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anryu451

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Everything posted by anryu451

  1. I've used the below mods, they're just a bit incomplete though, commonwealth wide. Most street lights around the commonwealth are intact, and could be 'lit' by activating some sort of power grid, the traffic lights could cycle between red/yellow/green, there is a Fallout 3 and Fallout NV mod that does this, you could take it alot of places to bring electricity back to the commonwealth.
  2. Something that would be totally cool is to take the idea behind Angeplay's powerlines mod (some settlements have connection to what is left of the prewar power grid), combine it with Fallout 76's idea of bringing power plants back online to restore Appalachia power into something to be used in the Commonwealth. Its a lore friendly idea, mainly because Father himself in the institute prior to their reactor being activated stated they have sometimes had to tap the power grid above ground. There are places like near the National Guard Training Center and elsewhere where power lines are sparking, some areas outdoors have fusion generators hooked up to substations, that and so many lights on in indoor cells. It could be cool to do a quest chain where you bring a power plant back online (for example the damaged reactors near the National Guard Training Center) or the one in Nattick, and perhaps recruiting some Linemen (or ability to repair lines that are in the active map) which would grant you in some settlements outside power, and more lights throughout the world turned on. (Think the traffic lights in intersections flashing yellow or red, more street lamps on, etc.)
  3. So there is a Lore-Friendly idea thats been in my head lately. In Fallout 76 its made clear that pre-war power plants can be restored to operational status, and in Fallout 4 there is a surprising amount of infrastructure still intact, such as transmission lines, and power poles. There are even clear indicators that some parts of the pre war power grid are intact, such as the Red Rocket near sanctuary, buildings that still have some power but no visible fusion generators, sparking power lines (such as near County Crossing). It would be interesting to take the decrepit power plant (the twin reactor domes/spheres near County Crossing), where the large transmission lines end, and 'repair' it to look like its something that could be brought online in a request with the correct materials. Once this power plant is brought online, all the intact (not knocked over) street lights would light up, traffic lights at intersections would light up either be in a red-yellow-green pattern (like that Fallout 3 mod), or flashing yellow, or flashing red, power would be available at settlements that have access to power lines (Egret Marina, Red Rocket near Sanctuary, Abernathy Farm, Country Crossing, etc). Repairing downed power lines or Linemen (pick your faction) could start spawning at downed power lines to repair them, etc. Buildings outside that preveiously were dark, or signs that were dark, would light up. Any thoughts?
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