers \ Base Layer \ BTXT - Base Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] [LAND:00003950] [01:12] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] [LAND:00014F7D] [01:12] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] LAND \ Layers \ Alpha Layer \ ATXT - Alpha Layer Header \ Texture -> Found a LVLN reference, expected: LTEX,NULL [01:12] [CELL:0003E515] (in tLandscape "TestLandscape" [WRLD:00014BE2] at 3,7) [01:12] CELL \ XCLR - Regions \ Region -> [0003E52F] < Error: Could not be resolved > [01:12] [CELL:0003E516] (in tLandscape "TestLandscape" [WRLD:00014BE2] at 3,6) [01:12] CELL \ XCLR - Regions \ Region -> [0003E52F] < Error: Could not be resolved > [01:12] [CELL:0003E517] (in tLandscape "TestLandscape" [WRLD:00014BE2] at 3,5) [01:12] CELL \ XCLR - Regions \ Region -> [0003E52F] < Error: Could not be resolved > [01:12] [CELL:0003E518] (in tLandscape "TestLandscape" [WRLD:00014BE2] at 2,7) [01:12] CELL \ XCLR - Regions \ Region -> [0003E52F] < Error: Could not be resolved > [01:12] [CELL:0003E519] (in tLandscape "TestLandscape" [WRLD:00014BE2] at 1,7) [01:12] CELL \ XCLR - Regions \ Region -> [0003E52F] < Error: Could not be resolved > [01:12] [CELL:0003E51A] (in tLandscape "TestLandscape" [WRLD:00014BE2] at 0,7) [01:12] CELL \ XCLR - Regions \ Region -> [0003E52F] < Error: Could not be resolved > [01:12] [CELL:0003E51B] (in tLandscape "TestLandscape" [WRLD:00014BE2] at 0,6) [01:12] CELL \ XCLR - Regions \ Region -> [0003E52F] < Error: Could not be resolved > [01:12] [CELL:0003E51C] (in tLandscape "TestLandscape" [WRLD:00014BE2] at 0,5) [01:12] CELL \ XCLR - Regions \ Region -> [0003E52F] < Error: Could not be resolved > [01:12] [CELL:0003E51D] (in tLandscape "TestLandscape" [WRLD:00014BE2] at 2,6) [01:12] CELL \ XCLR - Regions \ Region -> [0003E52F] < Error: Could not be resolved > [01:12] [CELL:0003E51E] (in tLandscape "TestLandscape" [WRLD:00014BE2] at 1,6) [01:12] CELL \ XCLR - Regions \ Region -> [0003E52F] < Error: Could not be resolved > [01:12] [CELL:0003E51F] (in tLandscape "TestLandscape" [WRLD:00014BE2] at 1,5) [01:12] CELL \ XCLR - Regions \ Region -> [0003E52F] < Error: Could not be resolved > [01:12] [CELL:0003E520] (in tLandscape "TestLandscape" [WRLD:00014BE2] at 2,5) [01:12] CELL \ XCLR - Regions \ Region -> [0003E52F] < Error: Could not be resolved > [01:14] [CELL:0003DDEC] (in DCworld09 "The Mall" [WRLD:0001A266] at 7,-12) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0003DDF3] (in DCworld09 "The Mall" [WRLD:0001A266] at 7,-9) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0003DDF4] (in DCworld09 "The Mall" [WRLD:0001A266] at 7,-10) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0003DDF5] (in DCworld09 "The Mall" [WRLD:0001A266] at 7,-11) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F43] (in DCworld09 "The Mall" [WRLD:0001A266] at 4,-13) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F46] (in DCworld09 "The Mall" [WRLD:0001A266] at 4,-9) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F47] (in DCworld09 "The Mall" [WRLD:0001A266] at 4,-10) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F48] (in DCworld09 "The Mall" [WRLD:0001A266] at 4,-11) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F49] (in DCworld09 "The Mall" [WRLD:0001A266] at 4,-12) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F4A] (in DCworld09 "The Mall" [WRLD:0001A266] at 6,-13) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F4D] (in DCworld09 "The Mall" [WRLD:0001A266] at 5,-9) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F4E] (in DCworld09 "The Mall" [WRLD:0001A266] at 5,-10) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F4F] (in DCworld09 "The Mall" [WRLD:0001A266] at 5,-11) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F50] (in DCworld09 "The Mall" [WRLD:0001A266] at 5,-12) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F51] (in DCworld09 "The Mall" [WRLD:0001A266] at 5,-13) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F54] (in DCworld09 "The Mall" [WRLD:0001A266] at 6,-9) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F55] (in DCworld09 "The Mall" [WRLD:0001A266] at 6,-10) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F56] (in DCworld09 "The Mall" [WRLD:0001A266] at 6,-11) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F57] (in DCworld09 "The Mall" [WRLD:0001A266] at 6,-12) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F5E] (in DCworld09 "The Mall" [WRLD:0001A266] at 7,-13) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0003DDF2] (in DCworld09 "The Mall" [WRLD:0001A266] at 7,- :cool: [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00076312] (in DCworld09 "The Mall" [WRLD:0001A266] at 4,-6) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F44] (in DCworld09 "The Mall" [WRLD:0001A266] at 4,-7) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F45] (in DCworld09 "The Mall" [WRLD:0001A266] at 4,- :cool: [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F4B] (in DCworld09 "The Mall" [WRLD:0001A266] at 5,-7) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F4C] (in DCworld09 "The Mall" [WRLD:0001A266] at 5,- [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F52] (in DCworld09 "The Mall" [WRLD:0001A266] at 6,-7) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F53] (in DCworld09 "The Mall" [WRLD:0001A266] at 6,- [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F5D] (in DCworld09 "The Mall" [WRLD:0001A266] at 7,-7) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001F9D0] (in DCworld09 "The Mall" [WRLD:0001A266] at 15,-12) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EFE] (in DCworld09 "The Mall" [WRLD:0001A266] at 15,-13) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022F01] (in DCworld09 "The Mall" [WRLD:0001A266] at 14,-12) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022F02] (in DCworld09 "The Mall" [WRLD:0001A266] at 14,-13) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022F06] (in DCworld09 "The Mall" [WRLD:0001A266] at 13,-12) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022F0A] (in DCworld09 "The Mall" [WRLD:0001A266] at 12,-12) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0003DDEB] (in DCworld09 "The Mall" [WRLD:0001A266] at 11,-12) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0003DDF1] (in DCworld09 "The Mall" [WRLD:0001A266] at 8,-12) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0003DDFA] (in DCworld09 "The Mall" [WRLD:0001A266] at 10,-12) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0003DDFE] (in DCworld09 "The Mall" [WRLD:0001A266] at 9,-12) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00049087] (in DCworld09 "The Mall" [WRLD:0001A266] at 13,-13) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00049088] (in DCworld09 "The Mall" [WRLD:0001A266] at 12,-13) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00049089] (in DCworld09 "The Mall" [WRLD:0001A266] at 11,-13) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0004908A] (in DCworld09 "The Mall" [WRLD:0001A266] at 10,-13) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0004908B] (in DCworld09 "The Mall" [WRLD:0001A266] at 9,-13) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F5C] (in DCworld09 "The Mall" [WRLD:0001A266] at 8,-13) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001F929] (in DCworld09 "The Mall" [WRLD:0001A266] at 15,- [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EFF] (in DCworld09 "The Mall" [WRLD:0001A266] at 14,- [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022F03] (in DCworld09 "The Mall" [WRLD:0001A266] at 13,- [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022F07] (in DCworld09 "The Mall" [WRLD:0001A266] at 12,- [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022F0B] (in DCworld09 "The Mall" [WRLD:0001A266] at 11,- [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0003DDED] (in DCworld09 "The Mall" [WRLD:0001A266] at 8,- [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0003DDF6] (in DCworld09 "The Mall" [WRLD:0001A266] at 10,- [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0003DDFB] (in DCworld09 "The Mall" [WRLD:0001A266] at 9,- [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00049084] (in DCworld09 "The Mall" [WRLD:0001A266] at 11,-7) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00049085] (in DCworld09 "The Mall" [WRLD:0001A266] at 9,-7) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00049086] (in DCworld09 "The Mall" [WRLD:0001A266] at 10,-7) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00076314] (in DCworld09 "The Mall" [WRLD:0001A266] at 14,-7) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0007632C] (in DCworld09 "The Mall" [WRLD:0001A266] at 13,-7) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00078D23] (in DCworld09 "The Mall" [WRLD:0001A266] at 15,-7) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F5A] (in DCworld09 "The Mall" [WRLD:0001A266] at 12,-7) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:000C4F5B] (in DCworld09 "The Mall" [WRLD:0001A266] at 8,-7) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001F5E4] (in DCworld09 "The Mall" [WRLD:0001A266] at 23,-10) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001F5E5] (in DCworld09 "The Mall" [WRLD:0001A266] at 22,-9) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] TheMallCapitol [CELL:0001F5E6] (in DCworld09 "The Mall" [WRLD:0001A266] at 22,-10) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001F5E7] (in DCworld09 "The Mall" [WRLD:0001A266] at 22,-11) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001F61F] (in DCworld09 "The Mall" [WRLD:0001A266] at 21,-9) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001F620] (in DCworld09 "The Mall" [WRLD:0001A266] at 21,-10) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001F622] (in DCworld09 "The Mall" [WRLD:0001A266] at 21,-11) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001F633] (in DCworld09 "The Mall" [WRLD:0001A266] at 20,-9) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001F636] (in DCworld09 "The Mall" [WRLD:0001A266] at 20,-11) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001F665] (in DCworld09 "The Mall" [WRLD:0001A266] at 20,-12) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001F678] (in DCworld09 "The Mall" [WRLD:0001A266] at 19,-9) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001F679] (in DCworld09 "The Mall" [WRLD:0001A266] at 19,-11) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001F67A] (in DCworld09 "The Mall" [WRLD:0001A266] at 19,-12) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001F6F6] (in DCworld09 "The Mall" [WRLD:0001A266] at 18,-12) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001F852] (in DCworld09 "The Mall" [WRLD:0001A266] at 17,-12) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001F928] (in DCworld09 "The Mall" [WRLD:0001A266] at 16,-12) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] TheMallNoMansLand [CELL:0001FABC] (in DCworld09 "The Mall" [WRLD:0001A266] at 20,-10) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001FB02] (in DCworld09 "The Mall" [WRLD:0001A266] at 19,-10) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EEA] (in DCworld09 "The Mall" [WRLD:0001A266] at 23,-9) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EEB] (in DCworld09 "The Mall" [WRLD:0001A266] at 23,-11) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EEC] (in DCworld09 "The Mall" [WRLD:0001A266] at 23,-12) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EED] (in DCworld09 "The Mall" [WRLD:0001A266] at 23,-13) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EF0] (in DCworld09 "The Mall" [WRLD:0001A266] at 22,-12) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EF1] (in DCworld09 "The Mall" [WRLD:0001A266] at 22,-13) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EF3] (in DCworld09 "The Mall" [WRLD:0001A266] at 21,-12) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EF4] (in DCworld09 "The Mall" [WRLD:0001A266] at 21,-13) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EF7] (in DCworld09 "The Mall" [WRLD:0001A266] at 20,-13) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EF9] (in DCworld09 "The Mall" [WRLD:0001A266] at 19,-13) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EFA] (in DCworld09 "The Mall" [WRLD:0001A266] at 18,-13) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EFB] (in DCworld09 "The Mall" [WRLD:0001A266] at 17,-13) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EFD] (in DCworld09 "The Mall" [WRLD:0001A266] at 16,-13) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001F629] (in DCworld09 "The Mall" [WRLD:0001A266] at 20,- [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] TheMallNtnlArchives [CELL:0001F666] (in DCworld09 "The Mall" [WRLD:0001A266] at 19,- [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001F67B] (in DCworld09 "The Mall" [WRLD:0001A266] at 18,- [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001F8B0] (in DCworld09 "The Mall" [WRLD:0001A266] at 16,- [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001FB1A] (in DCworld09 "The Mall" [WRLD:0001A266] at 17,-7) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:0001FB3C] (in DCworld09 "The Mall" [WRLD:0001A266] at 17,- [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EE8] (in DCworld09 "The Mall" [WRLD:0001A266] at 23,-7) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EE9] (in DCworld09 "The Mall" [WRLD:0001A266] at 23,- [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EEE] (in DCworld09 "The Mall" [WRLD:0001A266] at 22,-7) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EEF] (in DCworld09 "The Mall" [WRLD:0001A266] at 22,- [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EF2] (in DCworld09 "The Mall" [WRLD:0001A266] at 21,-7) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EF6] (in DCworld09 "The Mall" [WRLD:0001A266] at 20,-7) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022EFC] (in DCworld09 "The Mall" [WRLD:0001A266] at 16,-7) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022F0F] (in DCworld09 "The Mall" [WRLD:0001A266] at 21,- [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022F10] (in DCworld09 "The Mall" [WRLD:0001A266] at 19,-7) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:14] [CELL:00022F12] (in DCworld09 "The Mall" [WRLD:0001A266] at 18,-7) [01:14] CELL \ XCLR - Regions \ Region -> [0101883F] < Error: Could not be resolved > [01:18] [iNFO:0001D8EA] ('You again. Is there something exciting about watching me? Look: Go talk to Jenny or Leo.' in GRUP Topic Children of GREETING "GREETING" [DIAL:000000C8] for DialogueMegaton "Megaton" [QUST:00003B31]) [01:18] INFO \ Conditions \ CTDA - Condition \ Parameter #2 -> <Warning: "ConvMegaton "Megaton Conversations" [QUST:0000413C]" does not contain a SCRI subrecord> [01:19] [iNFO:0001E375] ('Good to see you're staying out of trouble.' in GRUP Topic Children of GREETING "GREETING" [DIAL:000000C8] for DialogueMegaton "Megaton" [QUST:00003B31]) [01:19] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: QUST [01:19] INFO \ Conditions \ CTDA - Condition \ Parameter #2 -> <Warning: Could not resolve Parameter 1> [01:19] [iNFO:0001E376] ('Got my eye on you. Don't do anything stupid.' in GRUP Topic Children of GREETING "GREETING" [DIAL:000000C8] for DialogueMegaton "Megaton" [QUST:00003B31]) [01:19] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: QUST [01:19] INFO \ Conditions \ CTDA - Condition \ Parameter #2 -> <Warning: Could not resolve Parameter 1> [01:21] [iNFO:0003A4F1] ('Nice outfit. You raid a vault or something?' in GRUP Topic Children of HELLO "HELLO" [DIAL:000000D2] for DialogueParadiseFalls "Paradise Falls" [QUST:00018578]) [01:21] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,ARMO,BOOK,FLST,KEYM,MISC,NOTE,WEAP [01:21] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,ARMO,BOOK,FLST,KEYM,MISC,NOTE,WEAP [01:21] [iNFO:0003A4F2] ('f***ing Vault brats...' in GRUP Topic Children of HELLO "HELLO" [DIAL:000000D2] for DialogueParadiseFalls "Paradise Falls" [QUST:00018578]) [01:21] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,ARMO,BOOK,FLST,KEYM,MISC,NOTE,WEAP [01:21] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,ARMO,BOOK,FLST,KEYM,MISC,NOTE,WEAP [01:22] [iNFO:00018371] ('Take care!' in GRUP Topic Children of GOODBYE "I have to go now." [DIAL:000000D4] for DialogueWarrington [QUST:0001D7AF]) [01:22] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP [01:22] [iNFO:00018372] ('Don't do anything I wouldn't do!' in GRUP Topic Children of GOODBYE "I have to go now." [DIAL:000000D4] for DialogueWarrington [QUST:0001D7AF]) [01:22] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP [01:22] [iNFO:00018373] ('Take no prisoners!' in GRUP Topic Children of GOODBYE "I have to go now." [DIAL:000000D4] for DialogueWarrington [QUST:0001D7AF]) [01:22] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP [01:22] [iNFO:00018377] ('Parting is such sweet sorrow' in GRUP Topic Children of GOODBYE "I have to go now." [DIAL:000000D4] for DialogueWarrington [QUST:0001D7AF]) [01:22] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,KEYM,LIGH,LVLC,LVLN,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP [01:23] [iNFO:00018637] ('How many of those things are in here?' in GRUP Topic Children of NormalToCombat "StartCombat" [DIAL:000000EE] for MS12 "Tenpenny Tower" [QUST:00014E9F]) [01:23] INFO \ Conditions \ CTDA - Condition \ Reference -> Found a NULL reference, expected: ACHR,ACRE,PBEA,PGRE,PLYR,PMIS,REFR [01:23] [iNFO:000341F3] ('I'm not buying it. I mean, I know it's scary, but you can't half-ass something like this, you know?' in GRUP Topic Children of SpeechChallengeFailure "SpeechChallengeFailure" [DIAL:000000FD] for MS03 "Wasteland Survival Guide" [QUST:00014E96]) [01:23] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,ARMO,BOOK,FLST,KEYM,MISC,NOTE,WEAP [01:23] [iNFO:000341F4] ('I'm not buying it. I mean, I know it's scary, but you can't half-ass something like this, you know?' in GRUP Topic Children of SpeechChallengeFailure "SpeechChallengeFailure" [DIAL:000000FD] for MS03 "Wasteland Survival Guide" [QUST:00014E96]) [01:23] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,ARMO,BOOK,FLST,KEYM,MISC,NOTE,WEAP [01:24] [iNFO:0001E87F] ('I'm sorry, I just haven't been paying any attention at all since Nathan died.' in GRUP Topic Children of MegTownRumors "What's the word around town?" [DIAL:00014F26] for DialogueMegaton "Megaton" [QUST:00003B31]) [01:24] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: QUST [01:24] INFO \ Conditions \ CTDA - Condition \ Parameter #2 -> <Warning: Could not resolve Parameter 1> [01:25] [iNFO:0001DD19] ('I guess they don't have a lot of Ghouls in the Vault.' in GRUP Topic Children of MegGobGreeting1 "Gah! f***! What are you?" [DIAL:0001DCF8] for DialogueMegaton "Megaton" [QUST:00003B31]) [01:25] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,ARMO,BOOK,FLST,KEYM,MISC,NOTE,WEAP [01:30] [iNFO:0002E70F] ('Oh, this is so exciting! I feel like I'm sending you out on some sort of super-assignment!' in GRUP Topic Children of MS03TaskDescription2 "MS03TaskDescription2" [DIAL:0002D289] for MS03 "Wasteland Survival Guide" [QUST:00014E96]) [01:30] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,ARMO,BOOK,FLST,KEYM,MISC,NOTE,WEAP [01:32] [iNFO:000309CA] ('What in the world? This is insane! We've got to get people to safety! But where can we go?' in GRUP Topic Children of MS16Evacuate1A "MS16Evacuate" [DIAL:00030940] for MS16 "Trouble on the Homefront" [QUST:00014EA3]) [01:32] INFO \ Conditions \ CTDA - Condition \ Parameter #2 -> <Warning: Quest Stage not found in "MS16 "Trouble on the Homefront" [QUST:00014EA3]"> [01:32] [iNFO:000309CB] ('Really? Score!' in GRUP Topic Children of MS16Evacuate1A "MS16Evacuate" [DIAL:00030940] for MS16 "Trouble on the Homefront" [QUST:00014EA3]) [01:32] INFO \ Conditions \ CTDA - Condition \ Parameter #2 -> <Warning: Quest Stage not found in "MS16 "Trouble on the Homefront" [QUST:00014EA3]"> [01:33] [iNFO:000341F0] ('Oh, great! And you look like it went fine! So, how was it?' in GRUP Topic Children of MS03TaskLie "MS03TaskLie" [DIAL:000341EC] for MS03 "Wasteland Survival Guide" [QUST:00014E96]) [01:33] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,ARMO,BOOK,FLST,KEYM,MISC,NOTE,WEAP [01:33] [iNFO:000341F1] ('My very own landmine! Just what I've always wanted. Well, always since I sent you out on this, anyway.' in GRUP Topic Children of MS03TaskLie "MS03TaskLie" [DIAL:000341EC] for MS03 "Wasteland Survival Guide" [QUST:00014E96]) [01:33] INFO \ Conditions \ CTDA - Condition \ Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,ARMO,BOOK,FLST,KEYM,MISC,NOTE,WEAP [01:34] [iNFO:0003ECAC] ('Oh, sure. I mean, if you're going to be my assistant, it's in my best interest that you stay alive, right?' in GRUP Topic Children of MS03MoiraBookIntro "What's this book you're working on?" [DIAL:0003ECA7] for MS03 "Wasteland Survival Guide" [QUST:00014E96]) [01:34] INFO \ Conditions \ CTDA - Condition \ Reference -> Found a NULL reference, expected: ACHR,ACRE,PBEA,PGRE,PLYR,PMIS,REFR [01:42] MS12 "Tenpenny Tower" [QUST:00014E9F] [01:42] QUST \ Objectives \ Objective \ Targets \ Target \ Conditions \ CTDA - Condition \ Reference -> Found a NULL reference, expected: ACHR,ACRE,PBEA,PGRE,PLYR,PMIS,REFR [01:42] CG02 "Growing Up Fast" [QUST:00014E84] [01:42] QUST \ Objectives \ Objective \ Targets \ Target \ Conditions \ CTDA - Condition \ Reference -> Found a NULL reference, expected: ACHR,ACRE,PBEA,PGRE,PLYR,PMIS,REFR [01:42] QUST \ Objectives \ Objective \ Targets \ Target \ Conditions \ CTDA - Condition \ Reference -> Found a NULL reference, expected: ACHR,ACRE,PBEA,PGRE,PLYR,PMIS,REFR [01:42] mrGetUpLeft [iDLE:0004F4D8] [01:42] IDLE \ Conditions \ CTDA - Condition \ Run On -> <Unknown: 20> [01:42] YGGetUpLeft [iDLE:0002F555] [01:42] IDLE \ Conditions \ CTDA - Condition \ Run On -> <Unknown: 20> [01:42] DogGetUpleft [iDLE:0002BD26] [01:42] IDLE \ Conditions \ CTDA - Condition \ Run On -> <Unknown: 20> [01:42] TalkCombat [iDLE:00019E2F] [01:42] IDLE \ Conditions \ CTDA - Condition \ Run On -> <Unknown: 7> [01:42] fortBJabscoRunToAmbushPackage [PACK:0007BDAA] [01:42] PACK \ Conditions \ CTDA - Condition \ Reference -> Found a NULL reference, expected: ACHR,ACRE,PBEA,PGRE,PLYR,PMIS,REFR [01:43] RaiderRaceMoleStartRace02 [PACK:0005378A] [01:43] PACK \ Conditions \ CTDA - Condition \ Reference -> Found a NULL reference, expected: ACHR,ACRE,PBEA,PGRE,PLYR,PMIS,REFR [01:43] RaiderRaceMoleEndRace01 [PACK:000533D7] [01:43] PACK \ Conditions \ CTDA - Condition \ Reference -> Found a NULL reference, expected: ACHR,ACRE,PBEA,PGRE,PLYR,PMIS,REFR [01:43] RaiderRaceStarterUseWeap01 [PACK:000533A8] [01:43] PACK \ Conditions \ CTDA - Condition \ Reference -> Found a NULL reference, expected: ACHR,ACRE,PBEA,PGRE,PLYR,PMIS,REFR [01:43] RaiderRaceMoleStartRace01 [PACK:00053380] [01:43] PACK \ Conditions \ CTDA - Condition \ Reference -> Found a NULL reference, expected: ACHR,ACRE,PBEA,PGRE,PLYR,PMIS,REFR [01:43] RavenRock01PatrolRun04 [PACK:000AF5F0] [01:43] PACK \ Conditions \ CTDA - Condition \ Reference -> Found a NULL reference, expected: ACHR,ACRE,PBEA,PGRE,PLYR,PMIS,REFR [01:43] RavenRock01PatrolRun03 [PACK:000AED73] [01:43] PACK \ Conditions \ CTDA - Condition \ Reference -> Found a NULL reference, expected: ACHR,ACRE,PBEA,PGRE,PLYR,PMIS,REFR [01:45] SimoneCameronGuardPost10x12 [PACK:0002DD05] [01:45] PACK \ Conditions \ CTDA - Condition \ Reference -> Found a NULL reference, expected: ACHR,ACRE,PBEA,PGRE,PLYR,PMIS,REFR [01:45] MQ02MuseumPlanetariumBossPatrol02 [PACK:00027959] [01:45] PACK \ Conditions \ CTDA - Condition \ Parameter #2 -> <Warning: Could not resolve Parameter 1> [01:45] DemoSuperMutant01FightHeading01 [PACK:00020399] [01:45] PACK \ Conditions \ CTDA - Condition \ Parameter #2 -> <Warning: Could not resolve Parameter 1> [01:45] DemoSuperMutant05FightHeading01 [PACK:00020391] [01:45] PACK \ Conditions \ CTDA - Condition \ Parameter #2 -> <Warning: Could not resolve Parameter 1> [01:46] VATScamDOFCloseBlur [iMAD:00053BCD] [01:46] IMAD \ DNAM - Data Count \ DoF Flags -> <Unknown: 8> [01:46] All Done! sorry for all the writing just want to know what the problem is. Does anyone have any ideas?
  14. Yeah didn't make that quite clear. I did first have realvision but switched to project enb because I didn't like the vegetation. I didn't have most of them mods installed when using it. I guess my main problem is with the draw distance. Trees are popping up near enough next to me when walking around outside whiterun.
  15. Yeah I modified all the ini settings I was supposed to. The trees receive shadows and stuff. The only mods on the realvision page are recommended not required. Although I've got most of the recommended mods anyway. I know that in general bethesda games don't have amazing draw distance but it's pretty bad.
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