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Sephariel

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  1. Greetings, I wish to change the blood dragon armor for one of the heavy armor types, for I dislike the massive armor look on my main character. I know it is possible to change .mmh files, as I did, I used a heavy armor one to replace one hf_arm_mas(x)_0.mmh, unfortuatly, this course of action will replace all those bearing this armor model for the heavy armor one on human females, thus I want to change the unique Blood Dragon armor. Unfortunatly, my attempts have proven fruitless. I tried changing the name of the heavy armor mmh to hf_arm_bda_0.mmh in my override folder and got no positive results. Is the blood dragon mmh only modifiable in a select folder ? In the addins mayhap ? Or is it simply impossible to change it ? Thank you.
  2. The default stop time was 3.1333334, well, perhaps it wasn't the problem afterall, but changing a millisecond fixed the problem with no discernable body explosion.
  3. Found the problem while experimenting in Nifskope, I will share it here as it could help those that encounter a similar problem. My stop time was 3.1333, .33 an infinite decimal. The game was seemingly confused with the decimal and couldn't recognize the stop time of the animation, thus the game didn't use it and instead used the sneakfastforward speed. I simply changed the stop time to 3.1334 to stop the infinite loop, and the problem was fixed.
  4. Hello, I was wondering if anybody knows how to modify the movement speed for sneak animations in first person ? I downloaded custom animations for sneak mode which work well in third person, but when I switch to first person, it moves at sneakfastforward speed (nigh triple speed). I checked in nifskope, but there's so many bones, anybody know the specific one that modify first person speed ? Thanks.
  5. When Wrye Bash offers me the option when i build a Bashed Patch to import esm/esp, can I choose them all ? Is there some... bad things that can happen if I select say, every mods that appears in my import:actors, import: aipackages ect ? In some instances I have to possibility to import stuff (actors, aipackages, scripts ect) from official DLCs, should I select them ? In the end, what I want to know, is if it's safe to import everything Wrye Bash proposes in the Import menus. Thank you.
  6. Hello, I have a little question for those who have experience in Blender. Does the head bone have a limit in how much it can be raised or lowered ? I'm trying to make an animation, but the head must be raised backwards, but whatever bone I rotate, be it Head, Neck, Neck1 or even the spines, it does not go past a certain point, the neck just gets deformed under the hea if I insist rotating it further. Am I modifying the wrong bone ? Or does Oblivion have a set limit which the head can be pulled backwards and forward ? Thanks
  7. Anybody knows how to do it ? I just can't figure it out. I've been messing in blender now for a few hours trying to come up with something but no avail. There's a few pose mods that have items added to the idle animation, like swords, books, fruits , whatever ! Inspecting the kf and nif files in nifskope doesn't give me the answer either, although I don't know much about nifskope. Anybody can tell me how it is done ?
  8. It's quite uncommon to find useful stuff that isn't owned by... anyone in this game, Everything is red, even in some abandonned houses, or evil bandits hideouts. The karma hit is pretty steep, -5 for every item stolen or lock picked, you can lose a good hundred karma when picking a few bullets packs containing 5 bullets, a few stimpacks and what not. It's pretty hard to keep good karma and have enough ammo/stimpacks without ruining yourself constantly at merchants. So I'd request a mod, like the one in Fallout 3 (and FWE) that reduces Karma loss when stealing or picking locks to -1 instead of -5 Thanks :)
  9. Hello, Lately I had a few problem with Blender. While converting or "cleaning" some armor of clipping vertices from the body, often times the body which I removed vertices turn completly white in Oblivion. I remember some months ago not having this problem at all, hell, the Nightshade armor conversion I made I removed over half the body vertices to prevent clipping, and I had no problem at all. But now, coming back to modding a week ago, almost every armor where I have to touch the main body, there's about 80% chance the body will turn out entirely white in Oblivion. Is there an option I turned on by accident that causes this ? Do anyone know how to fix this problem ? Thank you.
  10. Hello Saaya, I'm a big fan of your work. I have a few requests of my own, if you would be so kind and generous to undertake them :) First is SG Slit Hcup, it also has a swimsuit model bonus: http://www.tesnexus.com/downloads/file.php?id=26517 SC Button Hcup, it also has additionnal swimsuit models: http://www.tesnexus.com/downloads/file.php?id=26236 Assassin's Creed Revisited, this one has no skin showing so there should be no clipping at all, mayhap you would have to weight a little part of the cape too : http://www.tesnexus.com/downloads/file.php?id=31463 Thanks for all your contributions :)
  11. Hello, I'm pretty much done scouring the nexus for my mods for my new playthrough, last time was three years ago, and now, the only things I'd appreciate is suggestions for the best quest mods of the nexus. I know there's visibly a good bunch that are seemingly great only by reading the comments, but here in Canada, we still have ridiculously restrictive download/upload caps per month, so I don't really want to waste 3gig of quest mods that could potentially be subpar, buggy or just plain incomplete. Right now I have downloaded Gates of Aesgaar Ep1, Ep2 and Mystery of the Mausoleum. Which few others would you recommend above all others ? The ones that are above all others ? Thank you for your time. :)
  12. It's the hairs from the moonshadow elves mod.
  13. Check out Nico's bows: http://www.tesnexus.com/modules/members/index.php?id=64989
  14. That hat ? http://i569.photobucket.com/albums/ss134/Ashariel1/Oblivion2010-06-1103-55-06-58.jpg It's not available on the nexus, it's only available on a foreign oblivon community.
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