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Everything posted by Klofange
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LE Unsell your soul to nocturnal
Klofange replied to powrightinthekisser's topic in Skyrim's Mod Ideas
Good idea, nocturnal loves her contracts I wonder if she would be willing to negotiate terms once your task is complete, maybe a quest that is about finding nocturnals cowl and returning it to her in return for your soul. Just am idea mind would have no idea how to do it- 4 replies
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- nightingales
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This guy may be an interesting to ask, no idea what his opinion on taking requests is mind you. But from his work I would guess this kind of idea is up his street even if just added as an additional creature. http://www.moddb.com/members/dogtown1 https://www.facebook.com/pages/Skymomod/514197991944324
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I want to RP a character who was born to a vampire and is completely blind in direct sunlight and relies purely on sound, at dusk dawn time he would be able to see relatively normally and at night, detect life becomes freely available. but the blind mod would be a great start, is anyone getting anywhere with this?
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Great idea sounds complicated, I would love the ability to uses such a bird to scout ahead, command it to fly over an enemy camp and you see through its eyes and control it whilst you remain hidden and it isn't perceived as hostile by the NPCs. I hate it when sneaking around and then being seen by some guy you couldn't see from where you started.
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I wonder if we could extend the soul cairn and have different areas set up for different NPC's belonging to different factions so named storm cloak NPC's huddle, I don't know though, just seeing people there would be great and dialogue wise mist of the souls are confused anyway so they could talk absolute gibberish in theory
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LE A Bond for life (raise a dragon mod Pet/Mount all in one) dynamic grow
Klofange replied to entect's topic in Skyrim's Mod Ideas
Although its sounds a great Idea lore wise dragons are timeless (or an aspect of time itself) thus are not born and if I remember correctly there are no female representative of dragons. That said who says the mod should be lore friendly, I for one would love to have a dragon where you meet it as an enemy but through a quest line become allied and eventually friends (allowing you to call him into to battle and fly) without having to be dragonborn. Any way that's my input, but good luck with you request :) -
With Dusty present in Solstheim would it be possible to make a mount version, I have been reading up on lore and what not, developing a character back story and I would really love a Strider mount.
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Maybe only named npcs, no random "bandits". Maybe just npcs who are classed as unique?
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From my understanding the soul Cairn acts as a sort of eternal afterlife for those who's souls were trapped within a soul gem, I was wondering if it would be possible to have a section of the soul Cairn where the souls of those people you trapped in black souls gems can be find in spirit form, most likely non-hostile
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I play a " your not the dragonborn" playthrough and would like to try dragon riding, this then reminded me of Vulthuryol in blackreach. He can be summoned and then becomes hostile. At the moment you have to shout at the orb, if we can activate it via touch summoning him and then allowing his to speak to him, revealing he is bound to the orb, this would allow the orb to be taken and a lesser power would allow you to use the orb and make Vulthuryol appear. Does this make sense and is it doable
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I'm trying to create a mod, in which Ravyn tries to re-establish the Tong in Skyrim but needs the brotherhood out of the way.
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I want to have Ravyn Imyan to start the dark brotherhood Innocents Lost Quest, I don't really know where to start. just a quick step by step guide would be lovely. :smile:
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I want to have Ravyn Imyan to start the dark brotherhood Innocents Lost Quest, I don't really know where to start. just a quick step by step guide would be lovely. :)
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Just a mod request for someone to edit existing quests to fit the Morag Tong Once you have completed the thieves guild mission and become guild master speak with Ravyn Imyan who will inform you off the tong as usual, however if you enquire further, he will state that the guild would do well to expand into Skyrim but the dark brotherhood is a threat. This will then start the following quest Innocents lost. You will now conduct the quest as usual and sleep then being met by Astrid. Once Astrid is killed, you return to Ravyn Imyan instead of the penitus. Ravyn Imyan will inform you where the brotherhood base is and that a Tong agent has been infiltrating the brotherhood. Destroy the dark brotherhood will now begin with a twist, when you enter Nazir will be there waiting as an ally and Tong agent. Complete the mission and return to the thieves guild. Ravyn Imyan will now be wearing his tong armor as will Nazir and you shall be rewarded your own set. Nazir will begin giving contracts (the same he gives for the brotherhood quests) however there are requirements before you can begin. As a legal operation the hold must first allow Tong activity and except Writs. As such you must either be Thane of a hold or have completed the civil wars quest lines to receive the contract for a particular area. Upon receiving contract you also receive a Writ this will work just like the, I'm part of the thieves guild let me go, response with guards. Allowing your bounty to be dropped if you have a the Writ. After completed a predetermined number of contacts, more influential contracts will pop up, like the wedding killing, completion of such quests will have an impact upon the cistern. Maybe showing Tong banners and more thieves guild member wearing Tong armour. After enough smaller contracts are completed the kill the emporer quest will begin, obviously excluding sections that involve the penitus and the brotherhood (unless there is a way that following the death of the fake emperor you are imprisoned By Mora, maybe in cine [this could even link the escape cidne mine quest and recruit one of the forsworn to the tong], as your Writ is not valid) After completion Nazir will continue to provide quest (much like nightmother) and Devlin will have upgrade options for the cistern to properly convert the guild. The ability to recruit additional members could also become available
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Simply I would love a set of claws. The predator lost tribe mod adds some but they clip a little and don't overly fit the game. So i would like a pair of double deragonbone bladed wrist blades. That would make my Morag tong assassin quite happy. http://static.skyrim.nexusmods.com/mods/images/24543-1-1349249157.jpg combined withhttp://static.skyrim.nexusmods.com/mods/images/28022-2-1355133208.png
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LE The Morag Tong Expansion: Modeler/Texture Artist wanted!
Klofange replied to Reymas's topic in Skyrim's Mod Ideas
This looks very promising, I am myself currently trying to create a Morag Tong mod, that attempts to convert the Thieves guild under the guidance of Ravyn Imyan. The Plan Once you have completed the Thieves guild mission and become guild master speak with Ravyn Imyan who will inform you off the tong as usual, however if you enquire further, he will state that the guild would do well to expand into Skyrim but the dark brotherhood is a threat. This will then start the following quest Innocents lost. You will now conduct the quest as usual (however when he asks who you are there is a forth option where you introduce yourself as a Tong Agent) and sleep then being met by Astrid (At this point You can mention your affiliation to the \Tong and she will become immediately hostile). Once Astrid is killed, you return to Ravyn Imyan instead of the Penitus. Ravyn Imyan will inform you where the brotherhood base is and that a Tong agent has been infiltrating the brotherhood. Destroy the dark brotherhood will now begin with a twist, when you enter Nazir will be there waiting as an ally and Tong agent. Complete the mission and return to the thieves guild. Ravyn Imyan will now be wearing his tong armor as will Nazir and you shall be rewarded your own set. Nazir will begin giving contracts (the same he gives for the brotherhood quests) however there are requirements before you can begin. As a legal operation the hold must first allow Tong activity and except Writs. As such you must either be Thane of a hold or have completed the civil wars quest lines to receive the contract for a particular area. Upon receiving contract you also receive a Writ this will work just like the, I'm part of the thieves guild let me go, response with guards. Allowing your bounty to be dropped if you have a the Writ. After completed a predetermined number of contacts (the same qwuests as given by Nazir anyway) , more influential contracts will pop up (Mor Tong agents will apear as more missions are performed, filling the roles of other brotherhood members in the original quest lines), like the wedding killing, completion of such quests will have an impact upon the cistern. Maybe showing Tong banners and more thieves guild member wearing Tong armour. You will continue through the missions much like the Dark Brotherhood but with less murder, only of these stated in the contract so when killing the chef you will not kill the informant. Also the mission Killing the Moras son would also not take part. Upon Killing the fake Emperor, you are stopped by Commando Mora, You will present your Writ and be laughed at starting the Empoerer was fake (so your Writ is not Valid) and that you are under Arrest. This Will start the Escape Cidne Mine quest where upon finishing you can ask Borgul to join the Tong. You will then return to the CIstern and recieve your final contract to kill the Emporer and receive the reward. After completion Nazir will continue to provide quest (much like nightmother) and Devlin will have upgrade options for the cistern to properly convert the guild. The ability to recruit additional members could also become available Extras. Require the creation of banners. Varied tong armor much like the thieves guild. Sleeveless options, pauldronless, double pauldron, varied hoods ect Mephala shrine Dialogue options for the player would be changed as to not be so evil but more lawful in their speech when killing a target If you have any resources or guidance to help with this I would be very grateful, would be great to see influence of the tong both in Skyrim and Solsthiem -
I would like to make a Morag tong mod that essentially edits the Brotherhood story line and relocates the base to the thieves guild. My idea is as follows (posted already on request but I should imagine I will end up doing it if I can), however I am relative novice (I can create basic characters and add and remove objects but when I looked at the quests it scared me slightly) so if any could give me some advice or suggest some online tutorials that may help I would be incredibly grateful. My idea is based around the idea that using existing quests and characters the mod can be mostly voiced by the original characters, but I'm not sure it it would be easier just to start from scratch and create replica characters. Once you have completed the thieves guild mission and become guild master speak with Ravyn Imyan who will inform you off the tong as usual, however if you enquire further, he will state that the guild would do well to expand into Skyrim but the dark brotherhood is a threat. This will then start the following quest Innocents lost. You will now conduct the quest as usual and sleep then being met by Astrid. Once Astrid is killed, you return to Ravyn Imyan instead of the penitus. Ravyn Imyan will inform you where the brotherhood base is and that a Tong agent has been infiltrating the brotherhood. Destroy the dark brotherhood will now begin with a twist, when you enter Nazir will be there waiting as an ally and Tong agent. Complete the mission and return to the thieves guild. Ravyn Imyan will now be wearing his tong armor as will Nazir and you shall be rewarded your own set. Nazir will begin giving contracts (the same he gives for the brotherhood quests) however there are requirements before you can begin. As a legal operation the hold must first allow Tong activity and except Writs. As such you must either be Thane of a hold or have completed the civil wars quest lines to receive the contract for a particular area. Upon receiving contract you also receive a Writ this will work just like the, I'm part of the thieves guild let me go, response with guards. Allowing your bounty to be dropped if you have a the Writ. After completed a predetermined number of contacts, more influential contracts will pop up, like the wedding killing, completion of such quests will have an impact upon the cistern. Maybe showing Tong banners and more thieves guild member wearing Tong armour. After enough smaller contracts are completed the kill the emporer quest will begin, obviously excluding sections that involve the penitus and the brotherhood (unless there is a way that following the death of the fake emperor you are imprisoned By Mora, maybe in cine [this could even link the escape cidne mine quest and recruit one of the forsworn to the tong], as your Writ is not valid) After completion Nazir will continue to provide quest (much like nightmother) and Devlin will have upgrade options for the cistern to properly convert the guild. The ability to recruit additional members could also become available (http://skyrim.nexusmods.com/mods/17270) Extras. require the creation of banners. I think I have basic idea as to how this works Varied tong armor much like the thieves guild. Sleeveless options, pauldronless, double pauldron, varied hoods ect is thiseasier then I'm thinking it is? Mephala shrine, currently using the one provided by the dragonborn dlc
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Just had an additional thought - At the point when you kill the fake Emperor , Commando Maro will throw you in jail as your Writ is not valid. Plus if anyone could direct me to a good tutorial on this sort of thing if they know any that would also be great :) Want to be an assassin but the brotherhood just annoy me.
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Okay this in an idea for a much needed Morag Tong mod. It attempts to use as much pre existing dialogue and quests to reduce overall requirements, however I hold imagine it is still no easy feet Once you have completed the thieves guild mission and become guild master speak with Ravyn Imyan who will inform you off the tong as usual, however if you enquire further, he will state that the guild would do well to expand into Skyrim but the dark brotherhood is a threat. This will then start the following quest Innocents lost. You will now conduct the quest as usual and sleep then being met by Astrid. Once Astrid is killed, you return to Ravyn Imyan instead of the penitus. Ravyn Imyan will inform you where the brotherhood base is at that a Tong agent has been infiltrating the brotherhood. Destroy the dark brotherhood will now begin with a twist, when you enter Nazir will be there waiting as an ally and Tong agent. Complete the mission and return to the thieves guild. Ravyn Imyan will now be wearing his tong armor as will Nazir and you shall be rewarded your own set. Nazir will begin giving contracts (the same he gives for the brotherhood quests) however there are requirements before you can begin. As a legal operation the hold must first allow Tong activity and except Writs. As such you must either be Thane of a hold or have completed the civil wars quest lines to receive the contract for a particular area. Upon receiving contract you also revive a Writ this will work just like the, I'm part of the thieves guild let me go, response with guards. Allowing your bounty to be dropped if you have a the Writ. After completed a predetermined number of contacts, more influential contracts will pop up, like the wedding killing, completion of such quests will have an impact upon the cistern. Maybe showing Tong banners and more thieves guild member wearing Tong armour. After enough smaller contracts are completed the kill the empower quest will begin, obviously excluding sections that involve the penitua and the brotherhood. After completion Nazir will continue to provide quest (much like nightmother) and Devlin will have upgrade options for the cistern to properly convert the guild. The ability to recruit additional members could also become available (http://skyrim.nexusmods.com/mods/17270) Extras. We would require the creation of banners. Varied tong armor much like the thieves guild. Sleeveless options, pauldronless, double pauldron, varied hoods ect Mephala shrine Obviously this idea would require a relatively large amount of man power and most likely a team effort but if anyone is interested let me know,
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Hi I am trying to convert the Thieves Guild to a Morag Tong base. As such I want to change the quest giver for the "The Dark brotherhood forever" quest. However I am a tad confused by the script writing, never done it and can't figure it out. I was hoping to pretend for the moment that Nazir was a Tong agent that infiltrated the brotherhood, and has now relocated to the thieves guild. I was hoping for Nazir to be the quest giver using the dialogue he uses for the for the assassination he assigns you earlier on in the brotherhood quest sequence, is this possible and how would I go about it (or would anyone be as so kind to do it for me?)
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Hi as stated in previous requests I am trying to convert the Thieves Guild to a Morag Tong base. As such I want to change the quest giver for the "The Dark brotherhood forever" quest. However I am a tad confused by the script writing, never done it and can't figure it out. I was hoping to pretend for the moment that Nazir was a Tong agent that infiltrated the brotherhood, and has now relocated to the thieves guild. I was hoping for Nazir to be the quest giver using the dialogue he uses for the for the assassination he assigns you earlier on in the brotherhood quest sequence, is this possible and how would I go about it (or would anyone be as so kind to do it for me?)
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I am currently in the process of renovating the thieves guild to be skyrims new Morag tong hq, however what I would really like is a shrine of mephala that is scripted to give assassination missions like the nightmother does at the end of the brotherhood quests, the same voice and everything could be used but I am not sure how to go about it. Any help would be appreciated. Also if anyone could make any Morag tong armour variants (sleeveless, shoulders on both arms, no shoulders) or new armies like this http://3dapathy.com/?p=220 let me know ooooo and flags definitely need flags and banners
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Okay just got married to a lovely flirty character but once married that goes and it's all yes dear. Is there a mod that reverts the dialogue back whilst retaining the food and shop features?
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I love playing a rogue/stealth character but sometimes Its annoying when you don't know where all the enemies are on a fort, so what if we had a 'spell' that summoned a bird of prey that the player essentially controls and can fly over the enemy stronghold, without creating aggro. I guess in essence you would be 'transformed' (mechanically speaking) into the bird and then when you exit return to you origianl place in you usual body. So what I ask is is this doable and would others like it?