Hi all, After playing an ARMA 3 mod a while back I saw that when Ammunition containers were destroyed it would emit the contents in random directions into the area (I believe with lowered damage for bullets). Using the Creation Kit I managed to make explosive/flammable ammunition and items (logical stuff anyway) explode with their damagetype with "add destruction data". Now i'm interested in setting up Ammo boxes the same way *if they have something explosive in them. I can add destruction data to the containers. But I don't know how to check the contents and use an appropriate explosion type (I also have no idea how to make the container "emit" bullets randomly if I went that direction). I assume I would have to use scripting for this and I'm not too confident in that field. Anyone out there interesting in helping out? I would greatly appreciate it.