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gigaus

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Everything posted by gigaus

  1. Recently dipped my feet into the Fo4 Creation Kit and discussed a few mod ideas with friends, basic stuff to crack the knuckles and all. And....We kinda tripped over something we forgot about since launch, and I don't have a solid answer to: How is modding Quest/Story/Non-item stuff in going to work with the VA for both the Sole Survivor and NPCs? In the past, the NPCs were fine, either use a fresh VA, modulator, or string together pieces, but....Could the same be done with the current NPCs, and the main character? Is there some program/mod to modulate and generate new strings of text like before, or.....are we in a hole right now? And beyond that....Maybe I'm misunderstanding how the dialogue system works for this game from my initial probe of the engine, but you need the Voice Lines to make the system work properly; No voice lines apparently causes the game to stall, no? So is it not possible to do a 'text only' mod like before, where everyone was 'silent' but talking in text?
  2. @Dubious : Fair enough, I'll give that a look over and see what I can find from it. Thankfully I was able to sort that out now rather than later as well. @Roy: Alright, I enabled that, and thanks for telling me that much. I wasn't getting any error logs until I did that. I only ran the game and it gened the log....It's a pretty long one despite only just running the game at menu. I've followed all the install instructions well, looked over a few guides to make sure everything is okay....As far as I can tell its' all good, but is there any place I can take these codes to figure out where the problem is originating? I'll come back with more details after running it for real.
  3. I was just looking over the wiki and the ways to get banished from the Institute, and I was just wondering if there was a way to get banished after finishing the Bunker Hill mission successfully without having to kill people, or join the BoS. Is there?
  4. It is in the code that if the bed isn't under a 'roof', then the settler assigned to it contributes 10 less happiness to the total pool. Happiness effects productivity, chances of another settler joining, chances of attack, and a few other things. If too many settlers are unhappy, things start to get really bad apparently. And it does concern me considering I'm trying to mod in new objects.....I've yet to find a flag that flat out says 'this counts as a roof' so....
  5. I mean more for the sake of counting as a roof over a bed in Fallout 4 XD; I'm not yet concerned with the visual/audio stuff, just whether or not settlers will get cranky if a modded building, object, or whatever doesn't count as a roof or not.
  6. I know this probably has been asked a few times and answered, but searching for it turns up...A lot of topics not relevant to the question. The question is simple: Can you mod new perks into the perk chart, or is it not possible at the moment? And if it's the latter, what's preventing such?
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