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TheIrishAce

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  1. Thank you so much for the reply Dubious. The latest release 6.0.4 of xNVSE when unpacked is actually the 6.0.4b4 when the game is run. That's the current version I'm using. I've downgraded my JIP LN by a version to no effect. I've noticed that when I downgraded my xNVSE from 6.X to their "older" but latest 5.X build I don't get the same error in the console for DarnUI. Maybe the xNVSE guys changed how the function worked and in turn Darn has become broken? As for my installed version of DarnUI I'm using the GDrive download link from the TTW site and am using the patches from Nexus along with that.
  2. So I'm getting back into playing New Vegas I have Darnified UI installed and it works perfectly from what I can tell in the main menu which displays version numbers fine etc.. Once I load a save or new game the version numbers in the lower corner become Zero.Zero for NVSE and JIP LN. Both NVSE and JIP LN are installed correctly following each of their install instructions. Any help or input on this would be appreciated as I have looked at older and newer threads on Darn errors and can't find any fixes for this there. Console log error Main menu version check In game version check
  3. Well still no response from anyone on there so any help from here would also be appertained.
  4. Nice one mate, I'll definitely have a look.
  5. Hi there I'm wondering how I'd go about making an addition to the UI found in the squad menu for Long War 2. I have the SDK setup and ready to go but I'm curious to know what classes I should extend and build upon to implement my own elements. Any quick run through on what classes I should extend when editing the UI would be great. I can't seem to find any documentation on this such is the reason for this post. Thanks a lot, Irish
  6. So after looking over the links it's clear to see that this is more complex than first thought. Is there a way to achieve my desired results without using GECK? Currently the more informational links seem to be only to do with GECK and not xEdit. I know a decent amount about the GECK already, but was wondering if this was possible without it.
  7. Thanks so much, I'll definitely look over those tomorrow. I appreciate the help with this and the respective links. -Irish
  8. Hi all, so I'm wanting to learn how to use FNVEdit and what I can do with its power. Today I downloaded a PPSH-41 mod for example and I wanted to create some sort of edit that will add it to the possible weapons raiders would spawn with. Upon opening FNVEdit I can tell there is leveled list data so I assume this is the code that makes it spawn in the world or containers etc.. Any help with adding the weapon to random naturally spawning raiders would be appreciated.
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