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PrinceSanguine

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About PrinceSanguine

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    Austria
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    Skyrim

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  1. So it seems best to mod your main character as far as where you know it runs fluently, without ever updating these mods... and for new mods make new characters... . Hopefully it works that way, and doesnt become freezy later...
  2. Okay, maybe this idle marker wasnt the right thing, haha, i tried to use an xmarker... still no reaction...if i think and remember correctly,all you need to have is: An Activator (upon activation it triggers enemy spawning, a nordic stone (WETempactivtor in my case)), a marker (xmarker, in that case, thats where the enemies spawn), the script to connect both... have i forgotten anything?
  3. I ve tried this same thing with the bear, just as a test for a later outpost defense mod... but doesnt work. Any versed wanderer passing by this forum, please help Scriptname BanditsScript extends ObjectReference ActorBase property encBear auto ObjectReference Property Marker auto Event OnActivate(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() Marker.PlaceActorAtMe(encbear).StartCombat(Game.GetPlayer()) endif endEvent i created a new idle marker, placed into white hall- dawnstar, an my activator is a wetempactivator, added all the assignments (script-->properties etc...), but nothing happens really...
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