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Wyvernboy

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  1. Got this same bug recently only when I just started using custom race (Ohmes Raht race). Apparently some custom races have the same issues according to the author of AFT.
  2. Works now Nope, still not working
  3. Same issue happened again at around GMT +8.00 at 1600hrs. Issues solved around 1635. Singapore here
  4. Same here! This problem is getting more annoying
  5. Btw good news to all those who use "Immersive Armor by Hothtrooper". He has updated the mod at the end of last year to resolve the scripting of his mod during the Helgen sequence.
  6. Nope, I can assure that Run for your lives mod doesn't affect the Helgen sequence. That mod usually affects civilian-type NPCs or inhabitants of a town/settlement to seek shelter in the nearby settlement. Helgen is not really a settlement in the 1st place and most of the characters in the Helgen Sequence are labelled as Stormcloaks faction or Imperials faction.
  7. Actually all day I'm just installing cosmetic mods, not sure what went wrong. Perhaps it went wrong when I was reinstalling UFO. I did uninstall Immersive armors before starting on a new game though because I've heard of the numerous bugs that it introduces during the Helgen sequence. Somehow, the issue got resolved. I typed tfc into the console right after the first Stormcloak soldier's head got chopped off, wait for a few seconds when I'm supposedly walking towards the chopping block, then type tfc back in. The sequence proceed normally afterwards. But like what bben46 has mentioned repeatedly in a lot of previous threads, start a game with 0 mods, save the game after you've reached into Helgen Keep. Only from then on it is safe to reinstall the mods. :dance:
  8. Actually all day I'm just installing cosmetic mods, not sure what went wrong. Perhaps it went wrong when I was reinstalling UFO. I did uninstall Immersive armors before starting on a new game though because I've heard of the numerous bugs that it introduces during the Helgen sequence. Somehow, the issue got resolved. I typed tfc into the console right after the first Stormcloak soldier's head got chopped off, wait for a few seconds when I'm supposedly walking towards the chopping block, then type tfc back in. The sequence proceed normally afterwards. Edit: Just started on a previous save after Character creation, issue does not persist despite not typing tfc into console.
  9. Actually all day I'm just installing cosmetic mods, not sure what went wrong. Perhaps it went wrong when I was reinstalling UFO. I did uninstall Immersive armors before starting on a new game though because I've heard of the numerous bugs that it introduces during the Helgen sequence.
  10. Hahaha, same as me. I've been recreating new characters since yesterday, and this issue pops out only today. Gotta check my recently added mods and wonder whether they have some script-interfering properties.
  11. Hi TheBrux! I also have Immersive Armors installed but it does not cause the same problem as you mentioned in your above post. Immersive Armors only adds in new armors (mesh and textures) to the game and should not affect any "physics-related" bugs in-game. The closest guess would be the scripting involved in Immersive Armors making certain NPCs equip certain armors but I don't see how it will affect the wagon/carriage and the horse in the Intro-tutorial when starting a new game. The problem could have arise from another mod. :geek: However, if you don't mind starting the game from another viewpoint/scenario, you may want to download alternate new game mods such as Alternate Start - Live Another Life; though I must say I would prefer having the vanilla Intro-tutorial because it delivers the story better. :D
  12. Hi guys I think I've finally found a solution! What I did was to uninstall groovtama's XPMSE (not XPMS) by unchecking XPMSE using the GenerateFNISForUser.exe. and then clicking the update icon. Apparently I believe that the bug was caused by a different skeleton model for creatures (including horses) when installing XPMSE. Everything works perfectly fine after I have uninstalled it. Remember to always update the FNIS using the above mentioned exe file when installing/uninstalling any mods that affect skeleton and animations!!! For more information on how to install/uninstall such files, do visit the FNIS mod webpage on nexus at: http://www.nexusmods.com/skyrim/mods/11811/? Can anyone help to affirm this? Hope this helps our fellow mod-hungry users! :laugh: Also try to refrain from using any console commands during the game intro in Helgen that will somehow change the game world or NPCs such as "kill", "resurrect", "disable", "moveto player", "player.moveto", etc although I'm also guilty of using them to produce amusing results! :devil:
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