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templ4te

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  1. Hey guys, maybe I wasnt clear enough about my problem. Let me try to explain it in short. Details are above In some areas, Skyrim seems to impose an fps cap to the gameplay. I get constant 29.9 fps although my resources (GPU/CPU) are not maxed out. The fact that these fps are absolutely constant underlines my hypothesis that Skyrim itself is the reason for te fps drop. I think ~30 fps is unplayable and I would very much appreciate your help! Best
  2. Hi all, I have an interesting issue in Skyrim. Everytime I am in wide areas (usualls with fog or fires nearby), my framerate drops to constant 29.9 fps. This especially applied to Markarth when standing with my back to the castle and lookig over the city (see screenshots on the bottom). Everywhere else I can play with constant 60fps with a few drops to the 40-50s in large combats. In normal areas, I use between 70-100% GPU load, 1900-2000MB VRAM and up to 50% CPU (2 Cores out of 4). I am using MSI afterburner to monitor GPU usage: GPU load in the critical 29.9 fps areas is around 60% and VRAM is at 1900MB out of 2048MB. Therefore I can exclude a GPU bottleneck. CPU load is at ~25% which should be no bottleneck as well because Skyrim can use 2 Cores. MSI on screen display is used for fps monitoring. For eliminating the skyrim micro stuttering I use windowed mode with simple borderless window (SBW.exe). SKSE is running as well. My settings are all maxed out (except MSAA 4x instead of 8x) and I am using a bunch of graphics modifications and ini tweaks: My number of mods is between 40-50: -quality world map -aof beliebable hair -bellyaches hd dragon replacer -better females -better hand mesh -better messagebox controls -categorized fevorites menu -complete crafting overhaul -enhanced blood textures -enhanced lights and fx -footprints -glorious daedric retexture -glowing ore veins -guard dialogue overhaul -hd furniture and barrels -hd high resolution books -high quality eyes -high quality foods and ingedients -higher poly skyrim -i wash -improved npc clothing -lanterns of skyrim (cities & bridges) -lovely jessica -moonpath to elsewyr -no more blocky faces -player headtracking -project reality climates of tamriel -quest and the realms of daedra -quest no mercy -quest sea of ghosts -realistic lighting overhaul -realistic lighting with customization -realistic ragdolls and force -ruins clutter improvement -skyrim flora overhaul (+ diverse trees + optional trees + update) -skyrim 2k textures lite (dungeons,landscape,misc,towns,riften) -skyrim realistic overhaul -skyui -smithing perks overhaul -sounds of skyrim -static mesh improvement mod -the asteria -the grytewake legend (quest) -the pines of whiterun -treesHD -tytanis farming mounts crafts spells items -ultimate follower overhaul -unofficial skyrim patch -vilja in skyrim -w.a.t.e.r. -weapons and armor fixes -wet and cold All textures except the dragons have been reduced to 2048x2048 because I initially had VRAM issues Here is my Skyrim.ini: [General] sLanguage=ENGLISH uExterior Cell Buffer=64 uGridsToLoad=7 iPreloadSizeLimit=51380224 iPresentInterval=0 iNumHWThreads=5 bMultiThreadMovement=1 bUseThreadedMorpher=1 bUseThreadedParticleSystem=1 bUseThreadedTempEffects=1 bUseMultiThreadedTrees=1 bUseMultiThreadedFaceGen=1 bMultiThreadBoneUpdate=1 bDecalMultithreaded=1 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=4096 bAllowScreenshot=1 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 This is my SkyrimPrefs.ini: [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [imagespace] bDoDepthOfField=1 iRadialBlurLevel=2 [Display] iBlurDeferredShadowMask=3 fInteriorShadowDistance=3000.0000 fShadowDistance=8000.0000 iShadowMapResolutionSecondary=4096 iShadowMapResolutionPrimary=4096 iShadowSplitCount=5 iMaxAnisotropy=16 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=10000000.0000 fGamma=1.0000 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=2000.0000 fShadowLODStartFade=200.0000 fLightLODStartFade=3500.0000 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=4 iMultiSample=8 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bFull Screen=0 iSize H=1200 iSize W=1920 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 iScreenShotIndex=2 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 bFloatPointRenderTarget=1 sD3DDevice="AMD Radeon HD 7800 Series" bFXAAEnabled=0 iShadowMapResolution=4096 fShadowBiasScale=0.1500 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=0 iShadowFilter=3 bShadowsOnGrass=1 bTransparencyMultisampling=0 bDeferredShadows=1 bDrawShadows=1 [Grass] b30GrassVS=0 fGrassStartFadeDistance=7000.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=1 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [interface] bDialogueSubtitles=1 bGeneralSubtitles=1 fMouseCursorSpeed=1.0000 bShowCompass=1 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0125 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 bMouseAcceleration=0 bUseKinect=0 [Particles] iMaxDesired=750 [saveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=0 fVal6=1.0000 uID6=0 fVal5=1.0000 uID5=0 fVal4=1.0000 uID4=0 fVal3=1.0000 uID3=94881 fVal2=0.4000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=75000.0000 fBlockMaximumDistance=250000.0000 fBlockLevel1Distance=70000.0000 fBlockLevel0Distance=35000.0000 fSplitDistanceMult=1.5000 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 [LOD] fLODFadeOutMultObjects=15.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultActors=15.0000 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=4 [blurShaderHDR] bDoHighDynamicRange=1 [blurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=1024 iWaterReflectWidth=1024 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 My hardware is the following: Intel i5 2500k @ 4,5Ghz Gigabyte Radeon hd7870 @ 1230/5800 16GB RAM Win7 64bit To my opinion, 29.9 fps looks very ugly and are almost implayable (input lag etc) so I would be very happy if there is someone who can help me with this problem. I have already searched in many forums but I have not been able to find someone with similiar problems. Thank you very much in advance. Edit: If anyone wants to reproduce my issue he is very welcome to do so. Please be aware that for reproducing the error setting ugridstoload to 7 and adjusting preloadsizelimit, uinteriorcellbuffer and uexteriorcellbuffer might be necessary! Here are screenshots of critical locations for me: Dropbox link to my screenshots 2013-02-05_00009.jpg (27% COU load, 45% GPU load, 1900MB VRAM) ScreenShot2.jpg (20% CPU, 40% GPU, 1900MB VRAM) ScreenShot3.jpg (24% CPU, 63% GPU, 1950 MB VRAM) (the other screenshots in the zip folder are just for fun. Although taken in wide areas I had not the 29.9 fps issue there. Making these, I had 50-60fps with 100% GPU load)
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