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Gaznevada

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Posts posted by Gaznevada

  1. @theFuzzyWarble: OK, fixed, updated and working for both Mingw32/Msys and MinGW64/Msys2. Hopefully...

     

     

    If you prefer, instead of downloading the entire mod, please change

     

    pushd "${DATADIR}" 2>&1 > /dev/null

     

    into

     

    pushd "${DATADIR}" > /dev/null

     

    in both lines 292 and 308

     

    MinGW64 is way more picky than MinGW32.

     

    Hope this helps. Regards,

     

     

     

  2. Just a question: where does Vortex fetch mod file informations from?

     

    I've downloaded and installed a mod from moddb.com using the 'install from file' button.

    The fields 'Author' 'Version' and 'Category' were populated but the mod file has no

    informations about it, just a plugin and two archives. No fomod directory, no text files,

    nothing at all.

     

    So I'm wondering where that fields come from...

     

    Thanks

    Yes, it makes sense. The very same mod is in Nexus, too.

     

    Thanks.

  3. Just a question: where does Vortex fetch mod file informations from?

     

    I've downloaded and installed a mod from moddb.com using the 'install from file' button.

    The fields 'Author' 'Version' and 'Category' were populated but the mod file has no

    informations about it, just a plugin and two archives. No fomod directory, no text files,

    nothing at all.

     

    So I'm wondering where that fields come from...

     

    Thanks

  4. I currently use Vortex to manage my Fallout 4 setup.

     

    In Skyrim there were some 'dummy' plugins acting as a placeholder to load archives.

     

    If I remember, there was a feature in Mod Organizer to detect whether a plugin was just a token or not

    then loading BSA (and scripts) without the esp, sparing a slot for another esp.

     

    Is there something similar in Vortex?

     

    Thanks in advance.

     

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