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Exacerblast

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  1. Not much I'm afraid. I passed the model on to some guys who would do the implementation because of my own time-constraints etc and not heard much since... Have a few other bits I've made since as well just lying around -> artstation.com/exacerblast
  2. Cheers Max, I've sent this and a few other meshes to some other chaps here on the forums, so it's out of my hands at this point. I don't really have the time or patience to mess with the horrible CK so I've simply passed them on, got this thing in wait as well ---------->
  3. Fair enough. I suppose eventually I will have no choice but to learn FO4's mesmerisingly unintuitive tools. . . http://circle6.net/wp-content/uploads/2017/06/screenshot008.pnghttp://circle6.net/wp-content/uploads/2017/06/123123123.VRayExtraTex_Map_3.jpg
  4. Speaking of semi-auto shotguns, I'll be putting together a Bellini M4 over the weekend. Let me know if it might be useful. http://circle6.net/wp-content/uploads/2017/06/wip1.RGB_color.jpg
  5. Cheers :thumbsup: I've got some more free time coming up soon so I might build something new and I'll certainly keep these guys in mind, and thanks very much.
  6. cont'd ---> https://forums.nexusmods.com/index.php?/topic/5574387-colt-single-action-army-44/
  7. //Update// For those who are interested, I've sent the model and textures over to Antistar to potentially add to his WARS project at some point. If it was possible to simply rig and animate a weapon the traditional way, the gun would already be fully functioning in the game (with the help of shavkacagarikia & WarDaddy). However; for some reason Bethesda think it's a good idea to force modders to download 48 different addons and plugins and third party rubbish etc in order to have anything work. I spent a good few hours trying to brute force my way though the niftools/nifskope/CK etc but from what I can tell I would have to spend no less than ten hours solid to just get the gun in the game at all. I think once you've done it once you could probably do it again much faster but I simply don't have the time. I even originally planned a wild-west acquisition mission to accompany the gun, but I think that's out of the picture now.....Thanks Bethesda. Any more updates I'll post them here (for those who care) http://circle6.net/wp-content/uploads/2017/05/SAA.jpg Cheers, Nick
  8. Once I've figured out how to rig using the backward method that FO4 requires; I'll probably get an animator to collaborate with, and someone else for implementation. I could rig and animate myself if I had the time and FO4 wasn't so damn awkward to work with. . . Yeah I think I might build a AAA-game-weapon portfolio at some point when time permits. Might be in touch in future for some references cheers
  9. Had to rush with the textures to get this done before Monday, nevertheless it's here now lying in wait. About 10,000 polygons, 4k textures. http://circle6.net/wp-content/uploads/2017/05/screenshot005.jpg
  10. http://circle6.net/wp-content/uploads/2017/04/Pretex.jpgTexture time
  11. Cheers, and yeah I'm currently sorting out a Ruger Mini-14, A-Team style -> http://circle6.net/wp-content/uploads/2017/04/fdf.jpg I think I'm gonna have to to rig the SAA myself and get collaboration on getting it actually in-game; the same goes for this. I'll just have to see how it goes I suppose . . .
  12. Revolver Ocelot indeed, zoom in to the engraving on the gun in that first image why not... In terms of extra art and what-have-you, it really depends on where this goes. If it develops to the point where it's necessary I might be in touch :thumbsup:
  13. http://circle6.net/wp-content/uploads/2017/04/Screenshot-2017-04-27-17.26.08.png
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