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Everything posted by TheForgottenGirl
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I've only found one or two references to Skyrim's planned extensive favor system on the Internet. Apparently Bethesda wanted to implement around 300 favor quests for many NPCs. I was so sad when I didn't find any mods that restore these cut quests. Are there any? Or, if not, can anyone make a mod that restores the cut favor system?
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Hello. Does anyone know what happened to QaxeIsKaze's mods? Almost all of them are gone from the site. I have read something about Qaxe discontinuing Qaxe's Questorium for SSE untill it stops updating, but why have they deleted the Oldrim version? I can't contact them directly, apparently they have disabled PMs.
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I deleted every single file Opening Scene Overhaul adds, and started a new game. Right after creating my character I fall through the floor (I have Live Another Life installed). Help - this mod may have broken the game? P.S. Strangely, when this mod was still installed, it didn't conflict with LAL at all if I chose the Vanilla Start option. No patch was required. P. P. S. Now I don't fall through the floor, but spawn right next to the door that leads out of the Abandoned Prison.
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When I install a new mod, start the game and try to load the latest save, it says that almost all the ESPs (including the original game files) are missing. That doesn't always happen, it happened a few times when I tried to install the following mods: VIGILANT The Forgotten City Timing Is Everything Shumer and the fall of Allagard (I already have Pirates of the North installed and don't know whether it includes this mod) At first I thought that it happens only with large mods that add a lot of stuff/scripts, but Timing Is Everything is not a large mod. What could cause this problem?
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Hello :) This sounds like an interesting idea. Maybe the player can kill a bandit leader of a camp/fort/dingeon and if there will be any bandits who survived (the player must kill the bandit leader first, so some bandits will remain in the camp) the player could intimidate or bribe them to recognize you as their new leader? Then they'll all become potential followers and a new custom world event will be triggered: A bandit arrives at your camp and asks to join you because his camp was slaughtered. And you can assign jobs to bandits (like in the mod that lets you start a guild), so they can rob people (a source of income for the guild), harvest ingridients and food, make skooma etc. And you can assign one of them to be a builder, so you can purchase camp fortifications from him. I think that this will be very difficult to implement for every bandit hideout in the vanilla Skyrim, so I think that it should be limited to just a few caves/forts/camps. Maybe one cave (preferably the one with mammoth poachers in Whiterun hold), one fort and one camp in the wilderness?
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Hello :) This is a very interesting idea, though it certainly won't be lore-friendly. Maybe make it more lore-friendly by changind the new characters a bit? (changing their names a bit so they sound more TES-esque?) And maybe there could be a small quest where you (the player) hear a rumor in a tavern about two madmen who decided to become adventurers, and you get a quest to look for them and when you meet them you ask if you can join them on their adventures and they agree and become followers. Also I think that there could be more quests when you have them as followers (one of them asks you if you could help them with slaying a dragon (but it'll be a windmill) or something like that).
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Hello :) This is a very interesting idea, but there's already a mod that allows the player to become a High King of Skyrim (basically taking over Skyrim) called (I think) Become A High King of Skyrim. And the recruitment system is very complicated, also why would a random stranger help the Dragonborn take over Skyrim?
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Hello :) This is an interesting idea. Maybe add a new NPC and a series of small quests for that NPC? (for example, a smuggler that hides somewhere in the wilderness, and asks you (the player) to smuggle something to cities. Then, after you complete all of his quests, he will tell you that in return for your help he'll give you a few smuggled items every day (not armor or weapons though, something like potions and scrolls, maybe small weapons like daggers). And he'll also become available as a merchant and a fence.
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Hello :) This is a great idea and I think that it can be done with followers that use the vanilla follower system, I'm not sure about followers with custon follower systems though. This mod could add a new dialogue option (something like "It's time for us to part ways. I'll find you later"), and selecting this option makes your follower leave you and go to a random location (this can be done using a script). I think that it can be similar to Go On Ahead, only you can't choose where your follower waits for you and the list of possible locations is bigger (inns, settlements, maybe caves or dungeons (like your follower went adventuring on their own) etc.) Maybe the list of possible locations can use some sort of parameter like checking if a location is an inn or a dungeon, so you can find your followers in locations from other mods.
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Hello :) Can you port this spell pack to Legendary Edition, please?
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LE A quest about Ahlam and Nazeem
TheForgottenGirl replied to gamevsreality's topic in Skyrim's Mod Ideas
Hello :) This idea sounds a little complicated to me as well, but not too complicated. Maybe make Nazeem killable after the quest he's involved in (I think he's involved in a Dark Brotherhood quest)? After killing Nazeem the player has to complete a small quest to help Ahlam (she'll be sad after her husband's death, so you'll have to bring her something to make her forget about it?) And then she becomes marriageable. -
Hello :) This is a great idea for a mod, but what if you (the player) could open your own meadery there after discovering Ysolda's associate and a letter and speaking with her about it? You (the player) could suggest opening a meadery to her, she'll agree and ask you (the player) if you can help her with it. Maybe a small quest?..
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Hello :) I've seen a few mods that add aetherium ore before, but I have a slightly different mod idea. In Blackreach there are aetherium ore veins, and someone can make a mod so we can mine that aetherium. But I think that it would be too easy if players could just mine it with iron pickaxe, so... Can someone make a mod that allows you to mine aetherium ore veins in Blackreach with a new pickaxe added by this mod? I think it could be called Ancient Dwemer Pickaxe, and located somewhere in Blackreach.