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organicchemistry01

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Posts posted by organicchemistry01

  1. I am looking for a mod that replaces sitting in a long chair in a long table.

     

    If you try sitting in a long chair, the arms are placed outwards so much its like asking for a fight with the chair.

     

    I scoured nexus but all I can find are idle sit states although it says about "SITTING", i was not able to find an animation that replaces the sitting animation - that is the animation between standing and sit idle.

     

    You guys know where to get that mod?

  2. I am looking for a hack and slash randomized attack animation mod, the one that is not overpowered and used as normal attack animation and can get random animation every mouse click. There is one from elysees but these were way too OP and not random and can only be used as shouts and not as ordinary attacks. Good example attack were from Bayonetta & DMC.

     

    There is an FNISH PEAC but it still needs a good hack and slash randomized attack and the combo unusually needs movement keys to execute which sometimes result to unusual animations.

    I also want it to have some fancy after image effects like those from elysees. Is there any mod that does this already or something similar?

  3. I want to make skyrim special edition an rpg style mob combat.




    Increasing enemy numbers via mod seems to be problematic as each enemy has its own complicated AI programming. I am looking for a mod that can remove the AI from enemies and just make them attack the player on sight, that is it, no blocking or what. In effect they become like creeps in DoTa.




    Of course only the boss should retain its vanilla AI. This way, performance hit due to AI script will be reduced. Is there a mod that already does this? Is none, can I request from the community?




    Regards

  4. I want to make skyrim special edition an rpg style mob combat.

     

    Increasing enemy numbers via mod seems to be problematic as each enemy has its own complicated AI programming. I am looking for a mod that can remove the AI from enemies and just make them attack the player on sight, that is it, no blocking or what. In effect they become like creeps in DoTa.

     

    Of course only the boss should retain its vanilla AI. This way, performance hit due to AI script will be reduced. Is there a mod that already does this? Is none, can I request from the community?

     

    Regards

  5. Hello everyone, I am trying to do a private port of an armor into special edition by recreating the armor details in creation kit, all other nif meshes seems fine until I get to the nif torso part and things becomes complicated.

     

    The nif file in question causes marker error so I get a big transparent triangle on the character when viewed in creation kit and in game. It loads fine in nifscope and everything seems to be in order, textures was also in place so I am a bit baffled about why this is happening.

    Other than this. Creation kit also give me: (BSStream Error) skin has stripped partition. this is not supported in *.nif.

    I am a bit new to porting so please be gentle.

    Here is the link for the nif in question.

    https://gofile.io/?c=Q0Bp0Z

  6. SSE NIF Optimizer

    http://www.nexusmods...ion/mods/4089/?

    This tool helps makes the mesh files in the meshes folder that includes environnements folders, clothes and other meshes work in more optimal manner. You put the file in the mesh folder (NOT IN THE /data/mesh but in the data/mesh/xxxx), click on it and it gets the job done by rebuilding them so they will work in skyrim SE efficiently. This fixes armors, weapons and environnemental meshes. Do not use this in the actor files that include facial tint or body skin. Just follow the faq. I had issues with monster mods and armor mods that had the big triangle spawn and this tool fixed that issue.

     

    I will second pathtopower's suggestion, I am pretty convinced about what he said about NIF Problem.

     

    To cut the story short, those NIF files coming from Oldrim was causing CTD in dungeons and draugr. Luckily, we got an autosave at that point, everytime we load = CTD. When we found pathtopower's suggestion, we NIF Optimized every folder related to architecture, chairs so on, armors, and NIF's from oldrim. Tedious, but worthwhile, we loaded the problematic autosave and it magically started without CTD! So our configuration definitely is a NIF problem.

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