This was my article I sent to them. No responses yet... My dear Bethesda, I'm writing to address a MASSIVE impairment implemented on Skyrim SE for Xbox One. In what appears to be the most unpopular decision this company has made, you have forcefully limited the mod download maximum for consoles. To give some insight I've compiled a list of reasons why this is the most unreasonable action for Skyrim SE. · If the game is unstable because of too many mods, it is user error. Simply put, if you give us console players a nexus menu and limit it, you might as well recall all copies. Why? ·We have no access to the infinitely useful load order optimizers. Nor do we have compressors or merging tools. So our only option is to research and clean our load order OURSELVES. Why us and not you? ·You gave us console players a recycled game for NEW retail price (60 U.S.dollars for yours truly). Your only saving grace is the new built in mod menu. Which opens up a plethora of new life for Northern Tamriel. But now you've just limited it all. "But we've only limited it to 255 or some other number". ·Yes Bethesda, 255, or whatever it has changed to recently, is a rather large number BUT when your marketing ace in the hole is the freedom to create your own version of Skyrim, which then is capped, you've spit in the face of all of us who shelled out more money for the same game with minor tweaks. ·Additionally us intelligent consumers can load many mods without major instability, why I have, sorry, "HAD" 286 mods running squeeky clean until the Mod Kaiser came about. In summary, ask yourselves what impact this has made. I've literraly heard 0% feedback of any positive sort on your limit decision. Hell, there's many published articles circling around which denounce this very poor choice. So the final question is; "WOULD YOU PAY RETAIL PRICE FOR A 7 YEAR OLD GAME THAT RELIES ON CHEAP FIXES AND FALSE PROMISES?" The answer is abominably clear.... From, A 10 year customer, David