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About Tom1382

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Country
Netherlands
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Currently Playing
Skyrim V SSE
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Favourite Game
SSE
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Thank you for your not-so-noble-soul words.Understand this; the mod shorter grass is NOT an ESP file so I CAN NOT load it in the CK.I have never heard of a NIF.Ghaunadaur did NOT say what to do except for a cryptic description with words that were unknown to me.The mod installs in the unassigned department in NMM because it is a FOMOD, I have been able to find out all these abbreviations, and dozens more, myself.I have treated the NIF files and it works now, I am happy with that.I wonder what you still understand when you are 78. Happy playing!
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??????????? Thank you for your answer, but I am not a modder nor programmer. English is not my language so I am not even going to try to learn Creation Kit. Your info is magic to me! Can somebody do this and make it to work in SSE please?
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Call to port an Oldrim MOD to SSE. This is the MOD of FHAARKAS https://www.nexusmods.com/skyrim/mods/62364 I wrote to Fhaarkas; Dear Fhaarkas, are you able to port your mod to SSE? When I shoot a mammoth, I can not find it in the grass. He replied; I'm flattered someone actually use that mod! I'm on hiatus though if it happens it will not be unfortunate. May I suggest making a request on r / skyrimmods? This conversation is available at https://forums.nexusmods.com/index.php?app=members&module=messaging§ion=view&do=showConversation&topicID=2741306 Is there anyone who wants to / can do this? ALL MODS only give MORE or HIGHER grass, and this is the only MOD that gives LOWER grass at the same density. Someone please?
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CTD on loading screen after SSE 1.5.16 Update
Tom1382 replied to mindmonkey's topic in Skyrim's Skyrim SE
THE SOLUTION! How to get SkyrimSE.exe 1.5.3 back? Do this; Rename SkyrimSE.exe to SkyrimSE.exe1516 This way you keep the original 1.5.16 EXE intact. tl;dr:press win+R, paste: steam://nav/consolein steam console, paste: download_depot 489830 489833 911281757511576655the v1.5.3 exe will download to [...]steamapps/content/app_489830/depot_489833Copy SkyrimSE.exe to Skyrim Special Edition folder.Voila..... See:https://www.reddit.com/r/skyrimmods/comments/7bdzz1/skyrim_se_is_just_updated_so_skse64_is_blocked_now/dphk94q/ -
CTD on loading screen after SSE 1.5.16 Update
Tom1382 replied to mindmonkey's topic in Skyrim's Skyrim SE
Same here, SKSE64 or not, it goes BOOOM! -
Our Hero, our Hero, our Ultimate Hope I tell you, I tell you, Behippo will come With his power wielding knowledge of Script Extenders Believe, believe, Behippo will come. ð
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To have a better UI, I now use SkyUI V2.2 It is the latest version that does not require SKSE. What a relief this version works in SSE.
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No, you can't. Why? Because you are not able to import a save from SLE in SSE when mods are involved. Believe me, i tried!
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For me are SkyUI, Maps, Lanterns, KillMove, Jaxonz Positioner and more mods that require SKSE to adjust a must. So SKSE is a must! I hope Jaxonz Positioner is coming to SSE, what a beauty! Some of the mods have a workaround for SKSE and have an added 'Book' with tools to adjust mods. I hope this not becomes the new standard because i do not want to run around with 100 kilo of books! In that case i will summon the developers to carry them! :cool: I played SLE for some time and bought SSE because of the better performance. Nice to see the SLE saves work in SSE. Now i play SLE again until SKSE is ready. The wait from februari to half of march is no problem, but now? What i miss now is a convertor voor SSE saves to SLE because i played further in SSE than SLE. Patient as i am i wait for further developments.
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Funding does not buy time. I understand many things are rewritten and so that will work. There is a lot of testing to be done. What kind of tests? Testing the existing mods for SLE? I think if 50 mods work well, 95% will work well. Can Bethesda do something in this? We pay for their product but we can hardly play! I think if Skyui5, SMIM and Maps work we not mind to much to wait longer. For now I am forced to go back to SLE.