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archerkb

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  1. Hey guys, I saw a picture of a slightly crazy armor design here: http://skyrim.nexusmods.com/images/58605 I was wondering if anyone might have any idea which armor mod that person is using? I searched for quite a while but no luck... Is it no longer available? thanks! archer :D
  2. Soo.. any one want to do this? I know nothing about animation but I can do most scripting things. :o
  3. Dude I was so thinking about this the other day. My friend suggested that the pokemon bike theme should play when you get on it.... Hahahha. I think it would be awesome.... horribly anachronistic but then again, there's a mod that turns all bridges into psychedelic pink colours, so..... >.> If any animators out there want to do this, i will worship you forever and ever!
  4. this is a great list, i was looking for something like this a few days ago. thank you!
  5. Hey first of all welcome back ;D Hmm I don't have toooo many crazy mods yet, some that I personally use are: -glowing ore veins (really helps if you're a miner) -hires road signs -skip bethesda intro -LoTR weapons collection by Isilmeriel -15% larger swords -jaysus swords ( yes i like swords :P) -extensible follower framework -killable children (*shifty eyes*) -coverwomen -caliente female body mod -beauty presets For interface, a lot of people swear by skyUI. For improving fps, I've heard skyboost does WONDERS. There's also a competitor to it but its name escapes me. If you're into ENB and his legion of disciples and their shaders, there are a number of really amazing ones out there. I've tried a couple, but I'm not really qualified to judge them. xD I also keep meaning to get some of those badass mesh and texture improvement mods but I keep procrastinating!
  6. Thank you so very much for this answer (and to the OP for asking)!
  7. I would like to see this as well. Just a simple kissing or hugging mod. Also.. programception = most hilarious thing ever xDD
  8. :D well i got off work early this morning so... http://skyrim.nexusmods.com/downloads/file.php?id=15697
  9. @Meandmine that's a great idea! That also solves the problem of how to get it to the player in-game in a subtle way lol. I really like how the drain___ bow and sword weapons look, so I'll check out how that texture looks on the blade of woe. Or maybe just use their ghostlyness but keep the blade of woe texture.
  10. This actually sounds pretty cool. I'd like to try, but I'm hesitant about touching the original sword. What about if I create another sword called the ghostly blade of woe? It would be identical in every single way except that it would have the different texture/shader. What would you think? I deleted my assassin but this would have been so cool for her.
  11. This is a great thread. I definitely know the feeling that Skyrim's responsiveness could be improved, but I think that people are firstly ignoring how much Skyrim has done towards better responsiveness, and secondly that it's hard to script EVERYTHING. Firstly, maybe I'm naive, but I was kind of in awe when I first walked around Skyrim, and saw the way NPCs reacted to me, like the way guards talked to me based on what kind of weapon I had, and the way NPCs talked to me if I was doing magic within a town, the way they behave if I were to walk around naked, or even the fact that NPCs looked at me when I went near them. Not to mention there are specific scripted behaviours after interactions with some of them.... for example, someone already mentioned talon-jei's responsiveness. Secondly, I think we have to recognize that each of these behaviours have to be coded into the game individually, one by one... and we as players won't ever be satisfied by any amount of scripted behaviour short of infinite. It's EASY for us to come up with specific behaviours that we find ridiculous or that we want to see like, for example, memlapse's joke about the way nobody would react if you drew a greatsword in a classroom full of children, or bpestilence's suggestion that bandits could try to reason with rather than fight high-level players, .... coming up with those specific behaviours is easy, but there are infinitely many of these situations, and Bethesda can only code a certain number of them. So how much more could they have done, short of coding in an infinite number of responses to match the infinite number of behaviours we would like to see? NPCs can't know what they're saying, or arbitrarily generate new conversation, so it's always going to get old after a certain point even if you record and script hundreds of hours of responsive dialogue .. especially in a game that doesn't end. I think they've coded a sufficient number so that we feel immersed, and I don't think we can ask for more than that because anything more wouldn't give them any more bang for their buck, and we'd still be dissatisfied anyway.
  12. Could I ask how/where you read Bethesda's own use of those functions? I'm not really capable of answering the question yet, but it sounds like something that might be fun to investigate tonight after work ;D
  13. tuna: thank you so much for replying. I didn't think about using a chest. Hm... that sucks about not being able to use dropdown menus. Your idea has a lot of merit! However, I also very much want to have cheats within the menu system that weren't limited to items, about 10 cheats or so that I frequently use, such as god mode, and automatic levelling, and quite a few others. :~d I really wanted to avoid using too many embedded categories, but I guess maybe I have to? I guess I will change my first menu to make me click either "Item Cheat" or "Non-Item Cheat", and "Item Cheat" will bring up a set of menus with which I can populate a chest, while clicking on "Other" will bring up categories for God Mode and the others. Is this the best way, do you think? The limited nature of the menu widgets really annoys me!
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