Yes, there is usually plenty of cover... for the enemy archers. And they only need to hit one 'uncovered' party member to have scattershot affect everyone nearby. Fireball is a bit hard to use while hiding behind cover, and thanks to spells being timed you cannot spam fireball until they are dead, if you had a clear shot. Besides, I don't use fireball, not since a certain dangerous boss made things too easy by knocking himself to the ground with it. My Morrigan likes entropy and cold spells. I'm using version 1.02, which is the latest patch afaik. And I'm not talking about one encounter with a single scattershot. Also, please don't think I find it too hard. It's not hard, just totally unbalanced and ruining the fun that was present in the early game. Apparantly, your solution is to adjust your tactics. To me, that's just another indication that things are wrong. Why should you have to ignore bosses and go after critters first, once you go from 14 to 15? Is that logical to you? Shouldn't the bosses become more dangerous, instead? The concept of leveled enemies is not bad in itself, but unfortunately the developers of this game chose the simplest implementation. It's one of the many things that give this game it's 'unfinished' feeling, imo.