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wonderdog22

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  1. thank you so much for directing me to alamo!!
  2. trying to understand what im looking at in this item file. durabilitymax is fully repaired and durabilitymin is broken item threshhold durabilitycriticalmax and min would be the %'s of durability left when you start getting "damaged" yellow highlight? durabilityrating my hunch is this is the amount the durability reduces by every time you hit something with it or fire it. these are my best guesses. if anyone knows if im on the right track, or dont understand what im looking at, any feedback is appreciated
  3. no need for apologies. i appreciate your help. a good method at this stage of the game is downloading other mods and trying to see how they made the changes. wish i was in on this when UL had forums with tutorials.... the base mods id like seem far to complex for me to figure out. might just find something close enough thats already done. the item durabilities shouldnt be too difficult other than just being tedious but coding always is. going to try to make a list of all the rooms that can be built at a base and then see if they can be logically consolidated to make my dream possible. something like....why cant the cooking area and dining area be the same room? my entire childhood was spent this way with a large family. there has got to be other consolidations of function that can be performed so i can eventually have my uber base that doesnt require me to build something then destroy it. i guess i am old school strategy gamer that wants all the building and upgrades.
  4. digging around it looks like the durabilities are all in one file in game>libs>class3>items>items.xml just being able to locate this seems like a massive victory at this point.
  5. thank you for the quick response, chika. after looking through some item files... i dont see any parameter for durability. what i do see is that melee weapons all have the param "raiseable" and "raise_distance" and guns do not have this parameter. is this their durability? also noted that "priority" is set to 0 for all the melee i look at and pistols i saw at priority 2 and an assault rifle had 4. is THAT possibly durability? there is a "mass" param which i would initially think had something to do with durability but every item i look at has this set to 0. thanks again for any guidance
  6. Hi. Only been playing sod yose recently, loved modding d2 back in the day. use to know a little html but looking at these xml files my eyes go sideways. so atm there are a few things id like to tweak. mainly, i dont have to have it immediately but id like a base that lets me build everything, with possibly higher requirements to obtain. but...looking at facilities.xml i cannot make sense of it. also increased durability of some items with just a little pointing in the right direction i think i can figure it out. i dont know where to even begin looking. just a little direction and i am sure it will open pandoras box for me if anyone could give a little direction. thank you.
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