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Everything posted by Benjango
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Well i started fresh and remade my first bit of the mod. Just a retexture of the hooded rags. Attempted to place an npc into qasmoke, Going into qasmoke showed no npc's around.
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I'll be making my own LL changes to the mod, as well as not making them craftable. So in that regard I suppose just ripping out what i want is the way to go.
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Most of the mods I have permission for usually just add retextures for vanilla armors/ clothes, or add new outfits and such.
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Would i need the ESP from other mods to make their assets work? Say I'm using the Shoulderbag Mod for my project. I have permission to use the assets for my mod. Is it better to use her esp as a master for my mod or just rename a bunch of the assets to fit my mod? Also how do you make an empty mod? Do you just make a new folder in the mods section of the instance?
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Back in April I started plans for a Railroad Overhaul. The first part I'm currently on is attempting to add more combat ranks and outfits to just give them a fresh coat of paint. Something to make them visually more interesting. I've gotten permission from two dozen mod authors around the Nexus to use their assets in my mod. I started learning how to replace textures, materials, learning how to work parts in nifskope, etc. Honestly it was a lot of fun doing so. When it came time to actually implement these things into the game is where I started having issues. Here was my process. I had all mod assets in the game's data folder on my SSD. Downloaded MO2 and created a portable instance titled RR Project and also had copies of all the assets in that instance mods folder. Downloaded CK and installed it into the game's data folder. Work on the mod via the CK in data. After saving a new version of my mod, I'd copy the project's esp and paste it in a mod folder for MO2. Run the game to see if the changes were made to my liking. Repeat. For a while this worked, but I couldn't help but wonder if I had been over complicating it. Does my project need to have its assets in two different places? Do they need to be in the game's data folder? Can I not activate CK in MO2 and work on the project properly from there? Asking around on discord servers got me a different answer every time. I guess my question ultimately is If I'm making a mod using other peoples assets, where should I put them? How do I properly create a space to work on this project without bloating my Fallout Game Folder? Is that even possible?
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As the title says, I'm looking for someone to either make a patch for these two mods or perhaps give me some information from VFP to allow it to work properly with SKK SAS. As it stands right now, SKK SAS has a conflict with VFP which is that any vertibird that attacks your settlement will use the BoS paint scheme from the VFP mod. SKK by itself uses the basic crashed vertbird texture, so when using it with VFP it seems to pull from BoS for some reason. I've asked SAS's author, Skk50, if he would be willing to make some kind of patch to work with VFP, however he has asked me to try and acquire information from VFP to allow it to work better with his mod for SAS's next update. I, unfortunately don't have this kind of skill and all routes of communication I've tried with other users thru DM's or discord has produced nothing. So if anyone out there wishes to help either by making the patch yourself or directing me towards something that can help me find the info needed so I may get back in touch with the mod author I would appreciate it greatly. As a bonus bit of patching, the new wasteland garage mod came out with a scrap version of a Vertibird which would look great for when SKK uses raiders for an attack force in both SAS and Combat Stalkers. In the end I'm looking for some better functionality between these mods: SKK Combat Stalkers SKK Settlement Attack System Vertibird Faction Paint Schemes The Wasteland Garage If you wish to help with this mod, or even help me help myself by showing me how to find the info needed, I would greatly appreciate your time. For information on what SKK50 needed for the patch to work, see the spoiler tag below.
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I do have that one in my current load order. It doesn't have a sentry bot at the main gate unfortunately. I use it in conjunction with Goodfellows DC defences and DC more security mods. Neither of which have a Sentry Bot either.
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As the title says, the mod in question is a DIamond CIty based one. I want to say that it increases the quality of guards outside the city. One thing in particular I found useful in this mod is the fact it places a rather large Sentry Bot at the DC gates. For the life of me I can't remember the name of it and so far my searches pull up nothing close to it. Any help is appreciated.
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Started a heavy modified Horizon playthrough recently (219 active plugins), and everything was running smoothly until a few days ago. I don't think either the number of mods I use or my rig is the reason for the crashes since I've been on this playthrough for around 20 hours without major problems. The game CTD's on opening the AID tab and scrolling down. In this case, usually around the Trauma Kit https://i.imgur.com/oCKAcoz.png I opened up FO4 Edit to find this error while loading my LO https://i.imgur.com/tOkq00i.png All this is happening BEFORE the update to Creation Club. (Game version 1.65 I think it was? Whichever it was before the Doggos were implemented.) The UI crash I've seen fixed before by getting rid of mods that alter sorting options in the inventory. I'm using a mod that does tweaks to Horizon's sorting options. Turning off that mod does nothing. I also tried getting rid of the Prey suit but apparently I'm doing that way incorrectly because then the main EXE doesn't load. Any help is appreciated. Here is my Load order for those interested
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Thanks for the reply. I guess it would also help to show my specs as well. I run a GTX 1070 with 5 gb of ram so the textures I had in my LO shouldn't be an issue since NMC's biggest version is 2k. I did try a clean reinstall and got rid of NMC and WMX (some folk were stating that WMX had mesh / texture issues with some weapons). I even run with the 4gb patcher for NV. Unfortunately I still get the same black bar and wonky assault rifle textures. I haven't been experiencing any CTD's yet and the ENB boost I use (enhanced shader) gets no slowdowns or any other issue on my machine. Honestly everything runs fine thus far with the exception of this minor/ major texture issue. Would there be another way I could resolve the issue? I just really don't see card limitations being a problem in this scenario. Thanks again for your help and input.
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The Tale of Two Wastelands site is giving me errors in its forum, so I decided to post the problem here since most the stuff I'm using is NV related. Lemme know if I should post somewhere else. I started playing TTW and noticed some old fashioned texture issues. Warped weapon texture on the Chinese AR, and black bars on bodies. http://imgur.com/a/VmOkG Looking around online and on what parts of the TTW site i could access showed some similar issues with no fix working for me thus far including re-installing mods and the games themselves. People have said the culprit is WMX. I've tried three different ways of having WMX in my load order and thus far none of which is working properly. Here's my LO for those interested. Luckily it isn't a mile long. Any help on the matter is greatly appreciated.
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This isn't anything game breaking, but it is something that has my head tilting in confusion. http://imgur.com/a/npLEs As you can see in the link, the female casual outfit on Nora has a texture issue. It views the same way inside the CBBE outfit studio. It's odd that this happened on my current playthrough, since all the texture mods I use currently are the same I've used for the past six months. What normally causes this issue? What would be the best way to fix it? Could I find the texture that the outfit uses, delete it, and have the game cache verify? Any help is appreciated. Here's my load order just in case.
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Found the Railroad, but Tradecraft won't start.
Benjango replied to Benjango's topic in Fallout 4's Discussion
At the moment in game, my character is level 12 and I've only done up to searching for the lost patrol at the sensor array for the BOS. I'm playing with the Immersive Gameplay survival mod so leveling is really slow for me. If you're curious here is my load order. The load order isn't perfect by any means, and I'm trying to find an order that works. (which so far this did until now :P) I'm also trying to experiment with mods that could work with IG, so it is kind of a mess. As you can probably see, I am near the end of the limit, so I'm looking into doing merges for the numerous Sim Settlement addons I use along with others. -
Found the Railroad, but Tradecraft won't start.
Benjango replied to Benjango's topic in Fallout 4's Discussion
luckily I do have a save just as I approach the first door. Just to make sure, can I untick the esp or do I have to deactivate the mod in order to properly find the culprit? -
Found the Railroad, but Tradecraft won't start.
Benjango replied to Benjango's topic in Fallout 4's Discussion
After typing that in, the console seems to accept the command but no message appears. That's the command for Tradecraft's first stage correct? Unfortunately the command literally does nothing in my game. The console takes the command but no messages or new quests pop up. Not sure if this will show up but here's what everyone does when Des stops talking and I complete the initial quest. http://steamcommunity.com/sharedfiles/filedetails/?id=1087514624 In the pic everyone just piles into the false door entryway, and Deacon is dead silent when I try to speak to him. Is there any requirement to start Tradecraft besides finding the Railroad? Perhaps I need to be higher level? Kill Kellogg? etc? -
Found the Railroad, but Tradecraft won't start.
Benjango replied to Benjango's topic in Fallout 4's Discussion
I thought so as well, but after everyone started walking away, all she would say to me was that I was free to leave and that I can thank Deacon for that. -
So I've gone down into the crypts and found the Railroad, like you normally do. However an interesting problem occurs. I remember everyone stands around while I go and talk to Deacon on the right side of the room. He gives me the start of Tradecraft and we go on our merry synth slaying way. However this time around, everyone (including Deacon), walks to the back room where the secret door to HQ leads. They all congregate in the back room and I am unable to talk to Deacon at all. The quest for Tradecraft doesn't even appear in my log. Whenever I attempt to speak to Deacon, my character just says Hi and nothing else happens. This wouldn't be a problem if I wasn't going for a Railroad character. I've tried leaving, fast traveling, saving, and loading but so far nothing works. Is there a way to manually start a quest via console perhaps?
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Having massive CTD issues. At wits end.
Benjango replied to Benjango's topic in Fallout 4's Discussion
I was going to ask if you did use Bethesda's HD or not, but it seems most people aren't keen on using it no matter the case. Most of my mods are similar to what you go for. I do seem to have a thing for outside textures and clothing mods. I'm not so much into building as I once was, so Sim Settlements is something I like a lot and I'm trying to keep from downloading all the addon packs for it. Before starting to mod FO4 I actually looked up mod lists from people like Oxhorn, Gopher, Darth Xile, and Valdacil and just sorta combined stuff that they had into the concoction of fail I've made for myself. Normally the problem would be somewhat easier to fix, but this is one of those problems that didn't exist and then just poofed into being within 12 hours of the game being off with no changes so I'm super depressed at the situation. -
Having massive CTD issues. At wits end.
Benjango replied to Benjango's topic in Fallout 4's Discussion
Thanks for the input Sopmac I do appreciate it. My rig is not as good as yours but it does (well, did) the job. - Nvidia GeForce GTX 1070 8gb - 8 gb ram - i5 - 256 gb SSD The mama murphy chair was actually the remodel to look like the one featured in concept art and was something I wanted to try out. My load order before all this was more on the ludicrous side of things. I was always hovering around 240+ mods until now where I'm at 200 or so. I will keep what you said in mind and scour my texture mods further. -
Having massive CTD issues. At wits end.
Benjango replied to Benjango's topic in Fallout 4's Discussion
That did the trick. I was able to load up into a new game. Maybe it's something to do with FO4 SE? Or would this be just the ini files? *edit* I downloaded the most recent FO4SE and the crashes happen again. -
Having massive CTD issues. At wits end.
Benjango replied to Benjango's topic in Fallout 4's Discussion
Not in the last few months that I have seen. *Edit* Last update I had was back on the 13th which was two days before my Institute incursion. I created an initial thread on the problem on the 15th and did my SSD reinstall on the 30th. -
Having massive CTD issues. At wits end.
Benjango replied to Benjango's topic in Fallout 4's Discussion
The saves in question no longer exist, I'm sorry to say. After installing the game onto my new SSD I decided to start completely from scratch. Even when I still had them, I went thru dozens of saves spanning hours into the past, even going so far back as Concord and even back to the vault with no avail. -
I've hit a tremendous wall trying to play a modded FO4 recently. About a month ago I was playing through my Railroad Sniper character, and just gotten into the Institute. I spoke with Shaun, and proceeded to call it a night, saving and exiting in the main atrium before speaking to the branch heads. The next day, without adding or taking away anything to the game, the atrium save crashes upon loading to the desktop. After a few minutes of repeated crashes, I tried to load my Mercer Safehouse save just before porting into CIT. (Keep in mind I use no random mercer safehouse mod, and put the safehouse on spectacle island) It loads fine, I proceed to teleport, loading screen, CTD. What the hell? I reload the mercer save again, and inspect the surroundings more. Everything seems fine after exploring the island. I attempt to fast travel to Sanctuary and suffer another crash. Reload Mercer > Fast travel to nearest mainland POI > CTD Reload > Swim to mainland > CTD Reload > attempt fast travel to Diamond CIty market > CTD Reload several different saves from several hours prior on same character >CTD Load different characters spanning several different hours > CTD Attempt new game > CTD Reinstalled game completely on a SSD I got hand-me-downed from a friend and attempted previous tries with less mods > CTD Wiped the saves completely and attempted new game > CTD Wiped the ini files and redid them, even attempted some ini configs suggested by other people > CTD It's just insanity at this point. I'm no expert at this by any means, so I've run out of things that I know to do If anyone has any ideas of what I can do to solve this I would greatly appreciate it. In the meantime, I'm gonna rake through my mod list and try to purge what I can. Here's some extra info for those who think it may help My Load Order My Fallout 4 ini My custom ini My Prefs ini *edit* - My most recent Papyrus log. I found out how to enable and view this but unfortunately I'm not versed in this at all so I can't make heads or tails from what I see, but I'll post it here anyway. Thanks for any help you can give.
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Halp! I'm marooned on Spectacle Island!
Benjango replied to Benjango's topic in Fallout 4's Discussion
My rig is less than a year old and it doesn't have an SSD. I've had stuff like this happen before in other Beth titles where one day it all runs fine, but then 24 hours later it shits the bed. I've come to call it the 24 Hour Bethesda Cycle. It even happens to some mods I've used as well. It's insane. Thanks for the help though.- 2 replies
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- crash
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Joking aside, I've come across an interesting issue that has just recently popped up in my game. In my playthrough, I've just gotten into The Institute, just talked to Patriot but haven't spoken to the lead scientists yet. I went to bed just after saving in the central rotunda that branches to the separate wings. The next day, I find that starting the game leads to a CTD. Start menu>load>exit save>loading screen>CTD. Any save within The Institute also leads to a crash. So now I load the save just before stepping into the transporter at the Mercer Safehouse which, in my game, is on Spectacle Island. (I use a mod that allows this) I can load onto Spectacle Island just fine and everything works. However fast travel and also swimming towards the mainland both end up in a CTD after sitting in the loading screen. So, essentially, I'm trapped on Spectacle Island. The only thing I've changed over was I uninstalled Immersive Scrapping, and added a patch for Raider Overhaul WIP. Even starting a new game results in the same loading screen leading to a crash. Any help is appreciated. Here's my load order for those interested.
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- crash
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