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Krieger156

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  1. So I misunderstood ._. sorry btw. Hopefully you got somebody willingly
  2. I only replace dragonscale boots replacing dragonplate. Idk why you ask retexturing, when it means to re-colors everything and if this wasn't your expectation, well, I think you want merge the boots together. Dunno just yet. But here you go https://www.mediafire.com/?f0gj7jb9b04wuau
  3. Hmm sadly I can't get rid of the sole ._. But I can make a replacement for both. Sorry, I'm not good at re-modelling yet. And I have no idea how to install blender nif plugins. So.. is that okay ? EDIT: If it's okay w/ you, you want to replace it both gender or just one of em?
  4. You want that one replacing the dragonplate cuirass ? EDIT: From what I'm looking at CK, the dragonscale boots covers the "scale" you pointed Another EDIT: Unless you want me to replace both the cuirass and the boots
  5. From what I've seen at CK, you can. You can even make Elf voice into Nord/Human like. But you need CK first in order to do it. It's possible, but you just need to know how'd you do it. Tbh, I'm pretty new to CK, but I manage to understand and comprehend the system
  6. So, I'm trying to merge black mage hood with black robes. At NifSkopes, it looks fine, but when I tried running it on game, it came out like, large giant triangle spikes like if the mesh are completely broken/made into spiky like mesh. Any ideas how to make it work? Also while asking, do you guys also know how to merge armor mods to vanilla? In their perspective place ofc. Like mask mod+hood mod for example
  7. So, I'm still new to this thing. I want to merge black hood mage and black robes mage so I can wear circlets without using the mod(Cuz I had a feeling using circlet with hood mod will break tiny spot) So, on NifSkope it looked perfectly normal. When tested on SSE, it went black triangles. I tried to Spell > Batch > Update all Tangents, it gives me error.(Something about Insufficient info calculating tangents and bitangents) So... any ideas how do I fix it? Well I know you guys will insist using circlet with hood mods, but I just want to make it only for the hooded robes and not partial mage robes(Mage(Enchanted) Hood + Mage(Enchanted) Robes) Also while I'm asking about this, can any of you teach me to merge armor mods with vanilla armor? Want to add masks mod into hooded robes EDIT: Also want to add some touch to some class on this small project
  8. Idk if you're working on the Perk Chart or Perk Tree, but this mod should be helping you. Idk if the owner of the mod still working on it, but I assume he/she is dead on the work of the mod. But this mod still alive, and there's no sign of post or updates from this developer(s). But I might be wrong, and again, this might help. I'm not a modder myself, and Idk what you're up against, but I only can tell this help on editing the perk chart http://www.nexusmods.com/fallout4/mods/14252/? EDIT: It's never been continued until since. It was still WIP thing, but it should show where to edit SECOND EDIT: So I'm messing with the levelupmenu.swf, and yeah, it's all there. But you gotta decompile those one set picture each. And make something like a gif. A note, that this all shape files were all numbers. Just follow what each shape looks like. I can't draw, if I can, I give it a shot on one of the perks and special. And it takes a lot of time to do it, cuz there's 1.8k Shapes existed, and 200s Sprites, but yeah, just need to replace each identical shapes and sprites description in certain number. Some of the shape/sprites needs to be ".gif" thing. You'll know when you open that levelupmenu.swf
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