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Posts posted by wombraider
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As the title says I am having trouble with the creation kit. I decided I wanted to change the stats of a weapon in game. Specifically the "Thresher Maul" in the immersive weapons mod. So i open up the creation kit. check Skyrim Main, Update, and immersive weapons (check it and set it as my active file). I search for "thresher" in the search box, find the item in the creation kit, and start editing. I increase the damage, reach and weight of the item. Then i save it. Load Skyrim and go into my inventory but nothing about the weapon changed. So i go into console and spawn a new thresher maul, still nothing about the weapon has changed. So I exit skyrim and go back into the CK. Load all the previous files and make immersive weapons esp my active file. Search for thresher maul again and find it. Open up the window and all of the changes i made previously are still there......soooo why aren't they showing up in game? in game i have a regular un-changed weapon, but the creation kit saved my changes...just never applied them in game. How do i get these changes to take affect in game?
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Alright so heres where I'm at so far. I have Skyrim in a stable state. I am playing my game where I last left off. Immersive Patrols was not the problem.
I watched Gopher's video on load order and using tes5edit and all that jazz like Antigravitas suggested. Its just my luck that tes5edit was no help at all. Tes5edit ran through my entire plugins list with no problem, never reported an error. So I downloaded LOOT to see if this would fix the problem. After running LOOT and using LOOTS load order instead of BOSS's I still had no luck.
So I went through my recent mods and uninstalled the last 10 mods (I got these ten mods all within the last 2 days). Basically taking my game back to the last stable state i remembered. I ran all of the skyproc patchers and LOOT and got my game to come back on after about an hour of messing around and uninstalling those mods.
Then I individually went through each new mod I had installed and reinstalled them. So far I have 7/10 new mods installed that i originally wanted and the game is perfectly stable. The last three that I haven't tried are the USKP mods, (unofficial skyrim patch, unofficial dawnguard patch, and dragon born patch). I originally had versions 2.0.1 of each of those installed and wanted to update them to their newest versions (2.0.5). I'm guessing Those three mods were what was messing my game up and not immersive patrols, because the newest immersive patrols patch is currently running stable on my game. So im sticking with the 2.0.1 versions that I know are stable right now.
I will come back and update this when I try to update the 3 USKP mods I want, But as far as I'm concerned this is fixed.
P.S. TheFirstDutch:
installing RealVision ENB was a bit of a struggle for me as well. I never got the crash to desktop but getting it to actually work in my game was a pain (TOTALLY WORTH IT THOUGH!!! the colors, lighting and atmosphere of the game changed so much when it started working). Gopher has a really helpful guide on it. I recommend watching it a couple times and reading RealVision ENB's page thoroughly. The Authors page really does guide you through the process very well. here is Gophers revised video
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When I start my game it will load the Bethesda logo and then go to the main menu screen and load the dragon emblem, however before the menu options appear the game CTDs. I've had this problem before and it was usually caused by one of the mods or a missing file. So i would just uninstall the mod back to a point where I new my game was stable and everything would work fine. However this isn't working this time. I've run BOSS and it came back fine, I've also looked at the papyrus log and can't understand it.
Series of events immediately before the problem:
1. was playing skyrim this morning, everything was fine.
2. installed 4 minor mods.
3. continued playing skyrim (completely stable with new mods installed, played for about 2 hours)
4. quit skyrim, and installed a new version of Immersive Patrols (had 1.6 and upgraded to 2.02)
5. Run BOSS, do all the skyproc patchers for ASIS and SkyRe blah blah blah
6. start up Skyrim, loads the Bethesda logo and then BLAM! CTD
7. tried uninstalling Immersive Patrols 2.02.
8. BOSS and all the other stuff.
9. start up Skyrim and still CTD
10. So.....i'm lost and don't know how to fix this.
11. I'm assuming Immersive Patrols did this but I don't know why it would. According to the mod author there are no scripts so installing and uninstalling should be clean and safe.
BOSS LOG
These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.
- Skyrim.esm Active
- Update.esm Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev}}
- Unofficial Skyrim Patch.esp Version 2.0.5a Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev}}
- Dawnguard.esm Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev}}
- Unofficial Dawnguard Patch.esp Version 2.0.5 Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev}}
- Dragonborn.esm Active
- Unofficial Dragonborn Patch.esp Version 2.0.5 Active
- Bash Tag suggestion(s): {{BASH: Delev}}
- ClimatesOfTamriel.esm Version 3.1 Active
- JSwords.esm Version 1.4 Active
- Perk-Reset-MCM.esm Active
- HighResTexturePack01.esp Active
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- HighResTexturePack03.esp Active
- Unofficial High Resolution Patch.esp Version 1.1.7 Active
- Weapons & Armor Fixes_Remade.esp Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
- Chesko_Frostfall.esp Active
- AOS.esp Active
- Note: See also AOS compatibility patches page on Nexus.
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- Thundering Shouts.esp Active
- StaticMeshImprovementMod.esp Active
- StaticMeshImprovementMod-DragonbornTernFix.esp Active
- StaticMeshImprovementMod-FurnitureChestSnowFix.esp Active
- Dual Sheath Redux.esp Active
- Requires: Java Runtime Environment 7 update 17+
- EpisodeParallax.esp Active
- Immersive Patrols Merged.esp Active
- Note: Obsolete. Update to latest version.
- Skyrim Immersive Creatures.esp Version v6.5.2 Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev}}
- Skyrim Immersive Creatures - DLC2.esp Version v6.5.2 Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev}}
- Skyrim Flora Overhaul.esp Active
- WetandCold.esp Version 1.402 Active
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- JSwords_Load_Screens.esp Version 1.4 Active
- SkyUI.esp Version 4.1 Active
- MinimalHUD.esp Active
- AMB Glass Variants Lore.esp Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev}}
- BlackSacramentArmor.esp Active
- Bucklers Only.esp Active
- Cloaks.esp Active
- Cloaks - Dawnguard.esp Active
- Crossbows_Basic_Collection_EN.esp Active
- DaedricAssassinArmorLight.esp Active
- DragonbornArmorFix.esp Active
- For the Brotherhood Daggers.esp Active
- Hothtrooper44_Armor_Ecksstra.esp Active
- Hothtrooper44_ArmorCompilation.esp Version 7 Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev}}
- Immersive Weapons.esp Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev}}
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- KatanaCrafting.esp Active
- Nightingale Shield.esp Active
- PrvtI_HeavyArmory.esp Active
- Bash Tag suggestion(s): {{BASH: Relev}}
- Warning: Delete. Already included in SkyRe_Main.esp.
- StormLord.esp Active
- Sunnie_NG_Set.esp Active
- Tribunal Maskes by Zairaam.esp Active
- Tribunal Robes by Zairaam.esp Active
- SkyRe_Main.esp Active
- Bash Tag suggestion(s): {{BASH: Relev, Delev}}
- Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.
- Note: If you have a problem with aiming try to install this mod.
- Note: To make aiming easier add the following lines to Skyrim.ini:
- Note: [Actor]
- Note: fVisibleNavmeshMoveDist=12288.0000
- Note: [Combat]
- Note: f1PArrowTiltUpAngle=0.64
- Note: f3PArrowTiltUpAngle=0.64
- Note: fMagnetismStrafeHeadingMult=0.0
- Note: fMagnetismLookingMult=0.0
- SkyRe_Combat.esp Active
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- SkyRe_EnemyScaling.esp Active
- Bash Tag suggestion(s): {{BASH: Relev}}
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- Run For Your Lives.esp Version 1.2.4 Active
- Reduced Firewood Weight 3.esp Active
- Differently Ebony.esp Active
- Guard Dialogue Overhaul.esp Active
- Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
- ImmersiveFP.esp Active
- Mage-Friendly Dragon Priest Masks.esp Active
- SFO - Expanded Diversity.esp Active
- Note: Uninstall old version of Skyrim Flora Overhaul if using SFO - Expanded Diversity.esp
- SkyTEST-RealisticAnimals&Predators.esp Active
- Convenient Horses.esp Version 14950 Active
- Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
- dD - Enhanced Blood Main.esp Active
- Requires: 0 Dragonborn-Dawnguard_Compatibility Patch \ Dawnguard + Dragonborn.
- dD-Dawnguard-EBT Patch.esp Active
- dD-Dragonborn-EBT Patch.esp Active
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- ELFX - Dragonborn.esp Active
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- ClimatesOfTamriel-Dragonborn-Patch.esp Version 3.1 Active
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- CoT-WeatherPatch_DB.esp Active
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- Requires: RND_Water-Patch.esp
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- RND_Dragonborn-Patch.esp Active
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- Bash Tag suggestion(s): {{BASH: Relev}}
- Apocalypse - The Spell Package.esp Active
- nighteyetoggle.esp Active
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- Teleport.esp Active
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- NoSneakAttackSound.esp Active
- The Dance of Death - Ultimate Edition.esp Version 1.8 Active
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- dD-No Spinning Death Animation.esp Active
- HeartBreaker.esp Version 3.0 Active
- Inigo.esp Active
- AmazingFollowerTweaks.esp Active
- AFT_NoFriendlySpellDamage.esp Active
- Alternate Start - Live Another Life.esp Version 2.4 Active
- dD - Realistic Ragdoll Force - Realistic.esp Active
- Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.
- SkyRe_Races.esp Active
- getSnowy.esp Active
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- ReProccer.esp Active
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- Note: Deactivate 'SkyRe_EnemyAI.esp' before creation of ASIS patch and activate only after creation of ASIS patch.
- ReProccerNONPLAYERfix.esp Active
- ReProccerDragonborn.esp Active
- AOS_CTD_Fix.esp Active
- The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.
- lighter pickaxes & woodcutter axes.esp Active
- Post ReProccer Fixes IA7 IW Patch.esp Active
- RND_AnimalLoot.esp Active
- WSCO - OcciFemaleVNL.esp Active
- WSCO - OcciMaleVNL.esp Active
- WSCO - Better NPCs.esp Active
- SkyFalls + SkyMills + DG + DB.esp Version 3.0.esp Active
- SkyFalls Dragonborn Small waterfalls.esp Active
- Apocalypse - SkyRe Compatibility Patch.esp Active
- Mage-Friendly Diadem of the Savant.esp Active
Papyrus Log:
[07/16/2014 - 11:56:03AM] Papyrus log opened (PC)[07/16/2014 - 11:56:03AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 2000.000000ms)[07/16/2014 - 11:56:03AM] Memory page: 128 (min) 512 (max) 76800 (max total)[07/16/2014 - 11:56:24AM] Cannot open store for class "PF__01022031", missing file?[07/16/2014 - 11:56:24AM] Error: Unable to bind script PF__01022031 to (0F022031) because their base types do not match[07/16/2014 - 11:56:24AM] Cannot open store for class "PF__01018802", missing file?[07/16/2014 - 11:56:24AM] Error: Unable to bind script PF__01018802 to (0F018802) because their base types do not match[07/16/2014 - 11:56:25AM] Cannot open store for class "_arissa_inpc_behavior", missing file?[07/16/2014 - 11:56:26AM] Error: Unable to bind script traptriggerbase to TweakTraps (6C00C515) because their base types do not match[07/16/2014 - 11:56:26AM] Error: Unable to bind script TrapBear to TweakTraps (6C00C515) because their base types do not match[07/16/2014 - 11:56:26AM] Cannot open store for class "SF_TweakP1Hangout_02017201", missing file?[07/16/2014 - 11:56:26AM] Error: Unable to bind script SF_TweakP1Hangout_02017201 to (6C017201) because their base types do not match[07/16/2014 - 11:56:26AM] Cannot open store for class "SF_TweakP1Pose_02017788", missing file?[07/16/2014 - 11:56:26AM] Error: Unable to bind script SF_TweakP1Pose_02017788 to (6C017788) because their base types do not matchany help on this would be awesome because at this point I can't even start a new play through or load a game.

Creation Kit Problem (weapon stat editing for Immersive Weapons)
in Skyrim LE
Posted
I found the solution. I have skyre installed. The reproccer for skyre was overwriting my changes. I had to go into the reproccer stats.xml file and add a "weapon_exclusion" line for the thresher so it wouldnt try and change the weapon.